The Turret Factory Deal.

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Comments

  • biodecaybiodecay Join Date: 2002-11-17 Member: 9105Members
    <!--QuoteBegin--Tenaku+Nov 18 2002, 06:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tenaku @ Nov 18 2002, 06:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Thansal+Nov 17 2002, 09:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thansal @ Nov 17 2002, 09:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->chomp that you fool (put TFs in corners)
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Umm... i have _never_ seen a TF close enough to the corner that i couldn't get behind it as a skulk.

    I say put tf's in the middle of the room, with a trio of turrets around it to provide cover fire from every direction.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It is easily possible to put <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->F's in a corner so that nothing can get behind them. In almost all circumstances, this is a better tactic than putting the <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->F in the middle of the room - because walls cannot be destroyed.

    Importantly, <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->F's should also be placed so that there is no line of sight to them from outside the room, otherwise a methodical fade or lerk will take them down.

    Finally, no important room should have less than two <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> factories! Redundancy = sex. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • GravitonSurgeGravitonSurge Join Date: 2002-11-03 Member: 6138Members
    How about 5 sentry and 2 siege per factory. Is that fair enough?
  • CatgirlCatgirl Join Date: 2002-11-03 Member: 5741Members
    I've heard 6 turrets per Factory, with Sieges counting as either 2 or 3. I like that idea.

    Not sure how you'd "attach" Turrets to a specific Factory, short of counting all Turrets within the radius as "part" of that Factory.
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