Ns_rust 1.3
Moose
Join Date: 2003-05-13 Member: 16248Members
This version has not been playtested. So I'm not sure if its balanced.
Game play feedback would be much appreciated.
<img src='http://members.cox.net/pavement1/ns_rust1.3.jpg' border='0' alt='user posted image' />
Small 1.3 changelog:
-New entrance to MS.
-New Vent system (turbo vent) from Cesspool to Power Transfer Hive. It pushes players to either Hive in 4 seconds.
-Added new Light spots throughout the map and tweaked lighting.
-Cesspool hive moved 8000 units to the south. Redesigned surrounding area.
-RT and room removed (redistribution).
-New Hallway in Power transfer Hive.
-New Hallway connecting Communications Array and Intake Bend.
-New texturing throughout map.
-New environment sky.
If you have version 1.2, please replace ALL files with this version.
<a href='http://members.cox.net/pavement1/ns_rust_1.3.zip' target='_blank'>http://members.cox.net/pavement1/ns_rust_1.3.zip</a>
Game play feedback would be much appreciated.
<img src='http://members.cox.net/pavement1/ns_rust1.3.jpg' border='0' alt='user posted image' />
Small 1.3 changelog:
-New entrance to MS.
-New Vent system (turbo vent) from Cesspool to Power Transfer Hive. It pushes players to either Hive in 4 seconds.
-Added new Light spots throughout the map and tweaked lighting.
-Cesspool hive moved 8000 units to the south. Redesigned surrounding area.
-RT and room removed (redistribution).
-New Hallway in Power transfer Hive.
-New Hallway connecting Communications Array and Intake Bend.
-New texturing throughout map.
-New environment sky.
If you have version 1.2, please replace ALL files with this version.
<a href='http://members.cox.net/pavement1/ns_rust_1.3.zip' target='_blank'>http://members.cox.net/pavement1/ns_rust_1.3.zip</a>
Comments
wont be able to give you much feedback on gameplay, im on a little 56k in the middle of nowhere.<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> . . .Unless. . .YES THATS IT I'll have an imaginary game with myself.Its gonna rock so much."!!!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
no pic no click ehehe i like this politic ^^.
no pic no click <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I take it you never heard of ns_rust. you shouldnt need pics to encourage you dl this map.
Q: why did you put the files in a ns_rust_1.3 folder. now i gotta place the files manually. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
Fixed!
Sorry about that, I suck at zipping stuff <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Can I touch you?
In all seriousness... this... map... ROCKS. Carioca, if you DON'T download this, then I must say you are a sad, strange little man, and you have my pity.
Moose- can I use parts of your map as a "basis of design" for my map? I've been tweaking my map a lot, but I can't think of anything new to add <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Moose- can I use parts of your map as a "basis of design" for my map? I've been tweaking my map a lot, but I can't think of anything new to add <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
and you have MY pity XD
that was the statement of the week.
I honestly can't believe you just said that. . .
anyway, yeah em, greatest map EVER!!!absolutly fantastic.
brushwork,texturing excellent, lighting is very good 2.
The only thing I think is missing is sound, really needs way more sound. and I know you dont have much ents left because of the limit. but if you can add more.
I had the most awsome imaginary game on it last nyt:D . only found one little
prob, After completly destroying not 1 but 2 Onos(thought they could take comm array from me lol,silly bastards) I noticed that I could shoot through the glass,if it is glass??
heres a pic, you can see all the bulletholes of where i can shoot through. Also noticed that bubble appeared outside whenever I was shooting through??. the bodies of the two Onos lie round the bend and down some steps <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> _
Yep, thats suppose to be glass. This is exactly why I needed rust playtested by my playtest team #cri, but Forlorn was banned from the community so there goes that <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> Thanks Moconnor for showing me this.
I also have about 50 entities left to play around with before I hit the limit <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> so you might see some new sounds in the next bug fixing build.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->so has this been submitted?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I submitted this a while back and it was turned down.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Moose- can I use parts of your map as a "basis of design" for my map? I've been tweaking my map a lot, but I can't think of anything new to add <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Sure, anything to inspire the imagination. Good luck
The main problem is caused by the extra dot in the file names (ns_rust_1<b><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->.<!--colorc--></span><!--/colorc--></b>3.xxx). HLDS just does not seem to like it. Additionally, there is typo on the sound folder that needs to be corrected.
<!--coloro:#A0522D--><span style="color:#A0522D"><!--/coloro-->Here are excessively detailed steps used to get this thing to distribute properly:
1. Download the zip file using the link on the first post.
2. Unzip the files into a folder on your hard drive.
3. Rename the folder titled sounds to <b>sound</b>.
4. Rename ns_rust_1.3.bsp (maps folder) to <b>ns_rust_1_3.bsp</b>
5. Rename ns_rust_1.3.res (maps folder) to <b>ns_rust_1_3.res</b>
6. Rename ns_rust_1.3.spr (\sprites\minimaps folder) to <b>ns_rust_1_3.spr </b>
7. Edit the ns_rust_1_3.res file and change the second line to <b>sprites/minimaps/ns_rust_1_3.spr</b><!--colorc--></span><!--/colorc-->
Maybe we could have skipped steps 6 and 7 (didn't test it) but I wanted to keep everything consistent. I realize this is an old thread and there may be a more recent version of the map out there but I couldn't find it. If anyone knows of a link to a more recent version feel free to post it here. Great map by the way.
Hope this helps!
I'll give it a full runthrough soon.