Pictures! We need pictures! where are they? <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
FamDiaper-Wearing Dog On A BallJoin Date: 2002-02-17Member: 222Members, NS1 Playtester, Contributor
I still retain my opinion. Those blue strips look out of place and a tad unrealistic. The rest of the stuff looks nice though, a lot darker from when I last saw it in game.
How about a door that opens real slowly then blows open and like the battered door fly's against the wall crushing anything in its path, id #### myself if that happened to me in a game, but make it so it happens like only sometimes
FamDiaper-Wearing Dog On A BallJoin Date: 2002-02-17Member: 222Members, NS1 Playtester, Contributor
LoL at Scotts post. Scott, next time please read all of the posts, and try to structure your own to give information. Otherwise you will annoy people quite quickly, even if your intentions themselves are good.
I think one thing you <i>could</i> do here to make it more interesting is to put in some elevation changes. Maybe, as you go down the hall, there could be a slope or some stairs. Failing that, you could always add some kind of continuous detail at floor level in addition to the small bit of trim you already have.
<!--QuoteBegin--SentrySteve+Mar. 21 2002,20:49--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (SentrySteve @ Mar. 21 2002,20:49)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->...its the ready room, players will only see it once, maybe twice... for the milage it will be getting i think its fine.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> Did I make the mistake of Saying the word "Readyroom"? It's right outside the Dropship...The door is going to open extremely slowly... I think I may make the CC a bit elevated over the rest of the place. I may add supports across the ceiling between the columns.
realityisdeadEmployed by Raven Software after making ns_nothingJoin Date: 2002-01-26Member: 94Members, NS1 Playtester, Contributor
IFA, I think people may have been confused, seeing as it says "You are in the Readyroom" in the one of the actual shots.
I'm really liking how this is turning out. About being too dark for the marine start... maybe... but it's brighter then the walls in mine... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
How about some pipes for detail? I know, it's a tired and overused piece of detail, but it can really help some areas. I don't really think you need all that much more detail here though.
Keep it up, I'm looking forward to seeing more.
BTW, you mention you are changing the name? What to? I'm really quite fond of "ns_collapse".
Looking good, its got a nice atmoshpere to it. It does look a bit plain tho, maybe some computer screens hanging down, especially by the marine start door, if its such a major door (ie leads outside, dropzone, whatever) it should have somesort of info screen or something. Some stuff on the roof wouldnt go amiss either, and a few bright white (but short) spotlights shineing down the walls would look very cool. And maybe a few signs indicating the marine start and the commander console would break up the space too, a red colour would look nice. Im looking forward to this map <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
You have a fallen support column but no indications of where it has fallen from, try some rusty, metal, re-enfocing rods sticking out of the wall and column where it broke. Add some little bits of debis, it's unlikley to have fallen as a single chunk. There are some concrete & metal gibs in HL that could be used without looking too reminisant. Where it has fallen against the light strip you could have the light cracked, their are good crack decals in HL too.
Comments
Did I make the mistake of Saying the word "Readyroom"? It's right outside the Dropship...The door is going to open extremely slowly... I think I may make the CC a bit elevated over the rest of the place. I may add supports across the ceiling between the columns.
I'm really liking how this is turning out. About being too dark for the marine start... maybe... but it's brighter then the walls in mine... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
How about some pipes for detail? I know, it's a tired and overused piece of detail, but it can really help some areas. I don't really think you need all that much more detail here though.
Keep it up, I'm looking forward to seeing more.
BTW, you mention you are changing the name? What to? I'm really quite fond of "ns_collapse".
<!--EDIT|ken20banks|Mar. 21 2002,21:25-->
It does look a bit plain tho, maybe some computer screens hanging down, especially by the marine start door, if its such a major door (ie leads outside, dropzone, whatever) it should have somesort of info screen or something.
Some stuff on the roof wouldnt go amiss either, and a few bright white (but short) spotlights shineing down the walls would look very cool.
And maybe a few signs indicating the marine start and the commander console would break up the space too, a red colour would look nice.
Im looking forward to this map <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
I don't like that blue strip texture either.