Marines Overpowered?

DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
<div class="IPBDescription">No way.</div> I think marines are too dependent upon one entity to be 'overpowered'. Having the commander class be in charge of 'everything' makes the marine team susceptible to...

1. An inexperienced commander not keeping his troops stocked and secure with turrets when necessary, leading to massive deaths and lost RPs.

2. A jackass commander who would rather recycle all the buildings and laugh out loud before he quits the server, thus putting the marines MAJORLY behind and likely causing a loss of the match.

...and not to mention...

3. Gun-toting yahoo's who prefer to go solo than stick together. They run off, get killed, and lose their HMG - HA - Shotgun - Jetpack - etc.

4. No way to heal other than medpacks.

So, all in all, the marines are NOT overpowered. It's a hell of a lot harder to play a marine game simply because of the necessities of teamwork and effective direction from a commander. 9 times out of 10 I've seen games lost because a cmdr couldn't set a waypoint for his troops to gather at and everyone felt lost. That's inexcusible.

Comments

  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    were people saying marines are too strong? I find that if the teams have an equal spread of talent the games are very balanced and are decided by tactics
  • AweAwe Join Date: 2002-11-10 Member: 8117Members
    Most of the posts I read talk about the marines and their uber siege turrets, being an alien player myself, I'd have to say that if you allow the Marines enough time and resources to get Siege turrets, you deserve to lose that hive...
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    <!--QuoteBegin--Awe+Nov 18 2002, 04:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Awe @ Nov 18 2002, 04:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Most of the posts I read talk about the marines and their uber siege turrets, being an alien player myself, I'd have to say that if you allow the Marines enough time and resources to get Siege turrets, you deserve to lose that hive...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Agreed
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    What I'd like to know is how when the marines control TWO resource nodes, they can afford GLs, HA, and HMGs for their troops.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    The dev team is not responsible for the stupid lame **obscenity** llama attitude of humans..........

    Teh mind pwnz j00 intruder.......
  • NeonJamNeonJam Join Date: 2002-11-03 Member: 5700Members
    I havent seen a single llama in a game ever since 1.02 came out.

    Really, the biggest issue was fixed...tking structures.

    Back on topic, marines, if anything, are a little underpowered. My biggest peeve about marines is the inability to heal (hp, not armor) w/o commander, but it does counterbalance the commanders packages of flying health.

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
    Yes, thank god they fixed the building TK.

    And no, idiot players are not the dev team's fault... it's an unfortunate side-effect of almost any multiplayer game these days. I was simply saying, a 'bad' player has the opportunity to negatively effect the marines more than the aliens, if only for a brief period of time. It also sucks when you have a great commander and he has to leave or times out of the server, or when a few stupid players decide to eject him because they find it funny :/
  • goosegoose Join Date: 2002-10-31 Member: 1804Members
    one thing i would like to see is a medical building that would heal marines near it or when used only problam is that this would cause marine to camp more and be harder to kill when they were in base.
  • GravitonSurgeGravitonSurge Join Date: 2002-11-03 Member: 6138Members
    <!--QuoteBegin--goose+Nov 18 2002, 10:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (goose @ Nov 18 2002, 10:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->one thing i would like to see is a medical building that would heal marines near it or when used only problam is that this would cause marine to camp more and be harder to kill when they were in base.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    god no
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