[wip] My Armory

menohackmenohack Join Date: 2004-02-29 Member: 26995Members
edited March 2005 in NS Customization
<div class="IPBDescription">Made in 20 minutes</div> <EDIT>
Second attempt, also done in 20 or so minutes.

<a href='http://img.photobucket.com/albums/v166/menohack/armory2.jpg' target='_blank'>http://img.photobucket.com/albums/v166/menohack/armory2.jpg</a>

This one was done better and is only 384 polies.

</EDIT>

This is a quick little armory I made in about 20 minutes using Softimage|XSI Mod Tool, as you can tell from the watermark. I don't know if I'll go any farther on this.

<a href='http://img.photobucket.com/albums/v166/menohack/armory.jpg' target='_blank'>http://img.photobucket.com/albums/v166/menohack/armory.jpg</a>

Anyway, I want the whole thing to be flatshaded, how can I do so?

Polys: 556

Is that a good amount of polys?

Comments

  • TheritesTherites Join Date: 2004-09-08 Member: 31525Members
    hmm you REALY need to work on smoothing groups.
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    <!--QuoteBegin-Therites+Mar 12 2005, 02:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Therites @ Mar 12 2005, 02:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmm you REALY need to work on smoothing groups. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeah, make in unsmoothed overall, don't ask my how tho <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • menohackmenohack Join Date: 2004-02-29 Member: 26995Members
    I didn't touch the smoothing groups... I just made it.
  • slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Members
    looks liek a demented cylinder with boxs stickn outa it.im not saying its bad. Its a nice effort but with the hp one moveing along i have no interest.
  • GhostSweeperSolGhostSweeperSol Join Date: 2003-01-07 Member: 11974Members
    looks like a chamber more than a armory
    good work
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    Bleh. Make it better. And I will say it is bad. It's not personal attack on you, I just need to say its bad. Take more time to work on the model before actually posting it. Granted, the time taken to make a model is not indicative of its quality but... it shows on this model. Keep at modelling though. You can only get better.
  • menohackmenohack Join Date: 2004-02-29 Member: 26995Members
    Ok, the first one was bad, but what is so bad about the second? It's just a standard low poly armory thats extremely similar to the default...
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
    edited March 2005
    This is certainly passable. I like it. It looks like you're new to XSI, or modelling in general, and you're trying to learn the ins and outs of your new tool. That's fine, but it's not really worth a topic about.

    If you want to get better at modelling, just keep at it. Look at other peoples models and see how they differ from yours. Try to emulate their style, and eventually, you'll find a style of your own. Just keep creating models, and always try to make each model something that you're proud of, something better than your last model, and something you want to use in-game.

    As far as the second armory goes, it's a good basic shape, but it's just the basic shape of the default armory. It needs flair. It needs a niche. In the case of this armory, being lower poly than the default isn't quite good enough. There's already a low poly armory out that ranks at 156 polys, and there isn't much demand for having an armory that's only 100 polys less than the default, since the armory is usually only seen once per map. So give your armory some character. Make it your own. Replace the screens with ammo racks, or put a flag on the top to indicate an advanced armory. Make your armory asymmetrical, or put spikes on it so it looks like it's impaling the marines. Just know why you're making the model, and why other people would want to see it.

    [EDIT] In answer to your question - It's not a bad model, it's just not good. It seems like a lot of people around here can't really make that distinction well.[/EDIT]
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    Well.. snappycrunch put it better than me. I just bleh.. couldn't take people artificially patting each others back anymore. So yes, while your second model isn't really bad, it's just very mediocre.
  • menohackmenohack Join Date: 2004-02-29 Member: 26995Members
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-SnappyCrunch+Mar 13 2005, 02:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SnappyCrunch @ Mar 13 2005, 02:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is certainly passable. I like it. It looks like you're new to XSI, or modelling in general, and you're trying to learn the ins and outs of your new tool. That's fine, but it's not really worth a topic about.

    If you want to get better at modelling, just keep at it. Look at other peoples models and see how they differ from yours. Try to emulate their style, and eventually, you'll find a style of your own. Just keep creating models, and always try to make each model something that you're proud of, something better than your last model, and something you want to use in-game.

    As far as the second armory goes, it's a good basic shape, but it's just the basic shape of the default armory. It needs flair. It needs a niche. In the case of this armory, being lower poly than the default isn't quite good enough. There's already a low poly armory out that ranks at 156 polys, and there isn't much demand for having an armory that's only 100 polys less than the default, since the armory is usually only seen once per map. So give your armory some character. Make it your own. Replace the screens with ammo racks, or put a flag on the top to indicate an advanced armory. Make your armory asymmetrical, or put spikes on it so it looks like it's impaling the marines. Just know why you're making the model, and why other people would want to see it.

    [EDIT] In answer to your question - It's not a bad model, it's just not good. It seems like a lot of people around here can't really make that distinction well.[/EDIT] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Now thats a post thats worth putting in the customization forums. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
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