Like a maniac killer with a whole housewares department at his disposal, lol stabs to the core of the matter. This isn't about physics, it's about grilled teddybears.
Still, this discussion has made me wonder whether a physically realistic explosion couldn't look damn spiffy, as well: Imagine a fast expanding 'wave' of the burning ship atmosphere moving outside, enveloping everything it passes in momentary deafening noise, just to be followed by complete silence and glowing, but rapidly cooling tons of debris...
<!--QuoteBegin-Testament+Apr 14 2005, 03:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Testament @ Apr 14 2005, 03:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> BECAUSE GOD FORBID PEOPLE HAVE FUN DEBATING SCIENCE FICTION, RIGHT? OH MY GOD! IT'S JUST A MOVIE! QUICK! NOBODY THINK! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I'm way ahead of you...
ShockehIf a packet drops on the web and nobody's near to see it...Join Date: 2002-11-19Member: 9336NS1 Playtester, Forum Moderators, Constellation
[pedantry] Why do Blasters (or explosions) make noise in space? [/pedantry]
Before I get the usual answers, here's the standard two you can't use....
1. Hydrogen clouds. They aren't <b>that</b> common, m'kay? 2. Overenthusiastic sound engineers. Whilst common, not a good reasoning for the phenomenon.
Well, one could content themselves with believing that the gunfire, explosions, and other sounds heard in space are actually those from the interior of the vessels.
For instance: nearly every time someone is sent out in a space suit, we hear their labored breathing over the intercom. If we were hearing what it sounded like <i>outside</i> the suit, it wouldn't sound like an intercom or some Darth Vadery noise. We likely wouldn't hear it at all.
If we follow that same ideal, then every sound we hear in space battles is really the sound heard by the hero and protagonist in their respective crafts. We're not hearing the noises from outside the ship, but what it sounds like from inside. Sure, that's not what the sound producers are intending when they design the noises, but we can pretend, can't we?
how can you still hear the sound, if the one inside the ship is already dead.... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-Shockwave+Apr 14 2005, 05:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Apr 14 2005, 05:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [pedantry] Why do Blasters (or explosions) make noise in space? [/pedantry]
Before I get the usual answers, here's the standard two you can't use....
1. Hydrogen clouds. They aren't <b>that</b> common, m'kay? 2. Overenthusiastic sound engineers. Whilst common, not a good reasoning for the phenomenon.
- Shockeh <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Because its a movie, not a <i>silent</i> movie? :P
<!--QuoteBegin-sheena yanai+Apr 14 2005, 07:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Apr 14 2005, 07:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how can you still hear the sound, if the one inside the ship is already dead.... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
your theory lacks in logic
btw...do you like nascar racing? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> We're hearing the same sounds the hero and protaganist hears. It's not that we're hearing the sounds the hero and/or protaganist are hearing through their own ears, but that the viewers are made privy to the same sounds that the hero and/or protaganist <b>can</b> hear. The survival of either category isn't required for us to hear the sounds.
I always just figured that the sounds we were hearing were simulated, both for our benefit (much more exciting) and for the people in the ships; if you can hear a TIE fighter and the sound it makes flying and firing it makes flying easier. Just like in real life, bits and bytes don't make any noise, but videogames produce sound to try to make the experience more real. Except in Star Wars' case, the ships are producing the sound to make combat more real and enhance the pilot's skills.
<!--QuoteBegin-TychoCelchuuu+Apr 14 2005, 06:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Apr 14 2005, 06:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I always just figured that the sounds we were hearing were simulated, both for our benefit (much more exciting) and for the people in the ships; if you can hear a TIE fighter and the sound it makes flying and firing it makes flying easier. Just like in real life, bits and bytes don't make any noise, but videogames produce sound to try to make the experience more real. Except in Star Wars' case, the ships are producing the sound to make combat more real and enhance the pilot's skills. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> best answer ever
Comments
Still, this discussion has made me wonder whether a physically realistic explosion couldn't look damn spiffy, as well: Imagine a fast expanding 'wave' of the burning ship atmosphere moving outside, enveloping everything it passes in momentary deafening noise, just to be followed by complete silence and glowing, but rapidly cooling tons of debris...
I'm way ahead of you...
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
Before I get the usual answers, here's the standard two you can't use....
1. Hydrogen clouds. They aren't <b>that</b> common, m'kay?
2. Overenthusiastic sound engineers. Whilst common, not a good reasoning for the phenomenon.
- Shockeh
For instance: nearly every time someone is sent out in a space suit, we hear their labored breathing over the intercom. If we were hearing what it sounded like <i>outside</i> the suit, it wouldn't sound like an intercom or some Darth Vadery noise. We likely wouldn't hear it at all.
If we follow that same ideal, then every sound we hear in space battles is really the sound heard by the hero and protagonist in their respective crafts. We're not hearing the noises from outside the ship, but what it sounds like from inside. Sure, that's not what the sound producers are intending when they design the noises, but we can pretend, can't we?
your theory lacks in logic
btw...do you like nascar racing?
And why does that mean that we can't analyze it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Second.
Before I get the usual answers, here's the standard two you can't use....
1. Hydrogen clouds. They aren't <b>that</b> common, m'kay?
2. Overenthusiastic sound engineers. Whilst common, not a good reasoning for the phenomenon.
- Shockeh <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Because its a movie, not a <i>silent</i> movie? :P
your theory lacks in logic
btw...do you like nascar racing? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
We're hearing the same sounds the hero and protaganist hears. It's not that we're hearing the sounds the hero and/or protaganist are hearing through their own ears, but that the viewers are made privy to the same sounds that the hero and/or protaganist <b>can</b> hear. The survival of either category isn't required for us to hear the sounds.
I'm a fan of NASCAR crashes.
QFT.
best answer ever