Ns_stark Preview
jaMz
Join Date: 2002-11-10 Member: 7996Members
<div class="IPBDescription">'strong' in german is teh 'stark'...</div> got a new map in progress, well, i'm taking my time planning the perfect layout for it, so it'd be very well detailed, not laggy, be futura-realistic as possible (with good ps effects), lots of strategic pathways, random map occurances and an efficient commander view. well, that's a lot to expect, but i'm taking my time to do it, and with that, i know i'll succeed...
i've only finished the readyroom so far, but it seems like it'll take some time to jump from mapping the readyroom to the main battlegrounds..
btw, can you guys send me some of your suggestions for this map of mine (space station / ship). i'd greatly appreciate comments, ideas, level architecture concepts, environment atmosphere concepts, or just anything! thanks!!!!
so here's some screenshots of teh upcommin' ns_stark:
readyroom #1
i've only finished the readyroom so far, but it seems like it'll take some time to jump from mapping the readyroom to the main battlegrounds..
btw, can you guys send me some of your suggestions for this map of mine (space station / ship). i'd greatly appreciate comments, ideas, level architecture concepts, environment atmosphere concepts, or just anything! thanks!!!!
so here's some screenshots of teh upcommin' ns_stark:
readyroom #1
Comments
Have you thought about what kind of setting it will be? Ship, station, plant?
but here's what i really want to happen ingame.. that the game domination doesn't only exist in the number of territories a team controls and defends, i'd really want it to be flexible (somewhat like ns_eclipse), inwhich with player-map interactions, a territorially losing team would regain the reign by [for example] closing certain gates/doors/hatches/pathways that can lessen the accessible entrances to areas.. well, sh*t like that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
hmmm... if you think about it... yea the ceilings look a bit boring no? i'l tweak that in a day or two... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
uhm, no that isn't the logo from ns_bast, made taht myself.. hihi.. to match the other existing ns textures so that it the map would be in the right mood for NS...
NS ROXORS!!!
well, i made some blue prints already! i've made around 7 specific map locations so far.. i think i'll make 1 or 2 more.. but i dont' want to get the map all maze like and stuff.. lol
1. lobby room (every ship's gotta have one)
2. control hq (marine spawn pt)
3. docking bay
4. storage facility
5. cybernetics engine (alien hive)
6. ventilation system (alien hive)
7. bio-ex-t lab (alien hive)
i haven't made anything about the corridors and pathways yet, but i've got plans.. well.. the blueprints look nice and wouldn't plobably cause wpoly above 600 (hopefully)... and the blueprints aren't always followed to the end.. hehe i'll go map now!
more comments and suggestions pls!
I'm gonna nitpick and say:
It appears there's an open door in front of the Marine join... but there's no doorjam! It just looks like the door is... well, not part of the wall, its just a brush. Throw in a doorjam for me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
door jam commin' up <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
[edit] Hehehe... although it would be neat if the door moved... just make a trigger_once a good distance from the door, so it opens when the first person goes to enter, and stays open. And set the door so it doesn't close automatically.
ey we can always put in custom textures right? cuz i got the concept of that bast thingos on the walls and made my own in photoshop! dun want anyone to get mad here <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
oh and another thing.. i haven't put up screens and other decorative monitors blah blah.. dont worry about those <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
<img src='http://jami.digitalrice.com/screen3.jpg' border='0' alt='user posted image'>
only thing, For some reason my vid card will show dark spaces as pitch black most of the time. I would suggest any dark spaces have even a little light in them. Before anyone says anything, yes I do know how to adjust my vid setting, i just don't to be blinded once i return to windows.