Marine Bhop
SLizer
Join Date: 2003-11-07 Member: 22363Members, Constellation
<div class="IPBDescription">how you do it.</div> I have been now for a moment trying to find the correct movement for this. So I(and bunch of other i presume) would like to know how to do it. n´Now we have 70% of people bhop in aliens lets also make marines also have easter!!
Comments
It depends. There are really only 4 ways to BHOP as a rine.
1.) Sloping & Grinding.
This is the easiest. When coming to a rail jump and then wen on contact with the rail press the strafe key and look that direction away from the rail after jumping as soon as u hit the rail. This can be done on slopes but means u quickly have to invert ur angles and strafe keys looking side to side.
2.) Ground 2 jump (bhop sorta)
This is also called Crouch Hopping but its not a BHOP but really a 2 hop. E.g. these V's mean the persons jump: VV <- 2 jumps.
This is done by crouching and jumping. When ur about to hit the floor from the crouch jump u let go so ur in the "stand" up. As ur doing this make sure u press jump as soon as u hit the ground. This will perform a second jump.
3.) Catalyst
Drop a catpack and start the fun. Dropping ur weapons leaving ur knife or having low ammo in ur weapons means mroe speed so u need it. Marine can bhop wen there base speed is over 290 (default skulk speed). Catalysts boost speed and with low ammo the marine gets a speed of 290 - 320. This means he can technically bhop. This bhop is same as aliens.
4.) Ceiling hipping
In low celing rooms its possible for a marine to jump hit the celing fall down and jump again. Although this wont gain u much speed if the ceiling is right height u can do a nice bhop. Co_angst has a low ceiling to try this on on the lower part going to alien hive. (also why bhoping in vents is easy).
NOTE: When u jump to a lower lvl as marine it is IMPOSSIBLE to bhop even with Catalyst.
It depends. There are really only 4 ways to BHOP as a rine.
1.) Sloping & Grinding.
This is the easiest. When coming to a rail jump and then wen on contact with the rail press the strafe key and look that direction away from the rail after jumping as soon as u hit the rail. This can be done on slopes but means u quickly have to invert ur angles and strafe keys looking side to side.
2.) Ground 2 jump (bhop sorta)
This is also called Crouch Hopping but its not a BHOP but really a 2 hop. E.g. these V's mean the persons jump: VV <- 2 jumps.
This is done by crouching and jumping. When ur about to hit the floor from the crouch jump u let go so ur in the "stand" up. As ur doing this make sure u press jump as soon as u hit the ground. This will perform a second jump.
3.) Catalyst
Drop a catpack and start the fun. Dropping ur weapons leaving ur knife or having low ammo in ur weapons means mroe speed so u need it. Marine can bhop wen there base speed is over 290 (default skulk speed). Catalysts boost speed and with low ammo the marine gets a speed of 290 - 320. This means he can technically bhop. This bhop is same as aliens.
4.) Ceiling hipping
In low celing rooms its possible for a marine to jump hit the celing fall down and jump again. Although this wont gain u much speed if the ceiling is right height u can do a nice bhop. Co_angst has a low ceiling to try this on on the lower part going to alien hive. (also why bhoping in vents is easy).
NOTE: When u jump to a lower lvl as marine it is IMPOSSIBLE to bhop even with Catalyst. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
glide jumping? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Glide jump is a jump in which ur angles and strafe key changed and therefore u gain speed from an arc while jumping to maintain that speed.
Yes there is a sort of "old skool" alien bhop constantly gliding from side to side. Glide hopping.
But marines cant do it as they cant do more than 2 jumps in a row.
in the vent from biodome hive to vent hive, you can bunnyhop all the way down it. Good for impressing your team mates <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Also, in some vents, especially diagonally upward tilting ones such as the vent leading from Ventilation hive to Furnace hive in Origin, you can make excellent speed by rapidly hopping. Colliding with the cieling will push you forward, upping your speed to a fast run while crouched in two or three jumps. You can also make the bhop motion in smaller vents, while avoiding the marine bhop restricters. You get the same speeds if you can jump and turn fast enough though.
2.) Ground 2 jump (bhop sorta)
This is also called Crouch Hopping but its not a BHOP but really a 2 hop. E.g. these V's mean the persons jump: VV <- 2 jumps.
This is done by crouching and jumping. When ur about to hit the floor from the crouch jump u let go so ur in the "stand" up. As ur doing this make sure u press jump as soon as u hit the ground. This will perform a second jump.
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This is what I want to know. Those others are regual stuff, so could you be bit more exact how to do it. I know u need to turn your angle quite much in the air and so it looks like kinda hook but I never get it done steadily I sometimes get it right.
So comprehend the part II bit more eh?
in the vent from biodome hive to vent hive, you can bunnyhop all the way down it. Good for impressing your team mates <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Unless your teammates have played NS before!
Okay, no offense but I get the feelings ASCII graphics, incomplete explanations and semi-comprehensible english haven't quite done the trick of explaining this to people that haven't done it before, so here goes :
Marines can <b>always</b> gain airspeed, the <b>exact same way an alien does</b>. Repeat that after me. Anything an alien can do to gain airspeed, a marine can too. If you don't know how to gain airspeed, read up on that first.
However, <i>marines by default are slowed to a crawl on their second jump</i>, because on touching down they'll lose all previous speed plus get a small delay in re-jumping. But this <b>only</b> applys if you are airborne for the time it takes to do an entire jump on flat ground, or more. If you cut this short enough in any way, like by hitting your head against a ceiling and rebounding, or by jumping on an elevation, a slope or just by starting your first jump out of a crouch and landing in a stand.
What that means is, look at the map and eat your heart out. Elevations are the easiest to exploit - but a good few vents work too, and sometimes even unexpected bits of architecture like the low ceiling in the middle of proc on Hera. You can do any amount of uninterrupted jumps by the way, its in no way limited to 2 - provided you find enough elevation and use it correctly.
And before I forget, be careful with heavy weapons - you'll lose speed on landings that previously let you go on with a HMG/Shotgun/GL or just too much ammo. So don't hump up, all that ammo just impedes your doncing skills.
Marines CAN really bhop like aliens( It didnt require the speed.)
Aliens can bhop, marines can do it but SOMEONE dun like it. They thought it unbalanced the game ( aliens cant bite a single marine if he keep bhopping around)
-Speed is the advantage of aliens
Marines with bhop break the advantage of aliens.
SO dev team fix it.
So bhop (now) base on the speed of movement and correct degree ,also the properties of player lifeform (ur mouse)
(I remember if u jump mad on the ground u can still make a bhop in 1.04 )
Now its hard for marines to do any bhop.
recently cata came, it increase the speed of marines.
So u can do a bhop, but NOT perfect. U cant call that a bhop.straft jump indeed.
If u want to do a bhop (as a marine). You cant.Even with cata.
But jump back a few feet or a close-jump, u can.
You run forward, press duck, as soon as you reach duck-possition you jump, in the air you let go of your duck button and when you land you can do a normal jump.
I'll make a short demo of me doing it.
<a href='ftp://games.surftown.dk/ns/custom/cjump.rar' target='_blank'>Demo</a>
Hope that helped. In clanmatches I usually only do the first jump at times because its silent(for some reason its not on the demo though)
Once you have it down flat you should be timing precisely enough that you experiance no deceleration due to ducking, while at the same time you have a good starting platform for either short marine bhop combos or perfectly silent full speed running by starting the next duck jump the moment you hit the ground in a standing position (if you hit the ground ducking you just make a large thump and deceleration is applyed instantly, without you having a chance to jump. If you hit the ground standing and then run forward for any time at all before you duck to start the next jump you make running sounds as you go down into ducking position. Only if you begin ducking THE MOMENT you touch the ground in a standing position will the silence effects of the last duck jump remain into the ducking stage of the next one)
And you guys thought the aliens had all the movement tricks! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
(for the record, I have only known about this for about 2 weeks, and I have been no where near as active as I should have been in practicing, so I still suck terribly at it. I swear this is WAY harder to get down then your basic alien Bhop, as you basicly need to apply a similar ammount of timing that would be needed to bhop with no scripts or mousewheel. In all honesty the payoffs are rarely as large as the sheer difficulty of maintianing this, but if you get it down, it is just one more element of hard core leetness you are adding to your game)
Are you talking about using the crouch hop to get an additional jump on flatland?
Well, for starters its tricky - on alot of architecture it won't work unless you throw away at least your LMG (on high enough elevations it will work regardless though). Other than that, its pretty simple - the sequences of jumps needs to be such that you're always going up in elevation, to cut your time in the air short.
That means, the first jump is off flat ground, onto an elevation. But before you land, you crouch and then rejump as usual. Now you can do one more jump while simply standing up.
To make an example, take the ramp into Reactor Room on Tanith. Right as it mounds into the room itself, you can crouch on the landing of the last jump - then you get a free jump inside Reactor Room itself, allowing you to get to the pool railing with ease and jump straight across the entire pool.
Also, combat catpack bunnyhop is easy. Just spend all your money on armor and weapon upgrades for your LMG, and don't leave base until getting your pistol ammo to 0.
I start from floor, give myself a wigglewalk boost, then bhop jumps up the rail, and at the end, crouch jump, then do another jump.
Meaning, i jump up a rail, then do a double jump at the end to go farther.
I only bhop because its more fun than running =D
Also, combat catpack bunnyhop is easy. Just spend all your money on armor and weapon upgrades for your LMG, and don't leave base until getting your pistol ammo to 0. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Or just be evil on one of those 50 levels servers and use cybernetics to Bhop around faster then a skulk as an HA.
Also, combat catpack bunnyhop is easy. Just spend all your money on armor and weapon upgrades for your LMG, and don't leave base until getting your pistol ammo to 0. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Or just be evil on one of those 50 levels servers and use cybernetics to Bhop around faster then a skulk as an HA. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Hehehehe... racing heavies.
Also, combat catpack bunnyhop is easy. Just spend all your money on armor and weapon upgrades for your LMG, and don't leave base until getting your pistol ammo to 0. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Or just be evil on one of those 50 levels servers and use cybernetics to Bhop around faster then a skulk as an HA. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Hehehehe... racing heavies. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Honestly, Its disturbing when a blinking fade has trouble chasing down an HA, yet with enough levels that is how it gets. Above level 10 the player just whips around like a speedhacker.
Also, combat catpack bunnyhop is easy. Just spend all your money on armor and weapon upgrades for your LMG, and don't leave base until getting your pistol ammo to 0. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Or just be evil on one of those 50 levels servers and use cybernetics to Bhop around faster then a skulk as an HA. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Hehehehe... racing heavies. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Honestly, Its disturbing when a blinking fade has trouble chasing down an HA, yet with enough levels that is how it gets. Above level 10 the player just whips around like a speedhacker. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Until he's eaten by an infinite charge onos. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I think they did nerf it. It's still possible with lvl1, but you won't regen much from your gores. At lvl2, you're ok, as long as you don't spam stomp.
Still, it's nothing compared to the cheapness of static field.
yeah that vent is awesome
its just jump bound to mousewheel <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
yeah that vent is awesome
its just jump bound to mousewheel <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
All sloped vents seem to make vent hopping VERY easy. If you just press forward and spam jump you shoot up past marine walk speed in no time at all.