Wait, Fighers Arn't Gimped?!

MavericMaveric Join Date: 2002-08-07 Member: 1101Members
<div class="IPBDescription">anyone seen this thing yet?</div> Fileplanet seems to have placed a new WoW movie up, boldly stating that "Warriors are not a gimped class"

<a href='http://www.fileplanet.com/151005/150000/fileinfo/World-of-Warcraft---Warriors-are-NOT-Gimped-Movie' target='_blank'>The Link</a>

And i'd just like to ask, have any of the WoW players here watched this movie yet? i myself just noticed and am downloading it.
And while we wait, what's everyone's opinions on this statement, that Warriors are a gimped class?
TBH when i hear "warriors are a gimped class" i instantly jump to the conclusion that they are simply overpowered by mages and shot to bits by ranged attackers... or that their armor is somehow severely buggered.

Comments

  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    I think warriors are mostly crappy players, they make one to learn the game thinking its the most simple class "HULK SMASH" When they aren't. A Good warrior has to make use of all the stances and switch between them often, and they're also really heavy on having really good gear. Warriors aren't really gimp, but they do have some design flaws.
  • SuitePeeSuitePee Join Date: 2004-11-18 Member: 32857Members
    How I'd love for my Horde warrior to have a RPG or sumthing......
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    The impression I get of warriors is that their main "advantages" are nullified by the abilities of other races that can do it sufficiently well to negate the need for warriors.

    I.e not neccessary as a tank [unless extremely competent at it]
    can't do any damage
    can't hold aggro
    sometimes the warrior doesn't have a cool beard and what's the point then?
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    argh. there's no notes or comments in the movie. It's just a big frag-fest with .jpg quality compression. To a total idiot or someone totally out-of-the-loop (like me) they wouldn't know what the hell was going on or what combos he was hitting, or what the classes were of the players he faught against. This went on for some 30 minutes + the wait and download time. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    That and some of the music was blah.

    If i was going to do something like this, i'd have walked through and explained how everything was done to make the warrior non-gimped in combat.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->they're also really heavy on having really good gear.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Answered your own point about design flaws. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin-emperor awesome+Mar 16 2005, 12:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (emperor awesome @ Mar 16 2005, 12:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I.e not neccessary as a tank [unless extremely competent at it]
    can't do any damage
    can't hold aggro
    sometimes the warrior doesn't have a cool beard and what's the point then? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's pretty funny.

    Sure, they don't do as much damage, but they're the best aggro management class, and take more hits <i>without healing</i> than anyone else. Try doing any of the 55+ instances without a Warrior, or even worse expect a Paladin to do it, and you have a good as wiped party.

    Warriors aren't gimped, CWAG is right. It's just there's too many whining people who wanted to click. one. button. to. win.

    Now sort out Shaman, and give each class multiple paths (some classes, there's simply only one worthwhile build past L40) <i>then</i> the rest of us will be happy.

    - Shockwave
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    Our ability to hold aggro and tank becomes useless in a PvP context.

    We need a few tweaks in PvE and some overhauling in PvP (such as Taunt in Defensive FORCING the enemy PC to focus attacks on you).

    I wont claim to be a good warrior, or even a fully experienced one, but I can say without a doubt that there are some things that need fixing on a warrior and some things that could use tweaking and alteration.

    If you have any questions I'd be glad to answer them but do take my words with a grain of salt and try talking to other more experienced warriors before taking my words at an absolute truth.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    I've been in parties where the 56 warrior held the aggro of a 56 elite constantly against a 59 ambush rogue (1400+ crits) and a 57 fire mage (1600+ crits) dealing out as much damage as they could.

    A good warrior is absolutely invaluable. Their massive damage reduction (45+%) means that there is less damage being caused to the party as a whole. This means there is less mana spent on healing overall.

    It's not the job of the warrior to kill things, only to soak up damage to let the other party members dish out the pain.

    --Scythe--
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    <!--QuoteBegin-Cronos+Mar 16 2005, 06:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cronos @ Mar 16 2005, 06:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Our ability to hold aggro and tank becomes useless in a PvP context.

    We need a few tweaks in PvE and some overhauling in PvP (such as Taunt in Defensive FORCING the enemy PC to focus attacks on you).

    I wont claim to be a good warrior, or even a fully experienced one, but I can say without a doubt that there are some things that need fixing on a warrior and some things that could use tweaking and alteration.

    If you have any questions I'd be glad to answer them but do take my words with a grain of salt and try talking to other more experienced warriors before taking my words at an absolute truth. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There will never, ever be a PvP skill which forces the enemy to change targets unless there is a complete overhaul of the way rogue targeting works. Any time a rogue loses a target or changes targets it loses all of its combo points, which drastically lowers its DPS. Force a rogue to change targets and you have completely destroyed the usefulness of that class in group PvP, a situation where it is already weak.
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    <!--QuoteBegin-Scythe+Mar 16 2005, 09:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Scythe @ Mar 16 2005, 09:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've been in parties where the 56 warrior held the aggro of a 56 elite constantly against a 59 ambush rogue (1400+ crits) and a 57 fire mage (1600+ crits) dealing out as much damage as they could.

    A good warrior is absolutely invaluable. Their massive damage reduction (45+%) means that there is less damage being caused to the party as a whole. This means there is less mana spent on healing overall.

    It's not the job of the warrior to kill things, only to soak up damage to let the other party members dish out the pain.

    --Scythe-- <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Good point. Warriors are very good at holding aggro in instances and soaking up damage. I wont argue this point (though it is arguable that a hunters pet can sometimes steal the aggro if only one mob is involved).

    A constantly nuking mage though can be a problem, and the fact that armor doesnt count for squat versus nukes is a pain. Resistances are nice but at the level I'm coming into contact with them they just dont seem worth the tradeoff (Stats for Resists).

    There might be some high level armor that allows for both stats and resists that I have yet to come across though.
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    <!--QuoteBegin-Gadzuko+Mar 16 2005, 09:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gadzuko @ Mar 16 2005, 09:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cronos+Mar 16 2005, 06:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cronos @ Mar 16 2005, 06:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Our ability to hold aggro and tank becomes useless in a PvP context.

    We need a few tweaks in PvE and some overhauling in PvP (such as Taunt in Defensive FORCING the enemy PC to focus attacks on you).

    I wont claim to be a good warrior, or even a fully experienced one, but I can say without a doubt that there are some things that need fixing on a warrior and some things that could use tweaking and alteration.

    If you have any questions I'd be glad to answer them but do take my words with a grain of salt and try talking to other more experienced warriors before taking my words at an absolute truth. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    There will never, ever be a PvP skill which forces the enemy to change targets unless there is a complete overhaul of the way rogue targeting works. Any time a rogue loses a target or changes targets it loses all of its combo points, which drastically lowers its DPS. Force a rogue to change targets and you have completely destroyed the usefulness of that class in group PvP, a situation where it is already weak. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I didnt know that about rogues, thanks for the info.

    Perhaps rather then forcing one to switch targets completely, it forces them to attack the warrior.

    Hrmm.

    **scratches head perplexedly**
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    while none of the aggro powers work on players it's a fun thing to note that distract does! XD

    Nothing more fun than seeing someone run from a fight only to make them turn 180 and run back into you or your friends before they realise what just happened :3
    Remember though, their combat flag has to be off for it to work :p
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    On the other hand:

    <b>UAAAGH Fileplanet, 100 times "NO, I DON'T wan't to to see ads take me to the download", PAY NOW FOR PREMIUM SERVERS WITHOUT A ****** QUE</b>
    </rant>


    So errr, I've got a friend who is a pretty good warrior, he hasn't complained about a thing. But does anyone have a BT link or Direct Link?
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    I don't understand the shaman hate, at all, especially after playing one. People seem to have a huge problem with frostshock claiming it does 1000 damage and is a snare...


    It slows to 50% for 8 seconds, has 5 second cooldown(with talents) and its base attack at level 60 is barely 500 the only real problem with that is elemental mastery I suppose, which grants your next nature, fire, or frost attack a 100% chance for critical strike...That, again, with talents, can cause around 1250 damage frost shock, once every 5 minutes. In order to evne do such a thing you need to be heavily invested in elemental combat, and dosen't it make sense that if your mastering 1 talent tree that it would be good? Idk, I just leveled to 40 with my shaman on firetree and JUST got elemental mastery. My earthshock crits for 500, frost for about 480, flame for 360.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    What about a priest vs a shaman, how would that go and end?
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    General consensus on this one from a couple 60 warriors I work with (though I have a 36 warrior myself) is that it's a combination of somewhat poor players with a pretty poor warrior. Nothing really exciting, and a stupid paladin decision plus some lucky but not consistent crits made all the difference.

    I don't find my warrior too bad, though. Does the damage I need, solid crit chance, plenty of armor, and doesn't take a whole lot of damage. My crowd control needs some work yet, but overall I feel I'm doing pretty well. I do look forward to the new changes, though, which should make my life a little easier. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    Aedak is on my server.


    He is a loud mouthed braggart and bothers the hell out of everyone (including the horde) He is about as good as any warrior with a full Valor set and a priest to keep him alive.

    The cult of Aedak has reached such a proportion on our server's forums that people get flamed for even posting his name. Just to give you an idea, I have yet to see a forum thread that Aedak has not posted in.

    Though I do get a warm feeling every time I kill that overgrown cow.
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    <!--QuoteBegin-KungFuSquirrel+Mar 16 2005, 09:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Mar 16 2005, 09:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> General consensus on this one from a couple 60 warriors I work with (though I have a 36 warrior myself) is that it's a combination of somewhat poor players with a pretty poor warrior. Nothing really exciting, and a stupid paladin decision plus some lucky but not consistent crits made all the difference.

    I don't find my warrior too bad, though. Does the damage I need, solid crit chance, plenty of armor, and doesn't take a whole lot of damage. My crowd control needs some work yet, but overall I feel I'm doing pretty well. I do look forward to the new changes, though, which should make my life a little easier. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Spot on Kung Fu. Nothing fancy, his gear is nearly maxed out.

    Being able to kill someone with 3 swings doesn't equate to skill, but rather a successful choice of gear and talent tree decisions.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    <!--QuoteBegin-Cronos+Mar 16 2005, 10:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cronos @ Mar 16 2005, 10:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A constantly nuking mage though can be a problem, and the fact that armor doesnt count for squat versus nukes is a pain. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If a mage is mana-dumping and causing too much damage, it's their fault they draw aggro. Not the warrior's. There is a big difference between soloing with a mage and instancing. If a mage does as much damage as s/he can in a high-level instance they WILL be turned into a thin smear on one of the charred walls of stratholm.

    --Scythe--
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    <!--QuoteBegin-TheWizard+Mar 17 2005, 04:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheWizard @ Mar 17 2005, 04:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Being able to kill someone with 3 swings doesn't equate to skill, but rather a successful choice of gear and talent tree decisions. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Uh.. what is skill in WoW then, if not an intelligent idea on how to maximise killing and survival ability?q
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    edited March 2005
    [Killing and Survivability... Well, those two go hand-in-hand.] Look at Diablo 2, which IMO has a very similar skill system to WoW:
    - Every Sorcress dumps some points into warmth because, well, they need the mana regen.
    - Every Barbarian dumps some points into a weapon mastery because, well, they need the bonii to their favorite weapon, or the "most powerful" weapon in the game.

    You get the picture.

    You can survive with some skill sets, but you just can't live without specific ones, and you will NEVER be able to the "the best damn killing machine anyone ever saw" unless you take one specific skill set, specific weapons, stat enhancers, etc...

    [Skill is usually the player's ability to out-manouver, out-think, and generally be better through the way the player... plays. Picking the right skill set, or indeed a "broken" skill set (like how some skills in Diablo 2 were unballanced in PvP) is not a skill per-se, but a sneaky move in exploiting how the game works to your advantage.]


    [O/T: ArGh. Brain be melted at 5:15 AM ... Understained questons bardly. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> ]
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin-TheWizard+Mar 16 2005, 01:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheWizard @ Mar 16 2005, 01:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Spot on Kung Fu. Nothing fancy, his gear is nearly maxed out.

    Being able to kill someone with 3 swings doesn't equate to skill, but rather a successful choice of gear and talent tree decisions. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, the whole using the mouse to apply skills thing was the first clue something wasn't so impressive about this guy... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
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