Invincible Marine Base

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Comments

  • Sling_BladeSling_Blade Join Date: 2002-11-01 Member: 3412Members, Reinforced - Shadow
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If xenocide was working properly those turrets would be dead after 4 suicide attacks. ALL of them. Xenocide deals 800 dammange to buildings within it's radius (with less dammange the farther out you go). So since turrets have 2100 dammage all you'd need is 4 skulks go in there and xenocide and boom! All turrets right near the door are gone, the rest have massive dammage and it only takes 1 more xeno to finish them off. Also any marine near the blast incurs 400 dammage.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    The GUI says 200, double to structures. Unless they got that wrong I think it would be 200 to a marine, 400 to structures. Bile bomb, if it was working, would be a much better way, as it should do 80 per hit to structures. I mentioned bile bomb in my post, seems like everyone wants to restate that or assume I didn't say it... OK.

    Anyway, I know it is lame, and it isn't the aliens fault that their team is a overpowered. If it makes you feel better, I feel REALLY REALLY bad for doing this.


    <span style='font-size:8pt;line-height:100%'>but it was still fun </span>
  • Crazed-OneCrazed-One Join Date: 2002-11-05 Member: 7027Members
    Ok after reading a zillions pages I must have missed the bile bomb thing, what is broken with bile bomb? It doesnt do damage to structures right? Seems to be my problem as fade, doesnt hurt structures. And xenocide does it even work? Whats bugged with that? Just legitimate questions I must have missed the bug posts on those, or my memory is getting more short term everyday, damn boxed wine, why do my eyeballs hurt?
  • Crazed-OneCrazed-One Join Date: 2002-11-05 Member: 7027Members
    OK sorry found Bile Bomb thread, but I'm seeing conflicting reports on how it should work, what is the damage? I saw

    80 sometimes
    40 to Marines 80 to structures
    80 to Marines 160 to structures?
  • SnappleSSnappleS Join Date: 2002-11-17 Member: 9073Members
    edited November 2002
    <!--QuoteBegin--GravitonSurge+Nov 18 2002, 11:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GravitonSurge @ Nov 18 2002, 11:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b><span style='font-size:30pt;line-height:100%'>WHAT IS A TURRENT?</b></span>

    >_<<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <span style='font-size:21pt;line-height:100%'><b>OMG MAN I DUNNO EITHER! MAYBE IT'S NEW IN NS!!!</b></span>
  • so_Suddenlyso_Suddenly Join Date: 2002-11-08 Member: 7742Members
    What about limiting the resources one resource-source can give?

    I think this would bring us two improvements:

    a) Both sides are forced to be more offence (imo both sides tend to ignore any resource-tower-attacks, as soon as they got a certain level of total resources)

    b) The Endgame would not last for hours when it's obvious, who should win in the end (Yes, I think marines, who are caught in one room without any possibillity to get out for hours, should considerd the loosing team)


    I even think a) is the more important thing of both, especially on big servers.
    To distribute the action over the map instead of having it at 1 hive/base
  • ArdescoArdesco Join Date: 2002-11-09 Member: 7831Members
    Well, I happened to actually be PLAYING in said game on the alien team, and yes, I do remember you, sling_blade <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> .

    Anyways, the marines had holed up in their base like the cowards they were. They had literally built 50+ turrents to cover the entrances, and had marines constantly repairing them. Opening the door as a fade would reduce your hp/armor to literally half before you even had a chance to try and get away. Anyways, we tried everything--the onos rush like sling suggested, but we all died because of the fact that only one of us could get thru the door at any one time--and ALL those turrents wasted our onoses pretty fast. Fade blinks were useless (when it actually worked) because half the time you'd teleport into a turrent, get stuck, and die. Xenocide doesn't work properly on the damn turrents (to my chagrin), and neither did bile bombs. We tried lerks with fade, but all the marines did to counter this was to sit back and fire nades at the doorways, which effectively killed any lerks or aliens camping in the umbrae. Boy, that map really **obscenity** me off. They had at least 2 well secured factories, and after our ENTIRE team went onos, rushed in, and died trying to take out ONE factory, the marines almost recapitalized. I REALLY want bile bombs and xenocide to work. Right now they're bugged like crazy.

    Also, baubblers doesn't work sometimes. I press the fire key, and the firing animation plays, but no lil' skulkies pop out. When I wait for my adrenaline to regen and I try again, it usually works. What's up with that?
  • LoadedLoaded Join Date: 2002-11-05 Member: 7105Members
    you have to point into the air, and there has to be something to attack nearby. At least that's what I've found works best for me
  • Crazed-OneCrazed-One Join Date: 2002-11-05 Member: 7027Members
    Ardesco admit it you used the TURRENT word on purpose, trying to rile us up. Thats it i'm celebrating turrent day drink up. Today November 18th 2002 is now officially TURRENT day. "Gee officer I didnt see that building in the street?"
  • SkorneSkorne Join Date: 2002-11-18 Member: 9144Members
    edited November 2002
    This tactic is not totaly invincible. All the Aliens have to do is get a lerk, one at each entrance. Have them use umbra and start lobbing in Bile Bombs and Acid Missles. If the marines come in to try and stop the lerks, have the lerks use Spore Cloud to finish off those marines. This anti-turret-hoarding tactic will work as long as the Aliens have patience. And plus, the Marines have no where to go and if they come out, they <b>should meet a bunch of Aliens</b> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    Use brain not brawn.(atleast in this situation) The swarming of 6 onoses did not work but something as small as a lerk can total a base... think about it...
  • Sling_BladeSling_Blade Join Date: 2002-11-01 Member: 3412Members, Reinforced - Shadow
    I think it's been pointed out that about 4 people with nade launchers would spam the doors whenever they opened. Umbra won't stop that. The only thing I can think of to defeat it is to keep rushing with onoses, using charge and crouch to take out a turrent quickly. Whenever the doors close you have lerks spam the doors with spores, that way the marines can't get to the turrents by the doors to repair them (The spores will go through the wall). It would still take a while tho.
  • zodazoda Join Date: 2002-11-05 Member: 7175Members
    oy..

    that looks crazy, but why do you say "turrents"? ITS TURRETS!!!
  • NimbusNimbus Join Date: 2002-11-06 Member: 7239Members
    <!--QuoteBegin--coil+Nov 18 2002, 11:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Nov 18 2002, 11:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Iden+Nov 18 2002, 11:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Iden @ Nov 18 2002, 11:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I agree, I'm sure ONCE bile bomb is fixed that such defenses like that will be utterly pathetic.  What are we supposed to do until then?  Put up with the UN-funness of it all?  

    So as an alternative: limited the marine turrets might be a wise idea to prevent games that are so lame that you just quit instead of play.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Let's say you have pneumonia, which is giving you a runny nose. The runny nose kinda sucks, but it's not life-threatening or anything. The pneumonia, if untreated, will eventually kill you (it's a nasty strain).

    A wise old man approaches you with something in each hand, and says you make take ONE thing. You look, and see
    -in his left hand, a box of tissues for your nose.
    -in his right hand, a prescription for some antibiotics which you will have to fill at the drug store.

    Now, do you take the tissues for immediate, minor relief, or do you take the prescription, fill it, and accept the runny nose while the meds do their job and cure you, thus curing your runny nose?


    A) Bile bombs and Xenocide don't work right now. That is the pneumonia.
    B) Turret farming/turtling is a successful and frustrating marine tactic. That is the runny nose.
    C) Limiting turrets per factory will solve B. That's the box of tissues.
    D) Fixing the Bile bomb and Xenocide will solve A *and* B. That's the antibiotics.

    It may take a little time, but it'll take longer if you ask for a box of tissues first. The only thing I worry about is that marines are seriously going to have to learn some new tactics once all the alien abilities work correctly. It also may be that both fixes require a client-side patch, and the wait time will be the same, regardless. So why not wait for the *complete* cure?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    So, If I understand you correctly, If we let NS fester in us for too long, we'll die?

    I'm in BIG trouble.
  • kiwakaikiwakai Join Date: 2002-11-01 Member: 3353Members
    I love that everyone has their solution on how to beat this. I just came from a game on that same map where they had about 25-30 turrets over every door, and then about 30 more scattered around the room. With this many turrets Umbra barely works. With a Lerk you could shoot Umbra and maybe get in 2-3 bites on a turret before you die. As an Onos, I saw my health literally drop hundreds at a time. I died in less than a second once the turrets locked onto me. The hallway and door is so narrow into the marine spawn that trying to coordinate umbra with onos and lerks is next to impossible.

    And you all seem to be forgetting grenade launchers. 2-3 marines lobbing nades once the door opens, plus the rest of the team welding the turrets durring downtime does make for an INVULNERABLE defence on this map.


    Now I am by no means calling for any nerfing of any sort on the Marines side. The Marines are grossly underpowered and will almost always lose, unless their ranks are filled with the most NS elite or the aliens just don't know what they are doing at all. By this post I am merely pointing out that most of these 'solutions' posted by people will not work. Get in there and try it. We know about umbra already <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    This is not an advantage for the marines at all. This is the NS equivilant of a record skipping over and over.
  • creaping_deathcreaping_death Join Date: 2002-11-10 Member: 8008Members
    well i never had that problem before thx god <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
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