Parasite

GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
<div class="IPBDescription">Use it</div> 'nuff said.

I'm one of maybe 2 players out of a 10 person pub team that parasites. Even good players don't do it. Learn to switch weapons and parasite whilst you are coming in to the attack, that way even if you die, you've handicapped the marine (and made him suck up at least one medpack).
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Comments

  • ZammaZamma Join Date: 2004-05-04 Member: 28458Members, Constellation
    I disagree with the whole switch thing dude...

    If your running in you gotta kill him... theres not enough time to parasite.

    But yes parasite is good. And yes i find your partially right.

    If theres 2 marnes. I kill one and the other is too far for me to get to with living i wll parasite the 2nd.

    But mainly parasites are for helping later with ambushes so its good to para them coming from doorways and base.
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    <!--QuoteBegin-Zamma+Apr 13 2005, 02:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zamma @ Apr 13 2005, 02:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I disagree with the whole switch thing dude...

    If your running in you gotta kill him... theres not enough time to parasite.

    But yes parasite is good. And yes i find your partially right.

    If theres 2 marnes. I kill one and the other is too far for me to get to with living i wll parasite the 2nd.

    But mainly parasites are for helping later with ambushes so its good to para them coming from doorways and base. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Whether you disagree is irrelevant. I do it all the time on my attack, so there's demonstrably enough time to parasite. It's only three keypresses to switch, parasite and change back to bite.

    In fact, if you've thought ahead, it's only two keypresses (i.e. attack, slot 1). That's nothing.
  • PRTePRTe Join Date: 2003-10-25 Member: 21919Members
    i do try to do that but it gets me killed cos i need to aim. so i usually bite as much as i can and if needed retreat and parasite the marine or parasite the second marine if a second marine comes along and i'm low on health
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Personally, I parasite every marine I see at range. I even try to get a parasite in before biting most the time. I also parasite every RT and PG that I see, even if I plan on munching it. You might get ambushed and the rest of your team is much more likely to go finish it off if it's parasited.

    Against marines it's a free wall hack. If you are asking why you should take the effort to parasite I'll ask why you don't want a free wall hack.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    I parasite always, if I am not within bite range I para, if I think it gives benefit to para inbetween bites (usually focus) I do
  • Steel_BladeSteel_Blade Join Date: 2003-11-23 Member: 23432Members
    When charging onto a marine as a skulk you should be bhoping or right beside him. There's no time to parasite when you're right beside and there's no way to do it while bhoping. So I think your point is moot.
    Also, if you parasite a structure before bitting it, you lose 1/3 of your energy and waste precious seconds to take down the structure.
    Where I recognize value is in doing the last stand parasite when you are pretty sure you're dead.
    And what should be the main advice for parasite, is "parasite from a very safe distance, then ambush".
  • ZammaZamma Join Date: 2004-05-04 Member: 28458Members, Constellation
    <!--QuoteBegin-Steel Blade+Apr 13 2005, 12:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Steel Blade @ Apr 13 2005, 12:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Where I recognize value is in doing the last stand parasite when you are pretty sure you're dead.
    And what should be the main advice for parasite, is "parasite from a very safe distance, then ambush". <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Agreed.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    I got a parasite kill yesterday, so I guess I use parasite enough, right?
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    I get para kills plenty, my fave is hitting JPs. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    also if you hop around in a group of 4 marines, moving is key. So I para between bites if I aint in position to bite.
    and with focus, pushing a para between bites really does not delay alot
  • Lt_PatchLt_Patch Join Date: 2005-02-07 Member: 40286Members
    Parasite is one of the key points in NS. Aliens need superior information to defeat high tech level marines. Adding a few orange circles to the view hurts no-one. I parastie everything that I see. It gives the other players information that might just keep that injured gorge, or fade alive for a bit longer. And it helps wonders when facing a heavy train, or a swarm of jetpackers...
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    don't forget the priceless moment of ownage when you parakill that JPer. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • DontShootMePleaseDontShootMePlease Join Date: 2005-02-20 Member: 41903Members, Constellation
    I parasite killed yesterday in a pub, sadly, it wasn't a JP'er. It was a noob focus fader's leftovers. After about 15 seconds of this fade walking around the marine, I got a clear shot and it killed him.

    And I always parasite RTs and PGs. About that 1/3rd energy loss.. that's why you para BEFORE you get to it. That way you get your energy back by the time you get there. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Since aliens have no equivalent of MT (as in span across the whole map) it's a good idea to parasite things, especially jetpacking marines. Those things travel mighty fast, and it's possible that you may miss their blip when you have SOF.

    To be honest...I used to use parasite a lot. It just seems I'm not the type of person to follow my own advice now <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
    But I always para before I move in because either way if I die, he has a parasite on him <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • LinkLink Join Date: 2002-10-16 Member: 1510Members
    The question is, imo, is it more important to kill that marine there and then, or to make sure he gets killed before he reaches his objective.

    Personally, I believe the second is most vital, and as you don't know what a marines objective is untill he reaches it, if you die without parasiting, you can go back to that spot after respawning and have no idea where he went. If you parasite him, you can go back and chase the nearest yellow circle. Its likly to be the same marine and you stand a better chance if you managed to take his armour before you died, assuming the comm even bothered to heal him.
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    unless i want to sneak up on a rine i always parasite him first <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    sneak? then para just before the bite
  • DroneFraggerDroneFragger Join Date: 2005-01-09 Member: 34101Members
    i only parasite if there is two or more rine in a group, otherwise its easier to jump down and kill him. God its fun shooting afk's with parasite though, just some noob sat on the ip, and then have a 11 parasites thurst up his ****, killing him...
  • EvocationEvocation Join Date: 2005-02-10 Member: 40647Members
    Parasite down a hallway.

    If I'm rushing a marine, bhopping at him, and there's no doorway to slip into, and i'm too far from the exit, i switch out to parasite, shoot him with all 3 shots, and keep going. Chances are I'll die (since it's a long hallway), but even if you get there, you have neough energy for a lot of bites.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    It's not too hard to para-bhop at the same time- when the rine gets into your xhair during your jumping motion, uh, attack. Yep.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    If you can hit a marine in the beginning of the game before they get armor1 with 3 parasites, you can bite them and kill them in one hit. If they have armor2, you can bite them three times and finish their last 5 HP with a parasite, guaranteed. I got 3-4 para kills today, at least 3 of them on the same round. Switching it around to be more safe, against armor2, one parasite is enough to neutralize the upgrade, allowing 3 bites rather than 4.

    Parasite is tremendously spiffy.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    You are SO wrong on one of the numbers. It takes EXACTLY 2 bites worth of damage ot kill an a0 marine, so one bite + 3 parasites would not kill them at all. One bite + 8 parasites, however, will do the trick.
  • AkumaAkuma Join Date: 2002-11-18 Member: 9219Members, Constellation
    Think he said 3 para +1 bite.

    Think order matters alot on this one as if most of armor is gone from parasites bite will do more...

    Although my math says you need 4 para for that

    Skulk bite is still 70 dmg and para 10 dmg right? =p
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
  • AkumaAkuma Join Date: 2002-11-18 Member: 9219Members, Constellation
    Still need 4 then don't you? Since marine armor will make the 3 parasites do less then 10 each and not enough to take them to one bite range?
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    <!--QuoteBegin-Church+Apr 21 2005, 12:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Church @ Apr 21 2005, 12:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One bite + 8 parasites, however, will do the trick. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Now that is even moer wrong, I think the 3 paras will do it... and if he did it 4 times one day Swift cant be counting wrong or something else is fubar
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    edited April 2005
    Yeah I'm probably wrong about armor0 since you start with that 25 armor.

    If they have NO armor at all left, but they've been getting medpacks, one bite takes them to 25, which is 3 parasites.

    Armor1 and two bites leaves a marine with 40 hp 0 ar, that's 4 parasites left of hp.
    Armor2, 3 bites leaves a marine at 5 HP, one parasite wins

    Armor2 is the easiest to get parakills with. As long as you see blood three times, you don't have to go for the fourth one, just back up while switching weapons, THWAP dead marine, server starts laughing.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    After you take one bite with a0, you have 75hp left.

    So, anotehr bite, or 8 parasites, would kill you.
  • afratnikovafratnikov Join Date: 2003-08-05 Member: 18931Members
    Parasite those leet marines with a 5:1 kill:death ratio so every skulk will know exactly where to go to give that marine more kills!
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-afratnikov+Apr 28 2005, 03:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (afratnikov @ Apr 28 2005, 03:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Parasite those leet marines with a 5:1 kill:death ratio so every skulk will know exactly where to go to give that marine more kills! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    :|
    And what, you'd NOT parasite them and just leave them to their own thing?

    That marine will be at a disadvantage after he's parasited; skulks will know where he is. There's no debating that. He may well attract more skulks, but he will only kill them if they engage him incorrectly. Once parasited, you ambush.

    It's good logic to parasite a marine in nearly all situations. The only reason not to is if you do not want to alert him to your prescence. (Even then, sneak-para from a vent will make the marine paranoid, and slow him down.)
  • ThorStrykerThorStryker Join Date: 2003-01-08 Member: 12025Members
    edited May 2005
    Hah, ambushing. Thats a good one! Most normal NS maps lack the spots to ambush if you havent noticed. Unless it has a high cieling, all you can do is wait beside the door, which doesent help at all since crack jumping marines can sweep and bounce around a bit before they're killed. Like most co maps, all the marine has to do is know where the vent systems are, becuase thats the only place skulks can drop out of, else they have to charge straight at them. Imo, parasite, and ambushing would be more useful if maps were built more like ns_shiva. Shiva shows that ships dont have to be four walls with a box in the middle.

    The biggest offender I've found is the co map Daimos. If you were to study the new, and old sewer system, you could find that in the old one, the two level, dark, and open sewer room has multiple hiding spots. One above the sewer waterfall, one below the sewer waterfall, underneath the pathway of the top level, inside the ladder shaft, behind the door to the weld room, or even in the cave.
    Look at all that compared to the new sewer, which has a box in the middle.

    Older ns maps had that flair for good ambush/hiding spots. These new maps all have the same fault. Four sides and a box.

    Give me shiva.

    And parasite all you want, the damage you take from marine bullets becuase you have to pop out will force you to go heal at the hive, If your on the forward front, its a long run back, by then they'll have made it close by to the hive or the double res node.

    If they really wanted to make parasite usefull, have act like the tfc medkit infection. When the marine is hit, anything he touches will recieve the parasite too. So if he builds or welds another player, that too will become infected, making it worth the 6 bullets you recieve for trying to parasite someone.
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