Barch Compile Show Leak But Hamer Doesnt

cariocacarioca Join Date: 2003-09-02 Member: 20511Members
<div class="IPBDescription">so i geting this wierd leaking</div> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> first time in months i try back set up batch and i get those leak and i try folow the lin and check if are the same tools but all look fine and both have clip precise so i dont know why the batch sending leak warning in my map.

i would like a parameters list to help in the batch to work better than hamer.

Comments

  • K2BoarderK2Boarder Join Date: 2004-01-29 Member: 25699Members
    If you are using the built in compiler with Hammer, don't. Use Nem's at <a href='http://nemesis.thewavelength.net/' target='_blank'>http://nemesis.thewavelength.net/</a>. The site also has the tutorials needed to get it set up. If you are still getting leaks, load the pointfile and follow the lines from the outside in. You also have to make sure that if you are using the origin brush, that it is tied to an entity. Also check to see that there aren't any entities outside your map. If that still doesn't work, post your logfile so we can see it.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited April 2005
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
    1st
    hamer dont warning leaks.
    2nd
    batch warning the leaks.

    3td
    load up the *.lin file to follow the line then dont found any leak on the hull, i only see the batch gona crazy with my elevator wall lights.

    4th
    could tell me why the batch do that and the hamer not?

    5th
    how me use the batch for final efects like only to run rad?
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Hammer does not include leak checking, It only has Load Pointfile, load the .LIN file that is generated by the compile tools when a LEAK is found is all you can do.
  • K2BoarderK2Boarder Join Date: 2004-01-29 Member: 25699Members
    edited April 2005
    You said the lines go to your elevator light. Is it tied to an entity and comes in contact with the outside? No entities can come in contact with the outside and serve as a border (you can't tie an exterior wall to func_wall). VIS doesn't look at entities so all it would see is a big whole where your entity is.

    To answer question five, in Nem's Compiler there are checkboxes next to each process. Just leave RAD unchecked. I don't know if that would cause a problem or not but if that's what you wanted to do, that's how you do it.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--QuoteBegin-K2Boarder+Apr 5 2005, 06:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (K2Boarder @ Apr 5 2005, 06:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You said the lines go to your elevator light. Is it tied to an entity and comes in contact with the outside? No entities can come in contact with the outside and serve as a border (you can't tie an exterior wall to func_wall). VIS doesn't look at entities so all it would see is a big whole where your entity is.

    To answer question five, in Nem's Compiler there are checkboxes next to each process. Just leave RAD unchecked. I don't know if that would cause a problem or not but if that's what you wanted to do, that's how you do it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    in the other hand man i wanna use nems batch compiler to make my rads after compile in hamer.
  • K2BoarderK2Boarder Join Date: 2004-01-29 Member: 25699Members
    <!--QuoteBegin-carioca+Apr 5 2005, 09:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Apr 5 2005, 09:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> in the other hand man i wanna use nems batch compiler to make my rads after compile in hamer. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I would just use Nem's for the entire process. I don't think Hammer has anything that Nem's doesn't.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-K2Boarder+Apr 7 2005, 01:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (K2Boarder @ Apr 7 2005, 01:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-carioca+Apr 5 2005, 09:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Apr 5 2005, 09:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> in the other hand man i wanna use nems batch compiler to make my rads after compile in hamer. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I would just use Nem's for the entire process. I don't think Hammer has anything that Nem's doesn't. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Only the built in level editor I think <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Other then that it's the same, with a nicer compile interface
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> i'm a litle afraid to learn nems because is so hard learn something new and just now i finally mastering the hamer.
  • K2BoarderK2Boarder Join Date: 2004-01-29 Member: 25699Members
    edited April 2005
    To be honest, I don't know half of what all the flags I check in Nem's compiler do. There really isn't much to set-up and you can find simple tutorials on the site. It's not as hard as it sounds. Just give it a try and you'll learn to love it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
    im using this tools too much time any new tools to aid me?
  • K2BoarderK2Boarder Join Date: 2004-01-29 Member: 25699Members
    That is the most recent compile you will find on this forum (http://www.unknownworlds.com/forums/index.php?showtopic=21248). I don't know why it would take so long for csg to complete. I hope you aren't putting a big box around your map. Another thing that slow down things big time is having too many entities. How long is too long?
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> 48% of clipnode in a beta co_map.
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