Could Fixing Bugs Actually Cause Inbalance?
CrazedMonkOnaMission
Join Date: 2002-11-06 Member: 7429Members
<div class="IPBDescription">Just an interesting disccussion topic</div> Like every game NS has its share of bugs. However if NS is currently balanced despite these bugs could fixing them cause the game to become inbalanced?
Possible examples-
1. Bile Bomb, currently it doesn't work too well, now if it did work, it would devestate bases. Particulary if aliens can already devestate bases, but with bile bomb? Even better. Same goes with acid rocket. Well you get the point probaly.
2. Hitbox glitches, several hitbox glitches have been discovered, and various uses for them have been discovered.
Just a few examples. I just decided to throw this topic up for interesting discussion, I don't really have personal views at this point.
Possible examples-
1. Bile Bomb, currently it doesn't work too well, now if it did work, it would devestate bases. Particulary if aliens can already devestate bases, but with bile bomb? Even better. Same goes with acid rocket. Well you get the point probaly.
2. Hitbox glitches, several hitbox glitches have been discovered, and various uses for them have been discovered.
Just a few examples. I just decided to throw this topic up for interesting discussion, I don't really have personal views at this point.
Comments
Just a few examples. I just decided to throw this topic up for interesting discussion, I don't really have personal views at this point.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
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Hadn't heard of any, would be weird cause they're only suppose to be one per critter. (Hit boxes that is)
I'm not sure about hitboxes, but the one glitch I have witnessed is marines being invulnerable in some areas while crouching. How would fixing this unbalance things? I died as an onos trying to kill a normal marine who was crouched in a corner. Damn glitch is annoying.
Don't forget that seige turrets and grenade launchers are bugged in exactly the same way...
As for crouching, yeah, that needs to be fixed. I've knifed my share of skulks in vents whereas I should have been lunch.
I just used those 2 examples since they were the first ones I thought of that might fit the category. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Since NS is new, I can't think of a case that is directly linked with it, but "rocket jumping" in Quake. That was originally an unintended effect if I am correct, however look at it, it wasn't fixed but is here to stay. However "bunny-hopping" was removed from HL, despite the fact it wasn't really hard to pull off (probaly easier then rocket jumping in quake) .
i've had to radically alter the way i play as some aliens after discovering the bug that you hit yourself with your own weapons if you backup while firing. now when a marine comes towards me i turn around and run. when the bug is fixed i will just backup and keep firing and the marine will probably stop chasing me and run away himself instead.
1) Alien attacks vs. structures. 3-hive weapons are SUPPOSED to be deadly; call it the "slippery slope" to defeat. Marines' primary goal should be to prevent aliens from ever getting 3 hives. Compare it to 1-hive aliens trying to fend off upgraded HA marines with advanced weaponry.
2) Siege turrets. Currently they don't always work, but this creates two problems. For the marines, the chambers don't die. For the aliens, the chambers have become a Zone Of Dewm. Both problems will go away.
3) Hitbox glitches, especially crouching marines in vents/on ladders. Marines are not supposed to be comfortable in vents, and anyone ought to be vulnerable while on a ladder. I see no problem with fixing either of these.
4) Incorrect damage dealt at 0 armor. As far as I know, this affects both teams - the net effect of fixing it will be to make the Lerk comparatively more resistant (since his armor rarely runs out before his health). No problem here, in my opinion, as both teams are affected by the bug.
4) Incorrect damage dealt at 0 armor. As far as I know, this affects both teams - the net effect of fixing it will be to make the Lerk comparatively more resistant (since his armor rarely runs out before his health). No problem here, in my opinion, as both teams are affected by the bug.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
My impression was that marines were NOT affected by this bug at all.
4) Incorrect damage dealt at 0 armor. As far as I know, this affects both teams - the net effect of fixing it will be to make the Lerk comparatively more resistant (since his armor rarely runs out before his health). No problem here, in my opinion, as both teams are affected by the bug.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
My impression was that marines were NOT affected by this bug at all.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
it's hard to notice this kind of bug when you are dead in two bites.
I am not sure if this is a bug or just the way carapace is supposed to work. Anyway, if it should be a bug and should be fixed i am sure the team will look into any balancing problems this could cause (... sooner or later :o)).