Fades Balance Issues.
Are there any real problems?I have played many hours since the 1.02 patch, My current stats on 1.02 are 777-45. About 770 of those kills are as alien, and most of those kills are using the Fade's Swipe ability.
lanvancouver stats page
I usually go Gorge and secure and build a second hive and a few resource towers, then I go Fade and unleash the fury . For the most part I will use Carapace and Celerity to make a very strong melee fighter Fade. I can run up to 3 LMG marines and kill them all on most occasions. When HMG become involved, I can usually run right into 2 of them and take down 1, and then run or Blink away (Usually not Blink, its not reliable enough to depend on in combat). Of course when HA are incorporated, I depend more on weakening them with Acid Rockets then moving in for the kill when they start to retreat.
Anyways, I hear people whining about Acid Rocket. The fact that it is a perfect accuracy, long range, nice damage, splash, and unlimited ammo make them say that it is extremely unfair... I can't help but agree that they seem overpowered early game, but late game when HA are out they seem fair. Maybe it's just that the teams I'm on are getting the hive out faster then usual? It's usually started in about 10-15 minutes... Anyways does anybody else think that Acid Rockets or even the Fade itself are unbalnaced?
On a different note, on lanvancouver I noticed that the marines had red lasers coming from there heads, and they could in fact aim with these. Is this something that was implemented on all servers or is it a admin enambled thing, or perhaps just something in testing...? The lasers were on the aliens for a few rounds, and looked just ridiculous, but on the marines it looked very cool, and I hope they have/will incorporate it. And also, am I the onyl one who has noticed that Blink is extremely unreliable? Maybe its my connection...