Alien Flashlight

2

Comments

  • ChewycheeseChewycheese Join Date: 2004-05-24 Member: 28878Members
    I would use the alien "flashlight" more if the marine models did not become translucent.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I would have imagined that if all the mappers used the NS defaults, then the maps they produce would be as intended.

    IE if you didn't change the settings NS assigned to you, all maps should be exactly as designed by the mapper.

    Does that make sense?
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    <!--QuoteBegin-Necrosis+Mar 18 2005, 04:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Mar 18 2005, 04:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would have imagined that if all the mappers used the NS defaults, then the maps they produce would be as intended.

    IE if you didn't change the settings NS assigned to you, all maps should be exactly as designed by the mapper.

    Does that make sense? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Let's just assume that all monitors and graphics cards are made identical and have no variety in gamma.

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • NadagastNadagast Join Date: 2002-11-04 Member: 6884Members
    edited March 2005
    being able to see stuff is cheating
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • IsamilIsamil Join Date: 2003-11-25 Member: 23552Members, Constellation
    edited March 2005
    I use it in dark areas and big complex rooms, but otherwise it gets in the way.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    I have a dark monitor, in the 1.xx days I would always get advanced hivesight so I could actually see the marines.

    Now that it's implemented for free it's awesome. <img src='http://www.unknownworlds.com/forums/style_images/TSA_Skin-975/icon12.gif' border='0' alt='user posted image' />
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Well, if you want the long version...

    Everyone gets an NS "calibration card" as part of the map design whatevers.

    Each mapper calibrates his monitor/card to match said example.

    He makes his map, and submits it to NS.

    Then all the NS players, who have calibrated their monitors, can enjoy NS the way it is intended to be.

    You know, like Resident Evil games for instance?

    That way the people playing NS for an atmospheric game of coordinated teamplay can enjoy their game to the fullest. The rest...... the rest can crank their gamma up so they don't get a negative K:D <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    NOES!!
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    Wow Necrosis you really like derailing every thread into an arguement, don't you?

    IMHO Sandstorm, the far right is the one that seems correct to me.
  • NadagastNadagast Join Date: 2002-11-04 Member: 6884Members
    <!--QuoteBegin-Necrosis+Mar 18 2005, 05:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Mar 18 2005, 05:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That way the people playing NS for an atmospheric game of coordinated teamplay can enjoy their game to the fullest. The rest...... the rest can crank their gamma up so they don't get a negative K:D <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeah everyone knows really dark games and teamplay go hand in hand (WTH?). NONE OF THOSE HIGH GAMMA CHEATERS EVER USE TEAMPLAY.


    I'm so sick of your attitude necrosis
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I don't see how derailing a thread relates to discussing a calibration card.

    I mean as it stands the only people really making huge use of the new flashlight are those with dark monitors or who are running with gamma low enough to have dark corners.

    If you've your gamma set so that, say, the corridor in Hera is bright white, then you're not going to get any use out of alien flashlight.. in fact it might be more of a liability.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Seriously. If the flashlight hurts your eyes your gamma is too high. I have my gamma just above the recommended settings (as per the calibration card) and I don't find the alien flashlight even remotely eyebleeding. If you have FPS issues I can understand that, but dark corners are made dark by mappers for a reason, if you can see skulks ok in the light you can see enough, stop exploiting the game's gamma.
  • Axel_StoneAxel_Stone Join Date: 2003-08-05 Member: 18993Members, Constellation
    He has a point, I see alotv people with HIGH cranked gamma so they can see cloaks 'n such. Its one thing to have a crappy card, its kinda **** when you crank your gamma 1000% then totally defend it saying "Oh, i only do it cuz i like it".
  • SandstormSandstorm Join Date: 2003-09-25 Member: 21205Members
    <img src='http://img128.exs.cx/img128/6563/brightnesstest9vt.jpg' border='0' alt='user posted image' />

    This is the setting for the image on the right.
    <img src='http://img216.exs.cx/img216/3975/brightnesssetting4zz.jpg' border='0' alt='user posted image' />

    Each line represents a step of 0.2. Brightness goes from 0 to 2. Gamma goes from 1 to 3. I believe the default settings are a Brightness of 1 and a Gamma of 2 (the middle image).

    Thanks to ImageShack for <a href='http://www.imageshack.us' target='_blank'>Free Image Hosting</a>
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    <!--QuoteBegin-Swiftspear+Mar 18 2005, 09:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Mar 18 2005, 09:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't know if the flashlight itself has improved my game persay... but I can't play very well if I forget to turn it on any more.

    The only reason I ever intentionally turn the flashlight off is to see weather an object is cloaked or not.

    IMHO I think the dev team should just bite the bullet and impliment the flashlight as the aliens primary viewtype. Everyone just turns it on right away as soon as they spawn anyways. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I never use it at all. Infact I find the marines being transparrent distracting toward my aim. I would be a little peeved if they made it mandatory view.
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    Sandstorm, take a 4th pic with lightgamma -1
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    edited March 2005
    <!--QuoteBegin-lagger+Mar 18 2005, 10:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lagger @ Mar 18 2005, 10:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Mar 18 2005, 09:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Mar 18 2005, 09:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't know if the flashlight itself has improved my game persay... but I can't play very well if I forget to turn it on any more.

    The only reason I ever intentionally turn the flashlight off is to see weather an object is cloaked or not.

    IMHO I think the dev team should just bite the bullet and impliment the flashlight as the aliens primary viewtype.  Everyone just turns it on right away as soon as they spawn anyways. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I never use it at all. Infact I find the marines being transparrent distracting toward my aim. I would be a little peeved if they made it mandatory view. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It wouldn't nessicarly be manditory, but I think it should be the default view and then pressing f turns it off, rather then the other way around.

    [edit] and sandstorm, the last image is what the eclipse ready room is supposed to look like. You can gamma it up alot brighter then that though, trust me.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    All of you are assuming that those three screenshots appear the same to everyone viewing them on the forum. There are enough places to change brightness outside of Half-Life that I'm sure this isn't true, making the comparison useless.
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    Hello captain obvious.
  • Dr_aaaghDr_aaagh Join Date: 2004-02-07 Member: 26194Members
    I reckon alien flashlight is one huge upgrade for aliens and of the main reasons why the last update seems to favour aliens
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I don't think alien flash should be the default..

    I mean fair enough its good for dark monitors, and I have my stuff set low-ish, but at the same time I sparingly use fl.


    I wonder if they could put in a switch or something so that people could play with "flashlight default on"... you know like run/walk. That keeps both camps happy.

    TO THE I&SPOLES BATMAN! DALALLALLALA!!!!!!!!!
  • GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
    I wish the alien flashlight would stay on after you die so you don't have to turn it back on all the time.
  • InquisitiveIdiotInquisitiveIdiot Join Date: 2003-10-21 Member: 21854Members
    GoldenShadow has the right idea.

    I use the flashlight. It helps <i>tremendously.</i> My monitor is, shall we say, not good... and the only way to gamma up NS enough to see 3 feet in front of me is to wash the screen in such a gray hue that unless I am in NS, my screen looks like crap. So most of the time I'm half-blind (which I actually enjoy, it makes the game spooky).

    With the alien flashlight, dark combat is only dangerous for marines. This is exceptionally bad on some of the darker maps (most of co_angst is pitch black). If the devs could improve the marine's flashlight (remove the christmas tree effect, make the radius much larger) I think it'd be an almost perfect play experience for me.
  • c_omac_oma Join Date: 2004-06-20 Member: 29425Members
    edited March 2005
    <!--QuoteBegin-Sandstorm+Mar 18 2005, 04:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sandstorm @ Mar 18 2005, 04:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thanks to ImageShack for <a href='http://www.imageshack.us' target='_blank'>Free Image Hosting</a>

    Which image appears correct to you?  This is Marine Start on Eclipse. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    the second thumbnail looks REALLY quake1 on my monitor
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    yes.. its godly.. only must deactivate in bright rooms. but further its ownage
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    <!--QuoteBegin-Swiftspear+Mar 19 2005, 01:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Mar 19 2005, 01:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It wouldn't nessicarly be manditory, but I think it should be the default view and then pressing f turns it off, rather then the other way around. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think that it would be a perfect candidate for a checkbox in the options menu, along with "music enabled" etc.
  • TrakenTraken Join Date: 2004-11-14 Member: 32797Members
    I love the alien flashlight. I think I'm the only one that thinks this but on most of the maps the marines practiacally have camoflauge on. Helps a lot.
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    You guys are crazy, why would we make this feature default, or mandatory?

    If they want to improve the game, they have to make it so that when you turn it on, it doesn't turn off unless you hit the flashlight key again. So when you die, and you like the flashlight, you don't have to hit it again, and if you don't like it, you never have to hit the flashlight key. Solves <b>everybody's</b> problem.
  • KshroomKshroom Join Date: 2005-01-09 Member: 34278Members
    Just a quick question....

    if your an alien with flashlight on can the marines see that you have the flashlight on? like is there some way of identifying that it is on just as you can when a marine does by seeing a glow around them?
  • InquisitiveIdiotInquisitiveIdiot Join Date: 2003-10-21 Member: 21854Members
    edited March 2005
    No. The marine glow is a bug that the devs haven't gotten around to yet.
  • MisfireMisfire Join Date: 2002-11-03 Member: 5764Members
    my friend had a monitor that was still dark as hell even if u turned the brightness and gamma all the way up.
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