8 Vs. 8?

N1RampageN1Rampage Join Date: 2003-12-15 Member: 24420Members
<div class="IPBDescription">Once optimal now imbalanced.</div> I think most people have the feeling that the larger the number of players, the better the game. Long battles, more people fighting,and using of greater tactics (instead of the good ole' mass charge in the name of Mother Russia sense of attacks).

But I see way too many servers using 8 vs. 8, and with the best version of NS out since the 2.XX days, the game is way too imbalanced from start to finished, in favor of marines. I try sticking to the +28 servers to get a better envirnment and play style.

My question and comment is, why do servers run 8 vs 8 when it is fairly obvious that it is something that just doesn't work in the new NS? Is it due to Bandwidth usage or cost, etc? If you have the option of 14 vs 14, then why run a server on 8 vs 8 which does inhibit the game from being played to it's full vantage?

Comments

  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    6v6 is only balanced with clan matches. 8v8 is much better for pubs. Plus, since aliens got the boost in 3.0F, 8v8 is a lot more balanced, if not alien-sided in most pubs.
  • JNighthawkJNighthawk Join Date: 2002-11-11 Member: 8160Members
    Wow. Horrible generalization. Most people don't like servers with a lot of people. Most people don't like servers with too few people. I have no idea what most people like, but don't generalize like that. Personally, I feel 7v7 or 8v8 is perfect.

    Geez. I don't want to insult you, but I mean, come on. 8v8 doesn't inhibit gameplay, it's a personal preference.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    The bigger the game, the easier marines have it in general.
  • Cj_the_DjCj_the_Dj Join Date: 2004-03-18 Member: 27398Members
    church, you speak of pre 3.0f :o
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    actually i think 16 player servers are ideal for pub matches

    anything more than that and it gets disorganised on the marine side.
  • TaaketaTaaketa Join Date: 2004-02-10 Member: 26357Members
    <!--QuoteBegin-aeroripper+Mar 27 2005, 02:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aeroripper @ Mar 27 2005, 02:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> actually i think 16 player servers are ideal for pub matches

    anything more than that and it gets disorganised on the marine side. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Quote for truth. 8 v 8 Is ideal for pub play
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Maybe he's talking about co or something. In NS I can't for the love of God see a reason marine would ever lose a 14v14 game.
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    <!--QuoteBegin-XCan+Mar 27 2005, 06:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Mar 27 2005, 06:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Maybe he's talking about co or something. In NS I can't for the love of God see a reason marine would ever lose a 14v14 game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If the marines suck really bad.
    Or the aliens are very skilled.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Cj the Dj+Mar 27 2005, 12:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cj the Dj @ Mar 27 2005, 12:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> church, you speak of pre 3.0f :o <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Acctually it does a big loop. At insanely high playernumbers there is just SO many upgraded skulks that they hold the map too easily, but at overlow numbers like 3v3 thier res flow is good enough that they can still early fade to decimating results, and thier res flow is SO fast they quickly own the map with lame and lifeforms.

    The curve of balance I would say peaks out just about at 8v8, and I think that is probably the most balanced playing number in 3.0f.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    Gha, for anything bigger than 8vs8 you just make 3 ips 2 armslabs und run them over.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    if 12 skulks rush marines, some are bound to get in melee range. Skulks in melee range need alot less man to get the job done.

    end result is all marines in REIN
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Gha, for anything bigger than 8vs8 you just make 3 ips 2 armslabs und run them over.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Quoted for truth.
    In big games, the marines get HUGE RFK and multiple IPs and it's game over.

    I wouldn't classify 8v8 as big, however. Even 10v10, the aliens have a decent chance to win, even if it isn't 50-50.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    <!--QuoteBegin-DC Darkling+Mar 27 2005, 08:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DC Darkling @ Mar 27 2005, 08:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if 12 skulks rush marines, some are bound to get in melee range. Skulks in melee range need alot less man to get the job done.

    end result is all marines in REIN <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If 12 skulks head on rush the marines, one marine alone should be able to kill 3-4 with LMG/pistol and very little effort, and upwords of 6 with med support. It's very possible, and very silly for skulks to "swarm" when they are equaled in numbers by the marine team. Don't even consider this situation with upgrades/weaponry, as it's a mass skulk SLAUGHTER.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Seriously. And it only gets worse later on in the game. One hmg can make mincemeat out of an entire team of skulks rushing him, I guarantee it.
  • SuitePeeSuitePee Join Date: 2004-11-18 Member: 32857Members
    edited March 2005
    Roll on 128 v 128 servers.
    On the smallest map available. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation
    If i go by my server then the more the amount of players the better the game!

    In general amounts between 4 v 4 and 7 v 7 seem to be alot more alien sided on my server but it really becomes hard for both sides to win when theres 8 v 8 and even 10 v 10 we have had alot of close games when we were sure marines or even aliens would win but its been turned around each have lost! Some of the closest games i have seen in a long time especially with version 3.0!
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