Ns Logs
NSPWNS
Join Date: 2005-01-24 Member: 37957Members, Constellation
Hi, I Admin a server and had been playing a game where someone was team killing and was looking through the
/NS/logs/[today].log
for evidence of team killing to move for a ban to the other Admins, but I could not find any evidence of team killing at all.
Is this a server fault or is it intentional that this is not logged?
/NS/logs/[today].log
for evidence of team killing to move for a ban to the other Admins, but I could not find any evidence of team killing at all.
Is this a server fault or is it intentional that this is not logged?
Comments
"johnny <marine1team> killed bobby <marine1team> with shotgun
I am running NS 3.01 on Windows.
I am going to set up a team kill with a freind then I will check the logs, hopefully that will prove if the team kill wasn't logged or if there is a fault in NS.
I am running NS 3.01 on Windows.
I am going to set up a team kill with a freind then I will check the logs, hopefully that will prove if the team kill wasn't logged or if there is a fault in NS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I read that as NS on Windows 3.01, for a second. Then I thought that that would be your problem.
Hopefully an Admin can move this thread for me.
lol clam, that would of been funny.
I have just come from getting TKd and checking the logs, I can now confirm team kills are definately not logged.
Can anyone test this on their server to see if it is just the server I am on or if it is an NS logging issue please?
Edit: I was TKd by another player not a bot.
I run an AMX Mod X plugin that plays a llama.wav when you tk someone, and I modified it to readyroom a player on his third offense. Think about this ... it's pretty damn effective. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I run an AMX Mod X plugin that plays a llama.wav when you tk someone, and I modified it to readyroom a player on his third offense. Think about this ... it's pretty damn effective. :p <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
and also stupid. what if its an onos thats killing a pg and, say, 2 skulks just happen to jump on the pg? accidental tk's are very easy to get as a higher lifeform (on publics) because theres usually at least 1 or 2 mindless skulks that just jump in your way at the wrong time :D
I run an AMX Mod X plugin that plays a llama.wav when you tk someone, and I modified it to readyroom a player on his third offense. Think about this ... it's pretty damn effective. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
and also stupid. what if its an onos thats killing a pg and, say, 2 skulks just happen to jump on the pg? accidental tk's are very easy to get as a higher lifeform (on publics) because theres usually at least 1 or 2 mindless skulks that just jump in your way at the wrong time <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Hardly stupid. A tk or 2 is normal and difficult to avoid. 3 tks, as a rule and by that I mean the vast majority of the time, results from carelessness. Regardless, if you feel 3 is abusive, that can be set to a higher number. It works quit well on a ff server. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I wouldn't consider it a bug. Perhaps you could post this request in I&S?
Running a FF==on server is hard to administer when you can't verify reports of problematic teamkillers becuase there's no evidence at all that it has even occurred.
Thanks,
This is news to me (though I do not run servers myself; I see puzl reading, he might weigh in). Sounds like something to be changed at the next available juncture.
It is available <a href='http://www.modns.org/forums/index.php?showtopic=2020' target='_blank'>here</a> (you need to register first, soz).
telefragging does not show up as a tk. it just shows up as "bob killed self with phasegate" or in the infantry portals case, "bob killed self with team_infportal"
and tks shouls show up in the logs, just not as "billy killed bob with shotgun"
instead it will look like this "billy killed his team mate bob"