Could Fixing Bugs Actually Cause Inbalance?

CrazedMonkOnaMissionCrazedMonkOnaMission Join Date: 2002-11-06 Member: 7429Members
<div class="IPBDescription">Just an interesting disccussion topic</div> Like every game NS has its share of bugs. However if NS is currently balanced despite these bugs could fixing them cause the game to become inbalanced?

Possible examples-

1. Bile Bomb, currently it doesn't work too well, now if it did work, it would devestate bases. Particulary if aliens can already devestate bases, but with bile bomb? Even better. Same goes with acid rocket. Well you get the point probaly.

2. Hitbox glitches, several hitbox glitches have been discovered, and various uses for them have been discovered.

Just a few examples. I just decided to throw this topic up for interesting discussion, I don't really have personal views at this point.

Comments

  • Sgt_XSgt_X Join Date: 2002-03-01 Member: 261Members
    edited November 2002
    <!--QuoteBegin--Crazed Monk On a Mission+Nov 18 2002, 06:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crazed Monk On a Mission @ Nov 18 2002, 06:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2. Hitbox glitches, several hitbox glitches have been discovered, and various uses for them have been discovered.

    Just a few examples. I just decided to throw this topic up for interesting discussion, I don't really have personal views at this point.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    Hadn't heard of any, would be weird cause they're only suppose to be one per critter. (Hit boxes that is)
  • CrazedMonkOnaMissionCrazedMonkOnaMission Join Date: 2002-11-06 Member: 7429Members
    edited November 2002
    one example I'll bring up is the one in vents, hard to bite a marine with as a skulk. Theres also several where if you can kinda stand in a building while crouching to negate dmg.
  • UnitUnit Join Date: 2002-08-26 Member: 1230Members
    Hm...if u look at the hitboxes for the models through HL model viewer, u'll see that all the models have multiple hitboxes. The marine hitbox while in a vent is one possible exploit, I've fought a marine inside a vent before, but because I could not harm him in anyway, he ended up knifing me.
  • ZR2ZR2 Join Date: 2002-11-01 Member: 2508Members
    If you are a decent marine you don't sit back in your base and let them bile the crap out of it. When I see fades attacking the base I go after them (or die trying). Bile bombs are affective, but its the marine's fault for letting them sit there and use them. Take a shotgun (2 up close shots will kill a fade, unfortunately you have to get up close.....) and rush those pesky fades. Most of the time their resources are spent shooting rockets.


    I'm not sure about hitboxes, but the one glitch I have witnessed is marines being invulnerable in some areas while crouching. How would fixing this unbalance things? I died as an onos trying to kill a normal marine who was crouched in a corner. Damn glitch is annoying.
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    If you let the aliens get 3 hives, you'd better believe they should have bile bombs that can decimate you. Currently, the situation tends to be that if the aliens get 3 hives, the marines can turtle in their main spawn and while the aliens can utterly prevent the marines from leaving the base, actually destroying the base can take hours. Which is no fun.

    Don't forget that seige turrets and grenade launchers are bugged in exactly the same way...

    As for crouching, yeah, that needs to be fixed. I've knifed my share of skulks in vents whereas I should have been lunch.
  • CrazedMonkOnaMissionCrazedMonkOnaMission Join Date: 2002-11-06 Member: 7429Members
    edited November 2002
    O man, you people all missing the point. I'm not saying just look at my two examples, or how my two examples are unbalancing. But can you think of any possible thing that if "fixed" would actually ruin the balance the game currently has? And if so should that be fixed?

    I just used those 2 examples since they were the first ones I thought of that might fit the category. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->


    Since NS is new, I can't think of a case that is directly linked with it, but "rocket jumping" in Quake. That was originally an unintended effect if I am correct, however look at it, it wasn't fixed but is here to stay. However "bunny-hopping" was removed from HL, despite the fact it wasn't really hard to pull off (probaly easier then rocket jumping in quake) .
  • Techno-KidTechno-Kid Join Date: 2002-11-06 Member: 7223Members
    the man's got a point. what about the armor bug discussion? as it is right now, aliens absorb some damage even before armor is factored in. aliens take less damage with NO armor and even less than they're supposed to when they DO have armor. but how long has that bug been there? have the damages for marine weapons been balanced to accomodate this bug since it was apparently unknown? if it were fixed now, would the aliens die too easily and suddenly the marines would be able to take out aliens like paper targets?
  • CrazedMonkOnaMissionCrazedMonkOnaMission Join Date: 2002-11-06 Member: 7429Members
    Yea see, the above guy understood the topic. Just a debate to see if maybe some "bugs" are in fact balancing the game, and should they be fixed?
  • RazorClawRazorClaw Join Date: 2002-11-06 Member: 7413Members
    Eh so you are saying you should leave some bugs to keep the game balance? Nah... fix the bugs if it screws up the balance than try to rebalance it.
  • CatgirlCatgirl Join Date: 2002-11-03 Member: 5741Members
    I never see Bile Bombs anyway to know if they're bugged...heh...everytime I win with Aliens it's with 2 Hives.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    of course fixing the bugs is going to radically change the balance but they should be fixed anyway and then the game should be rebalanced to compensate. the game is gonna keep on being rebalanced anyway for a long time even if there were no bugs.

    i've had to radically alter the way i play as some aliens after discovering the bug that you hit yourself with your own weapons if you backup while firing. now when a marine comes towards me i turn around and run. when the bug is fixed i will just backup and keep firing and the marine will probably stop chasing me and run away himself instead.
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    Fixing the vs. Structures bug would be a better use of time then limiting turrets. Once that's fixed, there wouldn't need to be a turret limit.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I don't think any of the current bugs will seriously affect things when they're repaired. Some that come to mind:

    1) Alien attacks vs. structures. 3-hive weapons are SUPPOSED to be deadly; call it the "slippery slope" to defeat. Marines' primary goal should be to prevent aliens from ever getting 3 hives. Compare it to 1-hive aliens trying to fend off upgraded HA marines with advanced weaponry.

    2) Siege turrets. Currently they don't always work, but this creates two problems. For the marines, the chambers don't die. For the aliens, the chambers have become a Zone Of Dewm. Both problems will go away.

    3) Hitbox glitches, especially crouching marines in vents/on ladders. Marines are not supposed to be comfortable in vents, and anyone ought to be vulnerable while on a ladder. I see no problem with fixing either of these.

    4) Incorrect damage dealt at 0 armor. As far as I know, this affects both teams - the net effect of fixing it will be to make the Lerk comparatively more resistant (since his armor rarely runs out before his health). No problem here, in my opinion, as both teams are affected by the bug.
  • GravitonSurgeGravitonSurge Join Date: 2002-11-03 Member: 6138Members
    <!--QuoteBegin--coil+Nov 19 2002, 02:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Nov 19 2002, 02:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    4) Incorrect damage dealt at 0 armor. As far as I know, this affects both teams - the net effect of fixing it will be to make the Lerk comparatively more resistant (since his armor rarely runs out before his health). No problem here, in my opinion, as both teams are affected by the bug.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    My impression was that marines were NOT affected by this bug at all.
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    <!--QuoteBegin--GravitonSurge+Nov 19 2002, 02:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GravitonSurge @ Nov 19 2002, 02:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--coil+Nov 19 2002, 02:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Nov 19 2002, 02:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    4) Incorrect damage dealt at 0 armor.  As far as I know, this affects both teams - the net effect of fixing it will be to make the Lerk comparatively more resistant (since his armor rarely runs out before his health).  No problem here, in my opinion, as both teams are affected by the bug.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    My impression was that marines were NOT affected by this bug at all.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    it's hard to notice this kind of bug when you are dead in two bites.
  • BeetlejuiceBeetlejuice Join Date: 2002-11-07 Member: 7542Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->what about the armor bug discussion? as it is right now, aliens absorb some damage even before armor is factored in. aliens take less damage with NO armor and even less than they're supposed to when they DO have armor.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I am not sure if this is a bug or just the way carapace is supposed to work. Anyway, if it should be a bug and should be fixed i am sure the team will look into any balancing problems this could cause (... sooner or later :o)).
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    The bugs that occur intermittently should definitely be fixed. Like the varying splash damage, or the bug where you can't place sieges. Those bugs do not balance things, they change the tactics into a lottery. Work hard to get a good spot near a hive to get the siege cannon, and then your commander informs you he can't place the cannon. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • TerminotaurTerminotaur Join Date: 2002-11-01 Member: 3132Members
    Contrary to what coil says (I love you don't hate me), when I tested marine damage taken when they have no armor quite a while ago, it is full damage and doesn't seem to be bugged in any way. Light armor marines also seem to take damage like they are supposed to no matter their armor level. I didn't try heavy armor marines though.
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