A Note To Would-be Bug Posters

GravitonSurgeGravitonSurge Join Date: 2002-11-03 Member: 6138Members
edited November 2002 in NS General Discussion
<div class="IPBDescription">A list of things mentioned 800 times</div> 1) Bile bomb doing no or minimal damage to buildings

2) Ready room "exploits", of varying degrees

3) Onos stuck in walls, redemption, etc

4) Xenocide not working properly

5) Siege turrets doing improper damage

6) Turrets working after the TFac is destroyed if they aren't built until after

7) Babblers not going up ramps, etc

8) LMG and HMG clips not showing up properly in the HUD

9) Buildings falling through the floor

10) Grenades not doing proper damage vs buildings

11) Various commander bugs, Hands floating in midair, buildings sinking or unable to be deployed, unable to upgrade buildings, etc etc.

12) Tripmines exploding on flat surfaces

13) Marine hitboxes going partially into the ground while crouching, especially on vents/in ladders

14) Buildings blocking elevators [questionable if a bug]

15) Commander gets full armor when entering/exiting CC

16) Enhanced Sight upgrade quirks

17) Parasite sometimes appears while having a direct LOS to the target, causing lag

18) Blink causing self-deaths

19) Leap getting stuck in walls

20) LMG muzzle flash is huge, hard to aim with

21) Your projectiles hitting you if you fire while walking backwards

22) Projectiles shooting through welded vents, damaging the other side, projectiles damaging the creature on the inside of the vent [I.E. a fade can shoot acid rockets at marines passing by when in a welded vent, or marines could shoot a skulk inside a vent if hes pressed against it]

23) Opon death you can hear the opposing team's voice comm

24) Alien buildings can be placed on resource nozzles

25) Advanced Armory life not shown

26) Siege turrets occasionally shooting stationary aliens (not from splash damage, they lock on)





This is just off the top of my head. List more things and I'll edit the post to add them.
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Comments

  • AcrobadAcrobad Join Date: 2002-10-31 Member: 1779Members
    Good list. I hope this will get pinned or something until the new version comes out.
  • FlareFlare Join Date: 2002-11-18 Member: 9270Members
    crouching hitboxes? esp. skulks vs crouched marines
  • CrazedMonkOnaMissionCrazedMonkOnaMission Join Date: 2002-11-06 Member: 7429Members
    You forgot the infamous marine crouching in the vent hitbox bug
  • Techno-KidTechno-Kid Join Date: 2002-11-06 Member: 7223Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You forgot the infamous marine crouching in the vent hitbox bug <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->13) Marine hitboxes going partially into the ground while crouching, especially on vents/in ladders<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    he did? it's right there at the end, and two people post it right away. that's just weird.
  • AcrobadAcrobad Join Date: 2002-10-31 Member: 1779Members
    <!--QuoteBegin--Techno-Kid+Nov 18 2002, 10:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Techno-Kid @ Nov 18 2002, 10:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You forgot the infamous marine crouching in the vent hitbox bug <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->13) Marine hitboxes going partially into the ground while crouching, especially on vents/in ladders<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    he did? it's right there at the end, and two people post it right away. that's just weird.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    He edited the post...
  • Techno-KidTechno-Kid Join Date: 2002-11-06 Member: 7223Members
  • GravitonSurgeGravitonSurge Join Date: 2002-11-03 Member: 6138Members
    Anything else?

    Oo, stickied.
  • CrazedMonkOnaMissionCrazedMonkOnaMission Join Date: 2002-11-06 Member: 7429Members
    edited November 2002
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->14) Buildings blocking elevators<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    nooo, are they gonna fix this, its actually a nice delaying tactic.

    Yeah and good, if anything else we think of comes up, just add it to the top thread. So no need to go through a ton of posts just to find out what the known bugs are <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    heres one for the list

    Commander interface bug, unable to properly select structures sometimes. eg you select the turret factory, but it makes you choose the turret for reason, a lot of bugs along this line.
  • GravitonSurgeGravitonSurge Join Date: 2002-11-03 Member: 6138Members
    That's under #11 but I elaborated somewhat
  • CrazedMonkOnaMissionCrazedMonkOnaMission Join Date: 2002-11-06 Member: 7429Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->10) Grenades not doing proper damage vs buildings<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I just noticed this. But in 1.01, grenade double damage vs. structures was taken out on purpose.
  • DiscobirdDiscobird Join Date: 2002-11-07 Member: 7489Members
    <!--QuoteBegin--Crazed Monk On a Mission+Nov 18 2002, 10:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crazed Monk On a Mission @ Nov 18 2002, 10:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->10) Grenades not doing proper damage vs buildings<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I just noticed this. But in 1.01, grenade double damage vs. structures was taken out on purpose.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I thought it was kept.
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><i>From the 1.01 changelog on the front page:</i>
    - Grenade damage reduced from 200 to 180 <b>(still does blast damage)</b>, clip size reduced to 4, rate of fire decreased slightly<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    edited November 2002
    how the hell could you forget hitting yourself with your own projectiles while moving back? i thought i made a big enough stink about that <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->



    also you forgot:


    animations not playing through properly and twitching.

    death animations sometimes halting partway through.

    marine's arms moving at different speed to their legs.

    players sometimes not leaving any trace of where they died. i mean there's no body.

    redemption special effect not working.

    not being able to tell when skulks hit marines.
  • Duck_KingDuck_King Join Date: 2002-07-09 Member: 904Members
    LOL Yet another old school CSer. How've you been Discobird? I seem to encounter alot on these boards.
  • DiscobirdDiscobird Join Date: 2002-11-07 Member: 7489Members
    <!--QuoteBegin--Duck_King+Nov 18 2002, 11:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Duck_King @ Nov 18 2002, 11:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->LOL Yet another old school CSer. How've you been Discobird? I seem to encounter alot on these boards.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Heh, it's been a long while since I played Counterstrike. I made my new home on the <a href='http://forums.firearmsmod.com/index.php?s=' target='_blank'>FA forums</a> a little while ago and haven't looked back. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • ReverendReverend Join Date: 2002-11-13 Member: 8457Members
    Redemption "not working" isn't a bug. It has a chance of activating proportionate to how low your health is. If it ever reached 100%, the Aliens wouldn't be able to die (save by Siege Turrets)
  • tanathostanathos Join Date: 2002-11-02 Member: 4949Members
    I wouldn't count building blocking elevators as bug.... just make a siege turret beside elevator and VOILA! I say it's a good tactics to delay marines when losing.. forcing them to go another way (since nobody use siege agaisnt that...) Especially on ns_nothing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • GravitonSurgeGravitonSurge Join Date: 2002-11-03 Member: 6138Members
    <!--QuoteBegin--Reverend+Nov 19 2002, 01:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reverend @ Nov 19 2002, 01:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Redemption "not working" isn't a bug. It has a chance of activating proportionate to how low your health is. If it ever reached 100%, the Aliens wouldn't be able to die (save by Siege Turrets)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I mean't that Onos get stuck when redemptioning
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    no i meant the audio/visual special effects for when redemption happens, don't work.
  • Death_JesterDeath_Jester Join Date: 2002-11-01 Member: 3662Members
    <!--QuoteBegin--Discobird+Nov 19 2002, 10:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Discobird @ Nov 19 2002, 10:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Duck_King+Nov 18 2002, 11:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Duck_King @ Nov 18 2002, 11:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->LOL Yet another old school CSer.  How've you been Discobird?  I seem to encounter alot on these boards.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Heh, it's been a long while since I played Counterstrike. I made my new home on the <a href='http://forums.firearmsmod.com/index.php?s=' target='_blank'>FA forums</a> a little while ago and haven't looked back. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah, I know you mate, welcome to the NS Forums <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->


    This is Big Boss Wazgub, just so you know.
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    Advanced Armoury's health ring does not appear.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    just found another one. if you slash with fade on a resource tower while not looking down you can still hear the whack sound but do not do any damage. i think it happens with other buildings too.
  • ApotheosisApotheosis Join Date: 2002-11-16 Member: 8899Members, Constellation
    A couple more to add to the list:

    there doesn't seem to be a "no-build" zone around resource nozzles for aliens, meaning it is possible to put down an offense/defense chamber instead of a resource tower, and block that nozzle off from the alien side

    siege turrets sometimes kill aliens on the move
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    Apothoesis, siege cannons don't target aliens but aliens can still get killed from the blast that hits an alien building.
  • ApotheosisApotheosis Join Date: 2002-11-16 Member: 8899Members, Constellation
    Vipr: yes, that's what I've found. However, there have been occasions when I've been zapped by a siege turret while scampering across a map well away from any building chambers. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> Very odd.
  • SyknikSyknik InversionNS2.com Join Date: 2002-11-01 Member: 2064Members, Constellation, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow
    Another bug i witness was when, you could see a spectator running around the map, and you can't kill him or anything, just thought i'd tell use that one =)

    ----------

    UGL|Andrew-NS
    <a href='http://www.ugleague.net' target='_blank'>http://www.ugleague.net</a>
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    edited November 2002
    Frhoe, i believe that was what number 2 was about, but i guess it should have been reworded. hey GravitonSurge i don't like the way you phrased number 21 either. put the word "own" in the beginning of it at least. also why are the all the others i mentioned not on the list. i think those are pretty important. actually number 2 could also be the one where aliens go to ready room so the gorge or whatever gets all their resources?

    Apotheosism, maybe there were alien buildings on the other side of the wall and the blast can maybe go through walls and maybe you were too close?
  • LaserApaLaserApa Join Date: 2002-10-27 Member: 1638Members
    Another one... often, when you reach your waypoint it doesnt say "It's done" (or whatever it says) and your waypoint marking wont dissapear.
  • Agent_Orange1Agent_Orange1 Join Date: 2002-11-13 Member: 8375Members
    One I found but I think it has to do with the hit box location bug.

    I was a skulk eating away at a weilded vent from one side, and a marine was on the other side. He started shooting at the vent weild and I was killed. I think it was probibly because I was so close to the closed weild that my hit box was extended through the wield a bit.

    The other one that has probibly been mentioned before. When I get killed I can hear the enemies mic conversations for a 5 or 10 secs. Which might not seem like much, but is enough to get some plan details.
  • Cypher_XCypher_X Join Date: 2002-08-26 Member: 1234Members
    edited November 2002
    [QUOTE=LaserApa,Nov 19 2002, 12:17 PM]Another one... often, when you reach your waypoint it doesnt say "It's done" (or whatever it says) and your waypoint marking wont dissapear.[/QUOTE]
    This only happens because the commander has selected 2 or more of you to go to that waypoint. It wont disapear until all the guys he has selected reaches the target area... I think.

    [QUOTE=Agent Orange]I was a skulk eating away at a weilded vent from one side, and a marine was on the other side. He started shooting at the vent weild and I was killed. I think it was probibly because I was so close to the closed weild that my hit box was extended through the wield a bit.[/QUOTE]
    This is a known Half-Life bug.

    [QUOTE]The other one that has probibly been mentioned before. When I get killed I can hear the enemies mic conversations for a 5 or 10 secs. Which might not seem like much, but is enough to get some plan details. [/QUOTE]
    I'm sure that the NS team did this on purpose. Only the dead can hear the dead and whatnot. They should however make it known that the other team can hear you. A lot of people are clueless to the fact.

    Here's a bug I just found. When editing a quoted post the quote tags show up instead <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
  • GravitonSurgeGravitonSurge Join Date: 2002-11-03 Member: 6138Members
    <!--QuoteBegin--ViPr+Nov 19 2002, 05:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViPr @ Nov 19 2002, 05:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->just found another one. if you slash with fade on a resource tower while not looking down you can still hear the whack sound but do not do any damage. i think it happens with other buildings too.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This is client side, if you don't have client predictioning on (something like cl_lw 0 I forgot) you won't hear/see your attack unless it connects
This discussion has been closed.