Gl_max_size 1

24

Comments

  • digzdigz be still, maggot Join Date: 2002-05-07 Member: 588Members, NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin-Swiftspear+Mar 31 2005, 04:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Mar 31 2005, 04:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I agree, but lets please not do so on NS general compeditive discussion forum, as until things are fixed this just means a whole bunch of annoying as hell hacker wannabe kiddies playing with thier configs to screw over the game for everyone else, simply because we are posting exploits in a publicly accessable place.

    seriously, why hasn't this topic been moved to a private section in the bug reports forum yet? that is common protical for exploitive things like this. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    As of right now, gl_max_size is a public command that anyone can use in game. Just because it has the potential to be an exploit shouldnt disregard it from discussion on removing said exploit. The competitive forum is a great place to discuss and discover exploits such as this, because most competitive players are more interested in tailoring the game to their advantage vs a more atmospheric experience (meaning more competitive players have tried altering their config, thus know more about what changes what), but Im just generalizing here...

    Id appreciate any help in getting more info regarding client side exploitive commands such as gl_max_size. If we create a big enouph stink about it, Im sure things will get changed.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    edited March 2005
    exploitative commands:
    stopsound
    hud_fastswitch
    cl_movespeedkey
    cl_anglespeedkey
    cl_bob
    cl_bobup
    cl_bobcycle
    d_spriteskip
    s_occfactor
    s_buffersize
    cl_showevents
    gamma
    brightness
    texgamma
    lightgamma
    gl_max_size
    gl_overbright
    gl_monolights
    ex_interp
    cl_updaterate
    cl_cmdrate
    volume
    voice_scale
    cl_musicenabled
    lambert
    r_lightmap
    +moveup
    tracerred 1
    tracergreen 0
    tracerblue 0
    traceralpha 1
    tracerspeed 6000
    tracerlength 1
    traceroffset "100"
    s_max_distance
    s_polykeep
    s_polysize
    s_min_distance
    s_distance
    r_drawviewmodel
    sensitivity
    r_detailtextures
    s_show
    loadas8bit
    ex_extrapmax
    cl_cmdbackup
    alias name ""
    suitvolume


    GET THEM BEFORE ADMINS DELETE
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
    You forgot all the tracer commands that control the color, size, speed, and orientation of bullet tracers.

    Those can give an advantage to alien players since they can make bullets more obvious.
  • ZephorZephor Join Date: 2002-12-25 Member: 11547Members, Constellation
    So let me see. You need to restart ns so that these will work. But that means you will need to leave the server and take another screenshot. CD blocks this command up to a minimum of 8...
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    That's the problem though, you dont need to restart NS.
  • c4tc4t Join Date: 2003-09-06 Member: 20619Members
    im gonna go to some public games and try out maxsize.




    in my opinion this should probably be minimum 128 as others have said.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin-c4t+Mar 31 2005, 03:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (c4t @ Mar 31 2005, 03:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> im gonna go to some public games and try out maxsize.




    in my opinion this should probably be minimum 128 as others have said. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It doesn't matter if it is minimum of 128 since you can get the same effect with using non multiples of 64 I believe.
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    <!--QuoteBegin-tjosan+Mar 31 2005, 02:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tjosan @ Mar 31 2005, 02:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That's the problem though, you dont need to restart NS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    wrong, i tried it, nothing happened on map changes or reconnects. you need to restart ns to make it work. this is why cal needs screenshots, this is why CD is required for cal. this isnt an issue in cal because they have worked around it. if you want to be secure when you play in pubs, play on CD required servers
  • digzdigz be still, maggot Join Date: 2002-05-07 Member: 588Members, NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin-Minstrel Knight+Mar 31 2005, 12:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Minstrel Knight @ Mar 31 2005, 12:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hud_fastswitch
    cl_updaterate
    cl_cmdrate
    volume
    voice_scale
    cl_musicenabled
    +moveup
    sensitivity
    r_detailtextures
    cl_cmdbackup <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I do not believe these to be exploitive commands. Unless you can give a convincing arguement, Im going to assume you were being cynical in helping me out.

    The rest of the commands listed, however, I either agree or am not familiar with what the command does. Id like some feedback on these commands if anyone is interested.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited March 2005
    <!--QuoteBegin-digz+Mar 31 2005, 07:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (digz @ Mar 31 2005, 07:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The rest of the commands listed, however, I either agree or am not familiar with what the command does.  Id like some feedback on these commands if anyone is interested. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Here are the ones I know:

    stopsound: Stops all .wav sounds like footsteps, gunfire and such. Does not affect .mp3 background music.

    gamma: In-game gamma
    brightness: in game brightness
    texgamma: the brightness applied only to textures. This is like lightgamma; the higher the value the darker the texture. This is not exploitive, as it is already set to 0 by default - the brightest setting. (Actually, I want to thank MK for finding this - IMO it should be set to 1-2 by default for a 'darker' feel without the map actually being darker.)
    lightgamma: controls how bright light sources are. (I believe this only applies to map-based light sources, not things like flashlights.)

    gl_monolights: Removes shadows. It's already blocked, but yes this could be exploitive.

    ex_interp, cl_updaterate, cl_cmdrate: These are settings for your web connection. They are perfectly valid to change, and can make gameplay much smoother when set appropriately.

    tracerred 1
    tracergreen 0
    tracerblue 0
    traceralpha 1
    tracerspeed 6000
    tracerlength 1
    traceroffset "100"
    These commands all affect the tracers ballistic weapons have. They are no more explotive than a good set of headphones.

    r_drawviewmodel: This turns v_weapon models off, such as the skulk's mouth. Already blocked.
  • CoffeenubCoffeenub Join Date: 2004-07-08 Member: 29806Members
    guys, connecting to ANOTHER server after changing it changes it.
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    <!--QuoteBegin-Coffeenub+Mar 31 2005, 10:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Coffeenub @ Mar 31 2005, 10:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> guys, connecting to ANOTHER server after changing it changes it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You rarely change servers during a CAL match...
    which this thread is all about, isn't it.
  • Steel_MonkeySteel_Monkey Join Date: 2004-10-06 Member: 32121Members
    <!--QuoteBegin-2 of Eight+Mar 31 2005, 10:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (2 of Eight @ Mar 31 2005, 10:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Coffeenub+Mar 31 2005, 10:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Coffeenub @ Mar 31 2005, 10:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> guys, connecting to ANOTHER server after changing it changes it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You rarely change servers during a CAL match...
    which this thread is all about, isn't it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Couldnt you disconnect, start going to another server, then go back to your cal match server?




    -me
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    edited April 2005
    yeah, then you have to take screenshots again. read the whole thread, CD blocks this and its REQUIRED for CAL matches, so the issue with gl_max_size and CAL is irrelevant
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--QuoteBegin-Minstrel Knight+Mar 31 2005, 08:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Minstrel Knight @ Mar 31 2005, 08:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *long list of console commands goes here*

    GET THEM BEFORE ADMINS DELETE

    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Your setinfo config made me chuckle, meeting someone who executed i´t on a server would be really nifty <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • xtcmenxtcmen Join Date: 2004-04-20 Member: 28040Members, Squad Five Blue
    Well, I was playing on a pub server with gl_max_size 8. And, about 6 people went cloack, and i spotted them so easily. This should be fixed, if its possible.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    edited April 2005
    <!--QuoteBegin-Drummer+Apr 1 2005, 07:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drummer @ Apr 1 2005, 07:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah, then you have to take screenshots again.  read the whole thread, CD blocks this and its REQUIRED for CAL matches, so the issue with gl_max_size and CAL is irrelevant <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I still wonder if it wouldn't be possible to make a demo and then take screenshots from the demo..?

    However, if netgraph(I don't know if it is) was enforced on the screenshots this would not work.
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    I don't think it would work. You have to show the scoreboard in your screenshots <a href='http://forums.caleague.com/index.php?showtopic=23672' target='_blank'>,</a> and the scoreboard looks messed up in demos.
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    <!--QuoteBegin-Minstrel Knight+Mar 30 2005, 05:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Minstrel Knight @ Mar 30 2005, 05:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Woodstock the Lerk+Mar 30 2005, 04:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Woodstock the Lerk @ Mar 30 2005, 04:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Minstrel Knight+Mar 30 2005, 04:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Minstrel Knight @ Mar 30 2005, 04:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But it's all about perspective isn't it?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Very, very sad. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You can compare this to cl_cmdrate if you like, both have valid purposes when being adjusted,however both can be put to values which are "exploitative" where does one draw the line? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=91030&view=findpost&p=1429166' target='_blank'>I would draw it before here, buddy. </a>
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-obuh+Apr 1 2005, 12:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (obuh @ Apr 1 2005, 12:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't think it would work. You have to show the scoreboard in your screenshots <a href='http://forums.caleague.com/index.php?showtopic=23672' target='_blank'>,</a> and the scoreboard looks messed up in demos. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not in first-person demos.
  • CerebralCerebral Join Date: 2003-06-25 Member: 17689Members
    <!--QuoteBegin-Drummer+Apr 1 2005, 01:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drummer @ Apr 1 2005, 01:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah, then you have to take screenshots again. read the whole thread, CD blocks this and its REQUIRED for CAL matches, so the issue with gl_max_size and CAL is irrelevant <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    honestly it's a bigger problem than you would think. i mean it's not like we all stare at the screen without blinking or hold down the scoreboard for 10-15 minutes before a match starts. usually in matches the players just get their ss's as soon as there are 6 on each team and then just wait for both ready's. it is quite possible for someone to quickly retry without the other team noticing and even if they did notice i don't specifically recall an instance where WE (as a team) forced someone to retake screenshots. on top of that, it would probably be difficult to tell if the reconnecting player actually took a new screenshot or not given nothing else had changed on the scoreboard after the retry.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    edited April 2005
    <!--QuoteBegin-DragonMech+Mar 31 2005, 09:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DragonMech @ Mar 31 2005, 09:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    r_drawviewmodel: This turns v_weapon models off, such as the skulk's mouth. Already blocked. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    There's ns team "blocked" and there's actually blocked as in people actually can't use it anymore if they care to try. This goes for far more commands than just r_drawviewmodel.
  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
    edited April 2005
    the main thing you can hope for is that CD blocks it

    thats the main use for CD anyway, not to stop cheats because it's easy to get around but to stop **** cvars like gl_monolights


    vvv monolights is not locked vvv
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited April 2005
    <!--QuoteBegin-Minstrel Knight+Apr 1 2005, 01:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Minstrel Knight @ Apr 1 2005, 01:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There's ns team "blocked" and there's actually blocked as in people actually can't use it anymore if they care to try.  This goes for far more commands than just r_drawviewmodel. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    So you know a way around it being blocked? Or other commands that need to be blocked? Do tell. Prefferably without the razor-edged sarcasm that does nothing constructive.


    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the main thing you can hope for is that CD blocks it

    thats the main use for CD anyway, not to stop cheats because it's easy to get around but to stop **** cvars like gl_monolights<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Gl_monolights is already blocked, CD or no.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-DragonMech+Apr 1 2005, 02:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DragonMech @ Apr 1 2005, 02:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the main thing you can hope for is that CD blocks it

    thats the main use for CD anyway, not to stop cheats because it's easy to get around but to stop **** cvars like gl_monolights<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Gl_monolights is already blocked, CD or no. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeah its blocked the same way lightgamma is or ex_interp used to be.
  • c4tc4t Join Date: 2003-09-06 Member: 20619Members
    gl_max_size 1 blocks all my hud. i tried to tweak it but i couldnt, the higher i went the more detailed teh textures became but my hud was still out and i was missing my crosshair.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    god forbid that the ns team remove the "stopsound" command. you ever been on a map where someone screws a door up and the sound loops over and over again, and you can make more instances of the same sound which eventually either make hl crash or make the sound so loud, the map is unbearable to play in that area.

    stopsound is a helpful command, not an exploit.
  • enigmaenigma Join Date: 2004-09-11 Member: 31623Members
    <!--QuoteBegin-c4t+Apr 1 2005, 10:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (c4t @ Apr 1 2005, 10:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> gl_max_size 1 blocks all my hud. i tried to tweak it but i couldnt, the higher i went the more detailed teh textures became but my hud was still out and i was missing my crosshair. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wow never knew gl_max did that. not interested though.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • TrakenTraken Join Date: 2004-11-14 Member: 32797Members
    Stopsound <b>is</b> useful. It's just that at this point it can also be used to remove certain ambient sounds to make hearing easier.

    This is also a problem with Hostile Intent. Every map has a basic ambient sound that is supposed to cover a persons footsteps when walking. By using Stopsound you can then hear a person moving, as slow as possible, like they are running.

    In essence it's up to a mapper. Stop using .wav files for ambience!
  • c4tc4t Join Date: 2003-09-06 Member: 20619Members
    <!--QuoteBegin-enigma+Apr 2 2005, 01:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (enigma @ Apr 2 2005, 01:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-c4t+Apr 1 2005, 10:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (c4t @ Apr 1 2005, 10:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> gl_max_size 1 blocks all my hud.  i tried to tweak it but i couldnt, the higher i went the more detailed teh textures became but my hud was still out and i was missing my crosshair. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wow never knew gl_max did that. not interested though.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    well i didnt care because i can see skulks fine but once i read that it shows cloaking easy i wanted to give it a try.
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