Good Comm

13

Comments

  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Humping this up due welding discussion here! (and tis Is mine)
  • pip1pip1 Join Date: 2004-09-06 Member: 31430Members
    edited February 2005
    my take on a good comm;

    - knows the basics (ie. locations, what upgrades when, counters for dm or s first, knows to focus on the 2nd hive etc)
    - is ready to spam marines 90% of the time (ie. hovering)
    - DON'T USE TURRETS UNLESS HE'S BATTLING SC FIRST (for sieging, mines work like better anyway, 4 mines = 1 turret reswise, and "deployment" is a lot quicker)
    - encourage marines if what they are doing is right (especially after they've built you the 3rd rt in a row)
    - doesn't make the game so longdrawn that the marine team wins coz of alien team leaving (don't wait for HA/JP, GET IN AND FINISH IT).. This can be hard if your team is really crap though.

    On a good day, I'm a fair comm (imo, that is <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->).. I lack experience against good alien teams though..
  • Mad_ivansMad_ivans Join Date: 2004-08-24 Member: 30849Members
    edited February 2005
    howi would define a good com, is if he gives me a welder when requested
  • SlithSlith Join Date: 2003-03-29 Member: 15015Members, Constellation, Reinforced - Shadow
    I'm playing with a good comm when i always know what to do next.

    Communication, Situation awareness and Welders ( even if theres only 2 People who actually weld themselfes ).
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    I would also say that propably the best ability of comm is to get himslef heard. Of course in competitive you completely miss this due teamwork. But the best comms of world are pub comms because they can get team of complete strangers work as one big unit that kills all resistance. They manage that by encouraging, speaking and telling what he is doing. If your comm is all the time saying what next you are much more comfortable than with one that says "OMG NUBS PG"
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    <!--QuoteBegin-SLizer+Feb 2 2005, 04:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SLizer @ Feb 2 2005, 04:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But the best comms of world are pub comms because they can get team of complete strangers work as one big unit that kills all resistance. They manage that by encouraging, speaking and telling what he is doing. If your comm is all the time saying what next you are much more comfortable than with one that says "OMG NUBS PG" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Before this erupts into a pub vs clan thing, I'd have to respectfully disagree. While I agree a solid pub comm is great insofar as the assertion of his personality and will onto a buncha random folks, competitive comming takes more technical (if perhaps less social) skill. I mean, you don't have to convince your marines to phase in a scrim/match, they just do. However, you have to think of the game at a deeper, more tactical, more dynamic level.

    At least, imho.

    And yes, I'm a craptacular pub comm.
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    Personally... i dont give a rats **** about skills in a comm

    He could have an IQ of 10...

    If he makes the game FUN, win or lose.... i like him and he is a "good comm"

    Thats just my opinion though, and thats how i comm..... others differ though...

    I suck as comm(some disagree/agree, but ive always maintained that i suck) but im always asked to comm by the majority of people because they know, win or lose, it will be both a close game and a fun game... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    ~Jason
  • Bait_BoyBait_Boy Join Date: 2004-05-14 Member: 28672Members
    Six months later, Still can't Comm for beans
  • ArmageddonArmageddon Join Date: 2005-01-07 Member: 33055Members
    good com:

    - Has a good build order in mind (structures, upgrades, etc.)
    - Will direct marines where to go
    - Is always with his marines and will drop meds and ammo to keep them from dying
    - Monitors alien progress
    - Knows the map very well (key siege spots)
    - Makes good decisions (what hive is the most vulnerable? Shotties or HMGs? he's able to decide on things like that)
  • Ah_forget_itAh_forget_it Join Date: 2002-12-22 Member: 11331Members, NS1 Playtester, Constellation
    edited February 2005
    A good comm is one that wins <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Failing that one who ensures that you have fun even if you lose <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Seriously that last point is so important, if they work to the best of their ability and ensure that it's fun in the process irrespective of win loss, I am a happy badger.

    Commmunication is equally important both from the voice comm side of things and listening to their marines with tactical awareness.
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    A good comm needs a mic. Mainly to get attention. He nvr meds excessively. whenever he meds, he must be accurate and fast. A gd comm also nvr ever forgets to upgrade anything.

    for base defences, i put 2 mines at the start of the game and drop one more pack mid-game. i tell my marines to rush RTs so i usually get upgrades a bit later than everyone else. I usually nvr research JP even though it is cheaper becos most ppl dun stick togethr when they got JP. HA is a diff matter cos every1 is so slow they have to go 2gether.
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    BadMouth..just curious, do u play on singaporean servers often? u from | Xcess | ?
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    Meds + ammo + upgrades - bad calls = comm ftw
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Bump due 3.0


    Good commander drops that second obs when he can spare the res
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
    gives a damn gun wt you want
  • CamisaCamisa Join Date: 2005-03-22 Member: 46060Members
    The good comm is the one who wins even without the good marines.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--QuoteBegin-nogoodnickname+Mar 28 2005, 04:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nogoodnickname @ Mar 28 2005, 04:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> gives a damn gun wt you want <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    +chuckle+

    You have no clue, have you?
  • ChareyCharey Join Date: 2004-08-07 Member: 30441Members
    In addition to what was already said I have a few more to add.

    Drops guns/welders on the person who they want to give it to, not by them.

    Gives welder's when requested and res can be spared.(If they wan't a welder they wan't to fix something)

    Know's not just how to give quick med's but who to med spam, If the skulk can get next to me, med's in battle most likey won't help.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    I would like to add one thing about the meds.

    You see way too often comm dropping meds to dead bodies. You need to have enough coordination not to drop the meds if you were late.
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    <!--QuoteBegin-Camisa+Mar 29 2005, 01:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Camisa @ Mar 29 2005, 01:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The good comm is the one who wins even without the good marines. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    True... however there are limits to which no commander can overcome....

    I need a marine that can aim.... and follow my orders...

    I dont need a team of Turin's and Mustang's.....(not that they are bad, im using them as examples for skill, nothing else)

    I need a team of Average Joe's that will do what i say (which oftentimes is rediculous orders) but if you just do what i say, and occasionally kill something..... we've got a chance...

    If you rambo off and all go 12-1 ill reycle ur armory and wont med you.... because i dont like people who wont listen to me no matter how good you are...

    If you wanna go 12-1 while following my waypoitns..... covering the guy who builds the pg, and knifing down eveyr hive you see.... by all means..... but if you walk past my 3 resnodes and go MEDS AMMO MEDS AMMO with ur **** **** binds.... dont expect diddley from me... except a long and hard ROAST over voicecomm...... something im well known for by now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    ~Jason
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
    1. gets weapon upgrades as fastest he can
    2. not being an abusing ****
    3. gives gun wt you want
    4. not younger than 14 if using mic
    5. not CC blockin ****
    6. knows that than i suck with hmg
    7. has played longer than me
    8. knows wt means shortened words of buildings
    9. dont agree with this
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--QuoteBegin-SDJason+Apr 1 2005, 07:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJason @ Apr 1 2005, 07:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Camisa+Mar 29 2005, 01:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Camisa @ Mar 29 2005, 01:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The good comm is the one who wins even without the good marines. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    True... however there are limits to which no commander can overcome....

    I need a marine that can aim.... and follow my orders...

    I dont need a team of Turin's and Mustang's.....(not that they are bad, im using them as examples for skill, nothing else)

    I need a team of Average Joe's that will do what i say (which oftentimes is rediculous orders) but if you just do what i say, and occasionally kill something..... we've got a chance...

    If you rambo off and all go 12-1 ill reycle ur armory and wont med you.... because i dont like people who wont listen to me no matter how good you are...

    If you wanna go 12-1 while following my waypoitns..... covering the guy who builds the pg, and knifing down eveyr hive you see.... by all means..... but if you walk past my 3 resnodes and go MEDS AMMO MEDS AMMO with ur **** **** binds.... dont expect diddley from me... except a long and hard ROAST over voicecomm...... something im well known for by now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    ~Jason <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->


    Maybe one day on NS source there will be the option to have two commanders and then we can comm together Jason, that would be really great games.



    You make those crazy plans, i med and shout at the rines <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--QuoteBegin-Niteowl+Feb 2 2005, 07:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Niteowl @ Feb 2 2005, 07:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-SLizer+Feb 2 2005, 04:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SLizer @ Feb 2 2005, 04:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But the best comms of world are pub comms because they can get team of complete strangers work as one big unit that kills all resistance. They manage that by encouraging, speaking and telling what he is doing. If your comm is all the time saying what next you are much more comfortable than with one that says "OMG NUBS PG" <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Before this erupts into a pub vs clan thing, I'd have to respectfully disagree. While I agree a solid pub comm is great insofar as the assertion of his personality and will onto a buncha random folks, competitive comming takes more technical (if perhaps less social) skill. I mean, you don't have to convince your marines to phase in a scrim/match, they just do. However, you have to think of the game at a deeper, more tactical, more dynamic level.

    At least, imho.

    And yes, I'm a craptacular pub comm. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    QFT

    many pub players seem to be verbal masochists <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Sometimes those "rambos" know (or think they know) better than you do, and if they deemed that your strategy is really bad and what you're doing is not going ot get the win, they might disobey you. Part of the pub experience is to comvince your marines to listen to you...that you WILL see them through this round and give them a reasonable chance at winning (let's face it. Nobody pkays with the mindset "I want to lose").

    For example if I see a comm drop a TF at base near the beginning of the game, I'll probably eject.
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    A good comm hits the spacebar! He gives Marines meds and ammo when they ask, but most importantly, only drops an RT when you call for it, or he confirms with you that the area is clear!
  • GigabaneGigabane Join Date: 2005-04-02 Member: 47263Members
    Good comm?
    I'd say one that gets upgrades real fast.
    Having someone who grabs the next upgrade the second after the first one finish's makes a big difference.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    <!--QuoteBegin-Faskalia+Apr 1 2005, 03:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Faskalia @ Apr 1 2005, 03:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    QFT
    many pub players seem to be verbal masochists <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I didnt get even one word from that!
    What are you saying?! in english I mean
  • GeminiUKGeminiUK Join Date: 2003-12-30 Member: 24880Members, Constellation
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    <!--QuoteBegin-GeminiUK+Apr 3 2005, 10:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GeminiUK @ Apr 3 2005, 10:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A good comm wins. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    OLD!!!11!! someone said allready!! NOOF!!11
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