Parasite
Grendel
All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
<div class="IPBDescription">Use it</div> 'nuff said.
I'm one of maybe 2 players out of a 10 person pub team that parasites. Even good players don't do it. Learn to switch weapons and parasite whilst you are coming in to the attack, that way even if you die, you've handicapped the marine (and made him suck up at least one medpack).
I'm one of maybe 2 players out of a 10 person pub team that parasites. Even good players don't do it. Learn to switch weapons and parasite whilst you are coming in to the attack, that way even if you die, you've handicapped the marine (and made him suck up at least one medpack).
Comments
If your running in you gotta kill him... theres not enough time to parasite.
But yes parasite is good. And yes i find your partially right.
If theres 2 marnes. I kill one and the other is too far for me to get to with living i wll parasite the 2nd.
But mainly parasites are for helping later with ambushes so its good to para them coming from doorways and base.
If your running in you gotta kill him... theres not enough time to parasite.
But yes parasite is good. And yes i find your partially right.
If theres 2 marnes. I kill one and the other is too far for me to get to with living i wll parasite the 2nd.
But mainly parasites are for helping later with ambushes so its good to para them coming from doorways and base. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Whether you disagree is irrelevant. I do it all the time on my attack, so there's demonstrably enough time to parasite. It's only three keypresses to switch, parasite and change back to bite.
In fact, if you've thought ahead, it's only two keypresses (i.e. attack, slot 1). That's nothing.
Against marines it's a free wall hack. If you are asking why you should take the effort to parasite I'll ask why you don't want a free wall hack.
Also, if you parasite a structure before bitting it, you lose 1/3 of your energy and waste precious seconds to take down the structure.
Where I recognize value is in doing the last stand parasite when you are pretty sure you're dead.
And what should be the main advice for parasite, is "parasite from a very safe distance, then ambush".
Where I recognize value is in doing the last stand parasite when you are pretty sure you're dead.
And what should be the main advice for parasite, is "parasite from a very safe distance, then ambush". <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Agreed.
also if you hop around in a group of 4 marines, moving is key. So I para between bites if I aint in position to bite.
and with focus, pushing a para between bites really does not delay alot
And I always parasite RTs and PGs. About that 1/3rd energy loss.. that's why you para BEFORE you get to it. That way you get your energy back by the time you get there. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
To be honest...I used to use parasite a lot. It just seems I'm not the type of person to follow my own advice now <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
But I always para before I move in because either way if I die, he has a parasite on him <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Personally, I believe the second is most vital, and as you don't know what a marines objective is untill he reaches it, if you die without parasiting, you can go back to that spot after respawning and have no idea where he went. If you parasite him, you can go back and chase the nearest yellow circle. Its likly to be the same marine and you stand a better chance if you managed to take his armour before you died, assuming the comm even bothered to heal him.
If I'm rushing a marine, bhopping at him, and there's no doorway to slip into, and i'm too far from the exit, i switch out to parasite, shoot him with all 3 shots, and keep going. Chances are I'll die (since it's a long hallway), but even if you get there, you have neough energy for a lot of bites.
Parasite is tremendously spiffy.
Think order matters alot on this one as if most of armor is gone from parasites bite will do more...
Although my math says you need 4 para for that
Skulk bite is still 70 dmg and para 10 dmg right? =p
Now that is even moer wrong, I think the 3 paras will do it... and if he did it 4 times one day Swift cant be counting wrong or something else is fubar
If they have NO armor at all left, but they've been getting medpacks, one bite takes them to 25, which is 3 parasites.
Armor1 and two bites leaves a marine with 40 hp 0 ar, that's 4 parasites left of hp.
Armor2, 3 bites leaves a marine at 5 HP, one parasite wins
Armor2 is the easiest to get parakills with. As long as you see blood three times, you don't have to go for the fourth one, just back up while switching weapons, THWAP dead marine, server starts laughing.
So, anotehr bite, or 8 parasites, would kill you.
:|
And what, you'd NOT parasite them and just leave them to their own thing?
That marine will be at a disadvantage after he's parasited; skulks will know where he is. There's no debating that. He may well attract more skulks, but he will only kill them if they engage him incorrectly. Once parasited, you ambush.
It's good logic to parasite a marine in nearly all situations. The only reason not to is if you do not want to alert him to your prescence. (Even then, sneak-para from a vent will make the marine paranoid, and slow him down.)
The biggest offender I've found is the co map Daimos. If you were to study the new, and old sewer system, you could find that in the old one, the two level, dark, and open sewer room has multiple hiding spots. One above the sewer waterfall, one below the sewer waterfall, underneath the pathway of the top level, inside the ladder shaft, behind the door to the weld room, or even in the cave.
Look at all that compared to the new sewer, which has a box in the middle.
Older ns maps had that flair for good ambush/hiding spots. These new maps all have the same fault. Four sides and a box.
Give me shiva.
And parasite all you want, the damage you take from marine bullets becuase you have to pop out will force you to go heal at the hive, If your on the forward front, its a long run back, by then they'll have made it close by to the hive or the double res node.
If they really wanted to make parasite usefull, have act like the tfc medkit infection. When the marine is hit, anything he touches will recieve the parasite too. So if he builds or welds another player, that too will become infected, making it worth the 6 bullets you recieve for trying to parasite someone.