Unbreakable Phasegate ?

VoodooFanVoodooFan Join Date: 2003-05-26 Member: 16738Members
edited March 2005 in Mapping Forum
hi,
first...sorry 4 my bad english ^^

anyone knows how can i put a unbreakable phasegate in my map ? i need it for a combat map, the phasegate mustn´t breakable and can be build. i want that it is undestroyable, but the entity has no flags. give it undocumeted "smart" flags ?!


thx

Comments

  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> the unbreakable are just a ilusion for a teleport entitie with a phase gate model to camuflate it.

    im not a expert but the phase gate can target entities since build? if could, u can use to multimanager to activate a teleporter area and a model of phase gate and destroy the true one.
  • KardoffelKardoffel Join Date: 2004-04-03 Member: 27711Members, Constellation
    Use the PG as normal model not as entity. Put a teleport_entity above the pg there you go. Same with the pg where you should land and maybe rephase.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    and think about entity placement carefully. or you will have a "bug-gate" like on co_daimos which even is capable of teleporting aliens. you could use a trigger_presence (or what ever its called, never used it myself) to fix that.
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    pffft, back in 1.04, then us aliens coud use your sneeky PG's!
    its not buged!
    its clasic!

    /me walks awey talking to himself about the "good old days"
  • VoodooFanVoodooFan Join Date: 2003-05-26 Member: 16738Members
    edited March 2005
    first thx4help

    my problem is that if i set the pg as a model, the model has a hitbox -.- how can i deaktivate that, how can i make it "not solid"


    i want to remake the orignal pg with one env_cycler, ps system, env_fade, func_button and a teleport. /EDIT/ and a ambient sound ^^
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-VoodooFan+Mar 17 2005, 09:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (VoodooFan @ Mar 17 2005, 09:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> first thx4help

    my problem is that if i set the pg as a model, the model has a hitbox -.- how can i deaktivate that, how can i make it "not solid"


    i want to remake the orignal pg with one env_cycler, ps system, env_fade, func_button and a teleport. /EDIT/ and a ambient sound ^^ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you cant get rit of the hitbox without recompiling the phasegate model and change the hitbox manually. if you dont want to do that you will have to think about alternatives. maybe creating your own, stationary phasegate using the phasegate textures but with alternate architecture (made out of solids).

    grizzly: and it worked back in 1.03, too. but it has been removed for purpose and thats why I call it a bug <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
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