Sarisel.::' ( O ) ';:-. .-.:;' ( O ) '::.Join Date: 2003-07-30Member: 18557Members, Constellation
edited April 2005
Something more fun to do is to alter textures (or other files) and make them pass consistency checks.. takes a bit more effort but much more useful than this gl_max_size thing. This way, you can make several things vanish or change colour if you will.
<!--QuoteBegin-Sarisel+Apr 3 2005, 08:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ Apr 3 2005, 08:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Something more fun to do is to alter textures (or other files) and make them pass consistency checks.. takes a bit more effort but much more useful than this gl_max_size thing. This way, you can make several things vanish or change colour if you will. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Sarisel, you mean by replacing the wad's after they are loaded into the cache? That's the only way to bypass consistency afaik.
<!--QuoteBegin-Malibu Stacey+Apr 3 2005, 01:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Malibu Stacey @ Apr 3 2005, 01:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> funny how many people post in the "General Competitive Discussion" forum & don't have a clue how competitive matches are played. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> True, but the forums <i>are</i> open to the entire community. Why not, instead of pointing out an obivious barrier like countless other competitors, we try to bridge this gap with helping non competitors understand this aspect of NS?
So far, we're all agreed that gl_max_size 1 is a problem. However, it is my understanding that CD catches this? Changeing the textures to whitewalls, although possible, will be caught because of CAL's rules of SS each round of play. And about stopsound: It only stops <i>some</i> ambiet sounds in the map, not all of them (the mp3s still play I believe).
Sarisel.::' ( O ) ';:-. .-.:;' ( O ) '::.Join Date: 2003-07-30Member: 18557Members, Constellation
The SS rule for CAL will catch whitewalls and whatnot. That's why you have to edit only the things that don't get caught in the screenshot, however you choose to do it.
Explosion sprites. Muzzleflash sprites. Ambient sounds. Certain textures in the map.
There are plenty of ways to get around rules for people that are creative.
<!--QuoteBegin-digz+Apr 3 2005, 08:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (digz @ Apr 3 2005, 08:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Malibu Stacey+Apr 3 2005, 01:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Malibu Stacey @ Apr 3 2005, 01:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> funny how many people post in the "General Competitive Discussion" forum & don't have a clue how competitive matches are played. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> True, but the forums <i>are</i> open to the entire community. Why not, instead of pointing out an obivious barrier like countless other competitors, we try to bridge this gap with helping non competitors understand this aspect of NS?
So far, we're all agreed that gl_max_size 1 is a problem. However, it is my understanding that CD catches this? Changeing the textures to whitewalls, although possible, will be caught because of CAL's rules of SS each round of play. And about stopsound: It only stops <i>some</i> ambiet sounds in the map, not all of them (the mp3s still play I believe). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> CD does catch gl_max_size 1, however, the problem is that CD allows gl_max_size 8 which is almost the same.
Minstrel_KnightThe truth and nothing but the truth...Join Date: 2002-11-21Member: 9562Banned
<!--QuoteBegin-comrade+Apr 3 2005, 09:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (comrade @ Apr 3 2005, 09:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I thought also making the files the same size would bypass it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> No.
<!--QuoteBegin-rn!+Apr 3 2005, 02:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rn! @ Apr 3 2005, 02:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-digz+Apr 3 2005, 08:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (digz @ Apr 3 2005, 08:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Malibu Stacey+Apr 3 2005, 01:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Malibu Stacey @ Apr 3 2005, 01:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> funny how many people post in the "General Competitive Discussion" forum & don't have a clue how competitive matches are played. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> True, but the forums <i>are</i> open to the entire community. Why not, instead of pointing out an obivious barrier like countless other competitors, we try to bridge this gap with helping non competitors understand this aspect of NS?
So far, we're all agreed that gl_max_size 1 is a problem. However, it is my understanding that CD catches this? Changeing the textures to whitewalls, although possible, will be caught because of CAL's rules of SS each round of play. And about stopsound: It only stops <i>some</i> ambiet sounds in the map, not all of them (the mp3s still play I believe). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> CD does catch gl_max_size 1, however, the problem is that CD allows gl_max_size 8 which is almost the same. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> 8 is kinda useless and causes more problems than helping the player imo.
I use gl_max_size 256 on my new comp, but my old comp, running a 32mb tnt2 runs fine on 128, so yes I agree, even for a low end computer, the lower limit should be at least 128.
<!--QuoteBegin-Cerebral+Apr 1 2005, 10:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cerebral @ Apr 1 2005, 10:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Drummer+Apr 1 2005, 01:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drummer @ Apr 1 2005, 01:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah, then you have to take screenshots again. read the whole thread, CD blocks this and its REQUIRED for CAL matches, so the issue with gl_max_size and CAL is irrelevant <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> honestly it's a bigger problem than you would think. i mean it's not like we all stare at the screen without blinking or hold down the scoreboard for 10-15 minutes before a match starts. usually in matches the players just get their ss's as soon as there are 6 on each team and then just wait for both ready's. it is quite possible for someone to quickly retry without the other team noticing and even if they did notice i don't specifically recall an instance where WE (as a team) forced someone to retake screenshots. on top of that, it would probably be difficult to tell if the reconnecting player actually took a new screenshot or not given nothing else had changed on the scoreboard after the retry. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Bingo.
<!--QuoteBegin-SycknesS+Apr 4 2005, 08:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SycknesS @ Apr 4 2005, 08:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cerebral+Apr 1 2005, 10:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cerebral @ Apr 1 2005, 10:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Drummer+Apr 1 2005, 01:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drummer @ Apr 1 2005, 01:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah, then you have to take screenshots again. read the whole thread, CD blocks this and its REQUIRED for CAL matches, so the issue with gl_max_size and CAL is irrelevant <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> honestly it's a bigger problem than you would think. i mean it's not like we all stare at the screen without blinking or hold down the scoreboard for 10-15 minutes before a match starts. usually in matches the players just get their ss's as soon as there are 6 on each team and then just wait for both ready's. it is quite possible for someone to quickly retry without the other team noticing and even if they did notice i don't specifically recall an instance where WE (as a team) forced someone to retake screenshots. on top of that, it would probably be difficult to tell if the reconnecting player actually took a new screenshot or not given nothing else had changed on the scoreboard after the retry. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Bingo. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> If there was any suspicion use the server logs to build up a case against someone, based on that argument. Then use demo's to try and help support the argument.
Sarisel.::' ( O ) ';:-. .-.:;' ( O ) '::.Join Date: 2003-07-30Member: 18557Members, Constellation
Not enough people care. Most players suck and the ones that are any good - they have high e-reps, so everyone else doesn't really think about starting a witchhunt against them. But when witchhunts start, whoever is at the stake sure gets burned. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
The single thing that I find the most irritating in the game is the freaking screen shake when firing a weapon as marine. Hell, I dislike it so much I'd almost be inclined to cheat to get rid of it if possible.
Minstrel_KnightThe truth and nothing but the truth...Join Date: 2002-11-21Member: 9562Banned
<!--QuoteBegin-tjosan+Apr 5 2005, 06:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tjosan @ Apr 5 2005, 06:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The single thing that I find the most irritating in the game is the freaking screen shake when firing a weapon as marine. Hell, I dislike it so much I'd almost be inclined to cheat to get rid of it if possible. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> What screen shake?
the one that simulates recoil, fire your lmg and notice your screen vibrate, upgrade weapons levels and it gets much worse, oh and tjosan is right it's quite distracting and pointless.
there is another GL_(something) command that does just about the same thing, but with out having to restart HL.. granted my friend showed me it in CS 2 years ago, and since then I have forgotten the command. but im pretty sure NS has the same thing. it wasn't gl_max_size though.
<!--QuoteBegin-Anderval+Apr 6 2005, 06:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anderval @ Apr 6 2005, 06:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the one that simulates recoil, fire your lmg and notice your screen vibrate, upgrade weapons levels and it gets much worse, oh and tjosan is right it's quite distracting and pointless. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> What kind've FPS are you getting? It's MUCH worse on slower FPS, so I can understand your complaint.
<!--QuoteBegin-Innocuous+Apr 6 2005, 07:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Innocuous @ Apr 6 2005, 07:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i could see everything fine...
<a href='http://crap.axred.net/ns_tanith0008.bmp' target='_blank'>http://crap.axred.net/ns_tanith0008.bmp</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> How did you get the floor and gun textures to not render as one pixle width?
<a href='http://img96.exs.cx/img96/4206/nseclipse00004lz.jpg' target='_blank'>http://img96.exs.cx/img96/4206/nseclipse00004lz.jpg</a> Haha, who said you can set any value higher than 8 with cd?
<!--QuoteBegin-Anderval+Apr 6 2005, 05:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anderval @ Apr 6 2005, 05:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the one that simulates recoil, fire your lmg and notice your screen vibrate, upgrade weapons levels and it gets much worse, oh and tjosan is right it's quite distracting and pointless. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I think that's a bug in NS - I've never experienced a screenshake. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
check the cl_bob.... commands to mess with screen shake. Might work, might not but you won't know unless you try. (type cl_bob into your console without pressing enter & it should come up with the commands in the autocomplete)
<!--QuoteBegin-DragonMech+Apr 6 2005, 09:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DragonMech @ Apr 6 2005, 09:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Anderval+Apr 6 2005, 05:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anderval @ Apr 6 2005, 05:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the one that simulates recoil, fire your lmg and notice your screen vibrate, upgrade weapons levels and it gets much worse, oh and tjosan is right it's quite distracting and pointless. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I think that's a bug in NS - I've never experienced a screenshake. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You notice it the most with guns 3.
Comments
Sarisel, you mean by replacing the wad's after they are loaded into the cache? That's the only way to bypass consistency afaik.
True, but the forums <i>are</i> open to the entire community. Why not, instead of pointing out an obivious barrier like countless other competitors, we try to bridge this gap with helping non competitors understand this aspect of NS?
So far, we're all agreed that gl_max_size 1 is a problem. However, it is my understanding that CD catches this? Changeing the textures to whitewalls, although possible, will be caught because of CAL's rules of SS each round of play. And about stopsound: It only stops <i>some</i> ambiet sounds in the map, not all of them (the mp3s still play I believe).
Explosion sprites.
Muzzleflash sprites.
Ambient sounds.
Certain textures in the map.
There are plenty of ways to get around rules for people that are creative.
True, but the forums <i>are</i> open to the entire community. Why not, instead of pointing out an obivious barrier like countless other competitors, we try to bridge this gap with helping non competitors understand this aspect of NS?
So far, we're all agreed that gl_max_size 1 is a problem. However, it is my understanding that CD catches this? Changeing the textures to whitewalls, although possible, will be caught because of CAL's rules of SS each round of play. And about stopsound: It only stops <i>some</i> ambiet sounds in the map, not all of them (the mp3s still play I believe). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
CD does catch gl_max_size 1, however, the problem is that CD allows gl_max_size 8 which is almost the same.
No.
True, but the forums <i>are</i> open to the entire community. Why not, instead of pointing out an obivious barrier like countless other competitors, we try to bridge this gap with helping non competitors understand this aspect of NS?
So far, we're all agreed that gl_max_size 1 is a problem. However, it is my understanding that CD catches this? Changeing the textures to whitewalls, although possible, will be caught because of CAL's rules of SS each round of play. And about stopsound: It only stops <i>some</i> ambiet sounds in the map, not all of them (the mp3s still play I believe). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
CD does catch gl_max_size 1, however, the problem is that CD allows gl_max_size 8 which is almost the same. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
8 is kinda useless and causes more problems than helping the player imo.
honestly it's a bigger problem than you would think. i mean it's not like we all stare at the screen without blinking or hold down the scoreboard for 10-15 minutes before a match starts. usually in matches the players just get their ss's as soon as there are 6 on each team and then just wait for both ready's. it is quite possible for someone to quickly retry without the other team noticing and even if they did notice i don't specifically recall an instance where WE (as a team) forced someone to retake screenshots. on top of that, it would probably be difficult to tell if the reconnecting player actually took a new screenshot or not given nothing else had changed on the scoreboard after the retry. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Bingo.
honestly it's a bigger problem than you would think. i mean it's not like we all stare at the screen without blinking or hold down the scoreboard for 10-15 minutes before a match starts. usually in matches the players just get their ss's as soon as there are 6 on each team and then just wait for both ready's. it is quite possible for someone to quickly retry without the other team noticing and even if they did notice i don't specifically recall an instance where WE (as a team) forced someone to retake screenshots. on top of that, it would probably be difficult to tell if the reconnecting player actually took a new screenshot or not given nothing else had changed on the scoreboard after the retry. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Bingo. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If there was any suspicion use the server logs to build up a case against someone, based on that argument. Then use demo's to try and help support the argument.
What screen shake?
What kind've FPS are you getting? It's MUCH worse on slower FPS, so I can understand your complaint.
<a href='http://crap.axred.net/ns_tanith0008.bmp' target='_blank'>http://crap.axred.net/ns_tanith0008.bmp</a>
<a href='http://crap.axred.net/ns_tanith0008.bmp' target='_blank'>http://crap.axred.net/ns_tanith0008.bmp</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
How did you get the floor and gun textures to not render as one pixle width?
Innocious, just say what value you used
thx.
I think that's a bug in NS - I've never experienced a screenshake. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Might work, might not but you won't know unless you try. (type cl_bob into your console without pressing enter & it should come up with the commands in the autocomplete)
I think that's a bug in NS - I've never experienced a screenshake. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You notice it the most with guns 3.