Sewer On Caged

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Comments

  • TaaketaTaaketa Join Date: 2004-02-10 Member: 26357Members
    <!--QuoteBegin-Cloist+Apr 15 2005, 09:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cloist @ Apr 15 2005, 09:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Caged is one of the original maps that has kept its dignity and style. After the changes in 2.0 people played the map and got over problems, like a hive is difficult than most to siege :O. Sewer hasnt been changed in a long time so let it keep it glory and stop whining. Ohh and btw it is siegable, 3 sieges top of the ladder bobs your uncle. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    2 gorges and mc and marge is your auntie.
  • CloistCloist Join Date: 2004-02-04 Member: 26041Members
    I was refering to a situation where the team isnt a bunch of idiots and imo a sneaky pg in and a sgs is more efficent, as once you are in you can control the area pretty well with a few marines who can handle themselves.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-Cloist+Apr 15 2005, 07:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cloist @ Apr 15 2005, 07:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I was refering to a situation where the team isnt a bunch of idiots and imo a sneaky pg in and a sgs is more efficent, as once you are in you can control the area pretty well with a few marines who can handle themselves. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yep, sneaky pg's in an alien hive is easy now, especially since aliens usually go sensory first.
  • GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
    On the server I play on, the chamber order is almost always MC, DC,SC. People get banned for dropping SC early unless everyone votes for it
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Well your server is strange then.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    <!--QuoteBegin-im lost+Apr 15 2005, 04:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (im lost @ Apr 15 2005, 04:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cloist+Apr 15 2005, 07:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cloist @ Apr 15 2005, 07:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I was refering  to a situation where the team isnt a bunch of idiots and imo a sneaky pg in and a sgs is more efficent, as once you are in you can control the area pretty well with a few marines who can handle themselves. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yep, sneaky pg's in an alien hive is easy now, especially since aliens usually go sensory first. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    They do?!!?

    Most of the EU commanders have sensory countered before sensory is an issue now, MC is by far the superior chamber for first, then its a tough decision for 2nd chamber.
  • whenyougofowardswhenyougofowards Join Date: 2005-04-03 Member: 47366Members
    i think if that ladder on uppser sewer side were removed, so there was a clear path from the walk in sewer into sewer hive, then the resnode could be placed up top the platform in the back. (sorry if that's hard to visualize) but its the platform of to the back right once you walk out the brown tunnel from upper sewer. that way it would open the hive up a bit and have a resnode 'in' the hive. every hive should have a resnode in it...it should just be a standard. also, for gen, if that long hallway from aux gen to gen hive were removed then auxgen could be somewhat reworked into gen hive making it that hives res node and maybe just extending the halway/room for west/double.
    Once again, hard to picture but it makes sence to me :/
  • KenHidakaKenHidaka Join Date: 2004-08-27 Member: 30960Members
    Uh... call me crazy and what-not, but if you come in from Upper Sewer, cram all your seiges along the wall with the ladder leading IN to Sewer, and have a few people watching the door from the balcony-type part (who are also guarding the phase), Sewer can be seiged. It just takes some co-ordination, but I've done it plenty of times in the past.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I thought the map was changed to the seiges wouldn't reach from there?
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Church+Apr 16 2005, 12:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Church @ Apr 16 2005, 12:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I thought the map was changed to the seiges wouldn't reach from there? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It was, with the ladders there on both sides sewer is too hard to defend from seige if it is reachable. The problem is, the way the ladders are designed right now it is too hard to assult if you CAN'T siege it, there needs to be a happy medium between the two.

    Really, vent is a pretty assish hive with that slow **** elevator too. All but makes vent the riskiest hive to assult with an onos in NS. Really not cool.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    <!--QuoteBegin-Church+Apr 16 2005, 06:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Church @ Apr 16 2005, 06:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I thought the map was changed to the seiges wouldn't reach from there? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It was the siege range that was changed, not the map.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    You know, Sewers if pretty damn bad for an Onos as well. Generator can be pretty bad due to the long hallway. Hell, Onos gets screwed at all three hives on Caged.
  • AndervalAnderval &lt;3 Join Date: 2003-05-05 Member: 16073Members, Constellation
    <!--QuoteBegin-DarkFrost+Apr 15 2005, 09:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkFrost @ Apr 15 2005, 09:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-im lost+Apr 15 2005, 04:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (im lost @ Apr 15 2005, 04:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cloist+Apr 15 2005, 07:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cloist @ Apr 15 2005, 07:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I was refering  to a situation where the team isnt a bunch of idiots and imo a sneaky pg in and a sgs is more efficent, as once you are in you can control the area pretty well with a few marines who can handle themselves. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yep, sneaky pg's in an alien hive is easy now, especially since aliens usually go sensory first. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    They do?!!?

    Most of the EU commanders have sensory countered before sensory is an issue now, MC is by far the superior chamber for first, then its a tough decision for 2nd chamber. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    this is totally untrue, most eu teams go mc rather than sc because sc is no fun for either team and is lame :x
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    <!--QuoteBegin-Anderval+Apr 16 2005, 11:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anderval @ Apr 16 2005, 11:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DarkFrost+Apr 15 2005, 09:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkFrost @ Apr 15 2005, 09:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-im lost+Apr 15 2005, 04:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (im lost @ Apr 15 2005, 04:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cloist+Apr 15 2005, 07:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cloist @ Apr 15 2005, 07:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I was refering  to a situation where the team isnt a bunch of idiots and imo a sneaky pg in and a sgs is more efficent, as once you are in you can control the area pretty well with a few marines who can handle themselves. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yep, sneaky pg's in an alien hive is easy now, especially since aliens usually go sensory first. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    They do?!!?

    Most of the EU commanders have sensory countered before sensory is an issue now, MC is by far the superior chamber for first, then its a tough decision for 2nd chamber. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    this is totally untrue, most eu teams go mc rather than sc because sc is no fun for either team and is lame :x <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    shhhh, don't tell them our secrets!
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    edited April 2005
    <!--QuoteBegin-Cloist+Apr 15 2005, 06:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cloist @ Apr 15 2005, 06:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Caged is one of the original maps that has kept its dignity and style. After the changes in 2.0 people played the map and got over problems, like a hive is difficult than most to siege :O. Sewer hasnt been changed in a long time so let it keep it glory and stop whining. Ohh and btw it is siegable, 3 sieges top of the ladder bobs your uncle. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I hear if you build a TF and sieges inside the hive it also works?

    Cages has the worst hive imbalance of any possible competative maps.

    -Ventalation is the middle hive, gives the best map control, nodes, and options.

    -Sewer hive is the hardest hive to siege or pressure on foot. The node is outside, but it does not make up for the awsome hive structure.

    -Generator = lose. The hive RT is one of the closest rt to marine start and is OUTSIDE the hive. Generator has the worst map control. Generator is the easiest to siege AND the easiest to rush.
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