Unbreakable Phasegate ?
VoodooFan
Join Date: 2003-05-26 Member: 16738Members
hi,
first...sorry 4 my bad english ^^
anyone knows how can i put a unbreakable phasegate in my map ? i need it for a combat map, the phasegate mustn´t breakable and can be build. i want that it is undestroyable, but the entity has no flags. give it undocumeted "smart" flags ?!
thx
first...sorry 4 my bad english ^^
anyone knows how can i put a unbreakable phasegate in my map ? i need it for a combat map, the phasegate mustn´t breakable and can be build. i want that it is undestroyable, but the entity has no flags. give it undocumeted "smart" flags ?!
thx
Comments
im not a expert but the phase gate can target entities since build? if could, u can use to multimanager to activate a teleporter area and a model of phase gate and destroy the true one.
its not buged!
its clasic!
/me walks awey talking to himself about the "good old days"
my problem is that if i set the pg as a model, the model has a hitbox -.- how can i deaktivate that, how can i make it "not solid"
i want to remake the orignal pg with one env_cycler, ps system, env_fade, func_button and a teleport. /EDIT/ and a ambient sound ^^
my problem is that if i set the pg as a model, the model has a hitbox -.- how can i deaktivate that, how can i make it "not solid"
i want to remake the orignal pg with one env_cycler, ps system, env_fade, func_button and a teleport. /EDIT/ and a ambient sound ^^ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
you cant get rit of the hitbox without recompiling the phasegate model and change the hitbox manually. if you dont want to do that you will have to think about alternatives. maybe creating your own, stationary phasegate using the phasegate textures but with alternate architecture (made out of solids).
grizzly: and it worked back in 1.03, too. but it has been removed for purpose and thats why I call it a bug <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->