Catalyst Packs
project_demon
Join Date: 2003-07-12 Member: 18103Members
Join Date: 2003-07-12 Member: 18103Members
Comments
I'm usually just worried about medpacks, because the boost a single marine gets from a catpack is negligible, and therefore not worth the res. However, a group of marines can benefit a lot more from catpacks
Cat packs don't make you reload faster.
I normaly don't research them until we have 3/3 though.
Cat packs don't make you reload faster. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
from what i've seen it does
Edit: However, if you did reload faster... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
You dont reload faster, although you should, but your movement and bullets fire faster
You dont reload faster, although you should, but your movement and bullets fire faster <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I'm sure if they made you reload faster it would be more useful and popular and worth the res it costs. Just imagine reloading an hmg 25% faster... ooo yeah. Anyway i am sure that someone else has probably suggested this idea. What was the outcome?
I once got accused for "comm-hacking" for dropping 300 res worth of medpacks and catapacks...
Crackpacks: For those 1337 hax0r command0rs. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
But I do say that killing pro fades with cats are easy, they just cant handle the speed you blast em, same goes for hives.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> ^catalyst +Sg::asrifle::^catalyst+Sg <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->=Dead. Simple isn`t it?
I use them rarely though. Quite costly.
And by that we would see 90% 2sec fades or how long it takes to empty 5 catted sgs/hmg
I'm never giving you a catpack again :<
Catpacks and handgrenades are the two silliest things in NS. It's not that they are stupid, they are just worthless to bother with as they stand, so having them in the game doesn't make much sense really. Hey if the devs want to cram in useless **** and never improve it though, that's their perogative.
I can still see winning the game without Cat Packs, but Scans (No real res cost anyway), and Grenades (They'd be a good way to function as GLs if you A: Couldn't afford a GL or B: Don't have Adv. Armory. Problem is, you'd have to drop two Armories if you wanted to research both. HvyWeapons/Nades and once you get HvyWeapons, Nades become somewhat obsolete.)
Edit: Are some of the commonly ignored aspects of the Marine team. Yes, instead of using grenades on vent-stalking aliens, you could build a Mine-Ladder.. but then you'd present yourself to danger and the Marines thrive on Squad-based ranged combat. On, pubs, the 'waste of res' argument works well because you need to equip everyone with a gun to compensate for missed shots, but if you have a team that thoroughly understands the game and can aim well enough, then using Catpacks *tactically* (not spamming them as though they were meds) becomes a possibility. They also allow you to split up Marines into smaller squads since Catpacks boost strength. An attack team who gets Catpacks and serves to distract aliens from the Infrastructure team, which goes around re-capping nodes to keep the Economy aloft.
Please NOTE: This is not a solid thought because it's obvious enough that NS's climates rapidly shift and sometimes the need for every marine in an Attack team is necessary, etc, etc. It just all depends. That was just an example of how they may be used.
Cat Packs are really for Commanders who pay close attention and have a very good understanding with a certain squad of Marines, so that they'll always be under Catalyst Power when necessary.
Giving a marine the option to use their Cat Pack instead of having it be activated by running over a Commander-deployed item seems like a good idea. The only problem is that encourages Ramboism. JP+Catpack+HMG and you'll have Pub Rambos everywhere. So, while it would make it easier to use Catpacks effectively, it would definitely dumb down Marine tactics.
Edit2: Or worse and more-likely, your 'Rines will use the Catpacks when they're unecessary and have to wait for a resupply or recharge.