I'm mad!

Raoul_DukeRaoul_Duke Join Date: 2002-11-01 Member: 2370Members
<div class="IPBDescription">anything i type will show up here? WOW!</div> The Reason for my rage is gorges and their treatment by other kharaa players. Now in the beginning of a match, say 6vs6, most kharaa players will have one player play gorge while the others use skulk to attack , harrass and generally make the marines lives miserable. The problem is the one gorge spends all their time building resource towers across the map and not defensive chambers or offensive chambers. Now personally, i would consider this a good thing IF the offense is keeping the marines penned up in their spawn, but people still yell at me when i support this strategy. My thinking is that resources are so scarce, why waste them on two gorges if the marines are bascially fighting for their survival from the beginning. I've seen matches where people yell at me for not building offensive chambers or defensive chambers, then change to gorge to build them themselves with the resources coming in from the resource towers i killed myself to make.

Now speaking personally, i would change to gorge if not the primary builder just to help out when i can and to help out a guy named marvin last night i did just that. When i had enough resources and a minute to spare i would plop down a resource collector then change to skulk and continue on my merry way. Of course to get enough resources to get a good amount coming in every cycle takes a lot of them and people still yelled at him even though he was doing pretty damn good resourcer wise.

I know this a rambling post and probably confused most of you but i can simplify it for you: Gorges, 1 or more?
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> ------> those who **obscenity** me off

Comments

  • Raoul_DukeRaoul_Duke Join Date: 2002-11-01 Member: 2370Members
    Whoops, sorry about the obscenity! I didnt think that would be considered a bad word. My apologies!
  • DracosDracos Join Date: 2002-11-02 Member: 4806Members
    If you know the gorge on your team is good, stick to 1 and you'll be fine in my opinion. In most public servers 2 is probably better in my opinion because you cant be positive a single gorge will get the job done and 2 doesn't really slow down the resource flow if the game is large enough (6 or so people and 2 should be fine if everyone doesnt go lerk at 33 in the early game).
  • BrewBrew Join Date: 2002-11-01 Member: 2572Members
    always gotta be a bad apple, huh? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
    all the more reason to play aliens, humans *[bleep] me off sometimes

    -Brew

    *<span style='font-size:8pt;line-height:100%'>[bleep] > **obscenity** </span>
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The Reason for my rage is gorges and their treatment by other kharaa players.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Absolutely. As far as I'm concerned, the Gorges are the most important part of a Kharaa team. They do most of the work but get the least of the credit.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The problem is the one gorge spends all their time building resource towers across the map and not defensive chambers or offensive chambers. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This is, in my opinion, a valid reason for the team to pick on the gorge. The few times I've played gorge, I'll drop at least one offensive and defensive chamber at the entrance to the starting hive before going on a trek to secure more nodes. It keeps the hive from being completely defenseless if a marine wanders into the hive.

    Every resource node is the same way - at least one offensive and one defensive chamber. Later in the game, you can go back and reinforce the node's defenses.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I've seen matches where people yell at me for not building offensive chambers or defensive chambers, then change to gorge to build them themselves with the resources coming in from the resource towers i killed myself to make.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    You killed yourself to make them, but with that "resource chambers only" strategy, you must depend on the skulks to defend them when necessary. Skulks usually want to be on the front lines in early-game, tearing apart marines who try to expand, not running back across the map to get that one marine with a knife who is cutting down an undefended resource chamber.

    Spend the 28res to make an offense and defense chamber. The skulks are (hopefully) harassing the marines as they try to expand, so the chambers might not even be used in early-game. The chambers are the precaution against the one marine who got away and wants to find another node. If it's defended, they'll either have to work for it or move on to the next one.
  • Raoul_DukeRaoul_Duke Join Date: 2002-11-01 Member: 2370Members
    Yeah, i guess i was a little too focused on one thing at the expense of others. I mean i tried to get things up and running as fast as possible, but without looking at the overall picture. Oh well, ill keep it in mind for the future i suppose.

    Again, sorry about the bad words! i hope i didn't contaminate any impressionable minds <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • RedemptionRedemption Join Date: 2002-11-03 Member: 5557Members
    Ok, please tell me when servers YOU play on because when I play a 6 man team, we have 5 gorges adn 1 skulk, and they all suck!
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok, please tell me when servers YOU play on because when I play a 6 man team, we have 5 gorges adn 1 skulk, and they all suck!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    The first obvious fatal mistake is the 5 gorges. A six-person alien team should have 2 gorges <b>at most</b> throughout the majority of the game.
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    <!--QuoteBegin--Frogg2+Nov 18 2002, 09:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frogg2 @ Nov 18 2002, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'd say the NS team is going for T 13+ rating though thats why their is no blood guts etc...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    woot! ... but I want my blood and guts .... yes I WANT THEM I WANT THEM NOW !!!! ... gimme gibs PLZ!!!1 <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->


    JK <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • BergerBerger Join Date: 2002-11-16 Member: 8945Members, Constellation
    Generally, when I play gorge early on, I try to expand early on and support the skulks. An example: on eclipse, I immediately evolved and waddled off to the triad generator. I set up the node there, climbed the ladder, and built a defensive position. I stuck around, saved up, and made it pretty strong. This cut the marines off from a section of the map, and let me then work backwards to grab some other nodes I went past. This doesn't work on all maps, but when it does, it can be great.

    ~Berger
  • Raoul_DukeRaoul_Duke Join Date: 2002-11-01 Member: 2370Members
    Anyone who recognizes me and is furiously typing a "YOU SUCK!" post right now would say i play on Laggy servers many servers, when i can get in. I realize i might have been wrong about my development path, but what i wonder now is how many resource collectors should one have going before they come back to fortifiy the hive? I couldnt sit back and wait for the resources to trickle in without trying to secure a few nodes myself.
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I realize i might have been wrong about my development path, but what i wonder now is how many resource collectors should one have going before they come back to fortifiy the hive? I couldnt sit back and wait for the resources to trickle in without trying to secure a few nodes myself.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    If the skulks are doing their jobs of slowing the marines in getting to resources, you shouldn't need to be in any hurry to run around the map. Skulks should be tracking down marines and attacking them when they're trying to set up their resource nodes or turret factories.

    I've played gorge a few times, and here's what seems to work really well for me:

    <ul>- game starts, evolve to gorge
    - find the resource node just outside your base (there's usually at least one nearby)
    - get your 22res and build it (and help it build by pushing 'use', of course)
    - go back to your main, set up an offense and defense chamber
    - find another nearby resource node and build on it (again, 'use' it)
    - go back to the other resource node and set up defenses
    - find another node, build it
    - go back to previous, make defenses
    - etc, etc, etc</ul>

    I've found that the travel time between the one area and the next is usually almost long enough to get the necessary resources to build at least one chamber. In early-game, there's still going to be some waiting time, but the walk makes it seem like you're still doing something rather than sitting around.

    Once you've got a few nodes, you should be getting enough resources to build the resource chamber, the offense chamber(s) and defense chamber(s) all in one shot. If you can afford it, go for it.

    When you find yourself having 50 or 60 resources, look for that second hive. I don't have any real numbers to support it, but I guess it should only take about 10-12 minutes to reach that point. By then, the marines will most likely have bigger guns, so they'll be looking for a hive to secure.

    Setting up a hive is a big job in itself. My personal preference is to set up at least 4OC and 3DC at each entrance before even thinking of getting the hive going. Nothing is more annoying than putting 80res into a hive only to have one marine come by and rip it apart before it's even finished. Those defenses will be able to hold back marines for at least a minute or two while you scream for help. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    Anyways, I hope this post helps. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
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