How To Hide The Hud?
Xtof
Join Date: 2003-04-15 Member: 15514Members
<div class="IPBDescription">in commander mode?</div> Hi,
I did different searches, but to no avail. My question is rather simple:
I know you can hide the hud as a marine and as an alien, but is there a way to hide the hud for the commander? (I think this must work with cheats on, but I don't know what the command is. It is for taking screenshots).
Please help me, I'm in the dark here.
Thanks,
XtOf
I did different searches, but to no avail. My question is rather simple:
I know you can hide the hud as a marine and as an alien, but is there a way to hide the hud for the commander? (I think this must work with cheats on, but I don't know what the command is. It is for taking screenshots).
Please help me, I'm in the dark here.
Thanks,
XtOf
Comments
I did delete some of the commander hud-sprites (these were the ones I could find, but there are more) in the spritesfolder:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->commandstatus
commandbutton
topdownbottom
tomdowntop
mainhud
marinenode (<- not sure if this one influences the commander-hud)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I did it on my own (not dedicated) server, and I didn't have to replace them with blank ones to make it work. So, I don't know if it needs consistancy when I join a dedicated server. Not that the later matters, as I don't plan to play this way. I just want to use it to make screenshots that are as clear as possible from the commander point-of-view.
If anyone can help me more on this matter, please do so.
Thanks,
XtOf
See transparent commander HUD.
<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
Thanks for the links - I knew about that version and that site - perhaps I might download it (as I have a low-end computer), as I think it might improve the performance in commander mode.
These are the .spr I have deleted (but backed up of course)
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->commandstatus
commandbutton
topdownbottom
topdowntop
mainhud
marinenode (<- not sure if this one influences the commander-hud)
logout
selectall
tile (<- not sure if this one influences the commander-hud)
marinenode<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
And this is the result (I have put two images together though):
<img src='http://img235.exs.cx/img235/6957/shivacorebigpicturesuggestion1.jpg' border='0' alt='user posted image' />
It all worked <b>very laggy</b>, I have to admit. That probably has to do with the fact that I just deleted the .spr-files and didn't replace them with blank ones.
Thanks for the help thought,
XtOf
Yup. When you just delete the sprites, half life is constantly looking for them and returning errors. If I remember correctly your console should be spammed with error messages. That is what causes you to lag.
You'll need to remove the sprites corresponding to the minimaps and the entity location dots as well to have a totally blank hud.