Enities Problem

semaja2semaja2 Join Date: 2004-05-23 Member: 28850Members
Hey guys i have a lil problem in my map for some reason my aliens spawn in the ready room :S ive inlcuded my file for hammer editor 3.4 so if any one wants to have a look to help me, also i cant seem to get my mp3 to play in my secret room ( in the roof of the ready room), also how do i create those cool holograms for my ready room which say like what team u wanna join.

PLZ help me im total nub


Download map file for hammar 3.4
<a href='http://www.swat.gotdns.com/co_skybox.rar' target='_blank'>http://www.swat.gotdns.com/co_skybox.rar</a>

Comments

  • semaja2semaja2 Join Date: 2004-05-23 Member: 28850Members
    ok well i sorted it out everything besides the holograms in the ready room, but since my map is a wide open map is there any way to make it so when i play it, it shows everything cuz from a distance i can see the sky texture and all so how would i fix that besides making the map smaller, also i dont know if its my map or the bots but my fps is like 20 fps on this map when i avagage 60-70 in other poeples maps so can someone give me tips
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited April 2005
    spawn problem:

    info_player_start is only used for the readyroom spawns, when you join a team which doesn't have info_team_start asigned to them the player spawns at a random info_player_start location...
    info_team_start is used for the ingame spawns, at the moment you have one marine spawn and no alien spawns. You need at least 16 of both types to be able to play a map with the maximum of 32 players.

    - team one is the marine team
    - team two is the alien team


    mp3 problem, have a look at the stickied thread at the top.


    fps problem. I'm sorry to say that this map is poorly designed to work with the hl engine, which isn't that bad since you're new to mapping for hl I assume. Also you have the size of areas wrong, well everything looks way to big imo.
    It could also be that you didn't run the vis compile process, if so this will make the hl engine render the entire map from any location you are, resulting in a huge fps loss.

    I suggest you read up on some tutorials and also have a look in the <a href='http://www.unknownworlds.com/forums/index.php?showtopic=61923' target='_blank'> mapping faq</a>

    Oh and welcome to the mapping community <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->


    <span style='color:red'>edit:</span>
    Just noticed something which is probably the cause of the fps problem. You have a box arround your level (probably to prevent leaks? ). this is a bad thing to do since the compile tools won't discard the sides which are touching the void. In short the compile tools don't know what is inside the map and what is outside the map.

    Since this box is textured in the sky texture I think you got the interpitation wrong of the term 'skybox'. The texture you choose for the sky is put on a virtual box which moves independantly from the backgroud giving you, the player, the illusion of a sky.

    For example if you want a small window through which you can see the sky you only have to create a small brush, the same size as the window, and put it behind the window in question.
  • semaja2semaja2 Join Date: 2004-05-23 Member: 28850Members
    yeh im very new to making maps for any game and my teacher who is still learning said to put in the box around it to prevent leaks but yeh thnx for the help
  • refusedrefused Join Date: 2005-03-31 Member: 47032Banned
    You have a teacher who learns you how to map?! Whoa, that's.. something new. And also the fact that he told you to put a huge box around the map.. whoah.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    LOL, he told you to put a box around the map to prevent leaks? obviously he isnt a very good teacher then. NEVER put a huge box around your map to prevent leaks, it causes TERRIBLE HORRIBLE problems.

    if you have a leak in your map, find it and fix it, dont do the "omg box" around the entire map.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited April 2005
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> the hive is outside of the map the map is empty and so open and the orifice is in the floor of the rr when u see the skybox below your foots is a orifice or leak.

    one of the skybos brush the ceiling skyox has a texture rock in one face so you will count that face polys if you textured that with sky the fps will increase and also ypou could learn to make small short hallways and small rooms and use more ns and ns2 wad files because halflife wads inst the best.
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> keep trying and you will learn fast.
  • semaja2semaja2 Join Date: 2004-05-23 Member: 28850Members
    lol ok ive deleted the out side box and done a build and its found leaks i loaded the pointfile btu have no idea what to do now

    PS ive updated the zip file on first pot
  • K2BoarderK2Boarder Join Date: 2004-01-29 Member: 25699Members
    edited April 2005
    What you do with the pointfile is you follow the lines on the outside of your map and see where they enter into your map. These spots are where the leaks are. I haven't looked at your map but I can try and find where some of your leaks are so you know what I am talking about.

    <span style='color:red'>Edit:</span> Nevermind, I can't look at your map because I don't have a .rar extractor and I'm too lazy to go looking for one. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    <a href='http://www.rarsoft.com' target='_blank'>www.rarsoft.com</a>

    ...
  • semaja2semaja2 Join Date: 2004-05-23 Member: 28850Members
    could someone maybe find the leaks in my map and fix it up :S or tell me where my leaks are cuz i still cant fiqure the pointfile out
  • K2BoarderK2Boarder Join Date: 2004-01-29 Member: 25699Members
    edited April 2005
    Thanks GiGaBiTe

    Found some problems without even loading the pointfile. Your info_team_starts for the marine team stick out of the floor. This will cause the marines not to be able to move. You may not want to use such thin walls either. Mine are all at least 8 units thick. The leak in your map is a small square at this point: x=-352 y=-1728 x=720.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    To clarify, it's ok to box the map in, but <b>ONLY</b> to find the leak. Once you've succeeded in shrinking the size of the box to narrow down the leak location, then discard it.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> scale down you map they look like make for giants live in.
    onos pass below 128 unit tall and large, a skull walk well in a 48 units vent and a marine only pass is 64 units tall and large.
  • semaja2semaja2 Join Date: 2004-05-23 Member: 28850Members
    ok well thanks everyone, this map was only so i can learn how to make a map and when i designed this map i had no ideas, so now all i need is some ideas for a fun map
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> why waste time in a fun map if you could make a combat map?
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