Aliens Have The Edge In 3.0

AngelSaphireAngelSaphire Join Date: 2004-10-20 Member: 32374Members
is it me or is it that now Alien teams are stacekd compared to marines? What has happened that has made them so strong? I've been forced into lots of Marine games and it seems now that Aliens win more. Unless this is just me anyways please dont hurt me if there is a post about this already <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

Comments

  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    Don't worry, it's been like this since the original release. In 1.0, 2.0, and 3.0, the aliens would smash the marines into oblivion for the first few weeks. Once the marines realized that their old strategies and tactics didn't work, they would adjust and then gain the upper hand. I'm waiting to see if this happens in 3.0.
  • KoenigKoenig Join Date: 2003-01-23 Member: 12659Members
    IMO aliens had the edge in b5 as well. On "day zero" I didn't win any marine games either (except a couple of heavily stacked ones), today I've played a few games, and everything seemed back to normal, it seems that the marines have adapted again. Or maybe it's just because the DC/MC/SC order is back again.

    That being said, I'm not sure why the team felt the aliens needed a buff.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Server stats would be apreciated... LM we are experiancing about a 1:4 marine win/loss, and it seems to be shinking over time... Personally I recognize the imbalace, but still see it as progress forward now that the DMS chamber build has successfully been taken out, and I belive it is easily fixible in the next version without destroying the avances we have reached.
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    The fact is, marine teams more often than still get stacked, to this day, with the better players, the only major exception being the "super-fade" experts that go from server to server making the games unplayably predictable (since they basically just go fade and own up the marine team, preventing the marines from doing anything, game over).

    Marines ARE the protagonists in this little fantasy world. And they do face a real challenge. In a MP game that is supposed to reproduce the chilling suspense of horror flicks, I don't have much problem with the monsters being a little overpowered and a real challenge to defeat.

    And frankly, we've yet to see comm's full ingenuity get used against the new buffed aliens. For instance, with sensory now in the mix in a big way, I would have expected that pub comms would start electrifying and scanning more often. I haven't seen it yet though: just a lot of whining about how sensory is too powerful.

    But come on: electrification costs only about as much as building a new res tower, and it prevents you FROM having to build new res towers usually at least until the second hive goes up. It's a no-brainer against sensory (where you really have to keep the marines together in larger groups to ward off ambushes, meaning that they can't save res towers as easily). Most games I've seen, comms have had to build the same res tower as many as FOUR times throughout the game, when electrification could have made the first one last that whole time. Personally, I'd like to see electrification be more linked to the obs (since obs is part of the counter to cloaking) rather than tfs (which are more a counter for defense chambers), but the fact remains: if marines aren't using electrification, then they have yet to really come into their own in dealing with alien strategies.

    The other issue is scanning. Comms have replenishable scan energy for a reason: so they can use it every once and awhile. When you're up against cloaked skulks, every thirty seconds that goes by where the comm doesn't either help his marines out or gather intel about alien chambers/positions by scanning is a wasted opportunity (and you don't need to save scan energy for seiges as much as comms seem to think: direct marine-sighting is often much more effective). I still see plenty of scan energy that goes to waste against cloaked skulks. So, again, it's hard to take seriously complaints about overpowered aliens.

    Just think: if you nerf aliens to make things "even," and THEN marines realize these strategies... we're back to marine domination again.
  • tanathostanathos Join Date: 2002-11-02 Member: 4949Members
    I've kept a tally of the games I played, so far, on 20 games played, 12 were won as alien, the rest lost.

    The majority of the losses where on servers where it was apparent that the marines had a competant commander that knew what to upgrade depending on which chamber was built first.
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    I should mention, though, that something needs to be done about eon. I've never seen marines win on this mao: I know it happens, but the vast majority of the time I see marines fighting for dear life just to hold on to that that one gunpod res outside of marine start! They just get ambushed to death when they try to go anywhere else, as eon is a perfect sensory map.

    Then again, if you send most of your team to gunpod, get the res, electrify it and then worry about getting one more res and a hive, things work a lot better. But I rarely see comms elec that first res.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin-AngelSaphire+Mar 9 2005, 06:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AngelSaphire @ Mar 9 2005, 06:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> is it me or is it that now Alien teams are stacekd compared to marines? What has happened that has made them so strong? I've been forced into lots of Marine games and it seems now that Aliens win more. Unless this is just me anyways please dont hurt me if there is a post about this already <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nope-i find that marines are winning more and more now.

    Soon it will be even. I just played for about 2 hours straight, and marine won almost half the time.

    You people complain too much.
  • PupitmiserPupitmiser Join Date: 2005-03-04 Member: 43139Members
    Yeah man, I'm ALWAYS forced into being on the Marines. I've seriously never gotten the chance to be on the Aliens yet. I just want my old servers to upgrade to 3.0 so I can be with my friends again... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    It hasn't been long enough to talk about balance. Give marines time to adapt.
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    This is my main beef with NS now:
    Aliens <b>might</b> win if they don't use teamwork. Aliens probably <b>will</b> if they use teamwork.
    Marines <b>will not</b>, under any circumstances, win if they don't use teamwork. Marines <b>might</b> win if they use teamwork.

    No, I'm not saying Aliens don't use teamwork right now. Just not enough.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    Most of the newer players are still stacking marines. While some of the more experianced players are stacking aliens a little more. things will pan out in the end eventualy. I give it 2-3 weeks

    Also Commanders need to learn how to counter SC effectivly, as well as learning how to take better control and use more strategy.
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    <!--QuoteBegin-Apos+Mar 9 2005, 04:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Apos @ Mar 9 2005, 04:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I should mention, though, that something needs to be done about eon. I've never seen marines win on this mao: I know it happens, but the vast majority of the time I see marines fighting for dear life just to hold on to that that one gunpod res outside of marine start! They just get ambushed to death when they try to go anywhere else, as eon is a perfect sensory map.

    Then again, if you send most of your team to gunpod, get the res, electrify it and then worry about getting one more res and a hive, things work a lot better. But I rarely see comms elec that first res. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Maybe, it's because eon has only been out for a week. I bet later on, there will be better strategies on eon.

    I agree with your statements 2 for 8, but wasn't marines supposed to be more reliant on teamwork all along? At least ramboing has been nerfed, which IMO, was a much-needed change.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-2 of Eight+Mar 9 2005, 06:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (2 of Eight @ Mar 9 2005, 06:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is my main beef with NS now:
    Aliens <b>might</b> win if they don't use teamwork. Aliens probably <b>will</b> if they use teamwork.
    Marines <b>will not</b>, under any circumstances, win if they don't use teamwork. Marines <b>might</b> win if they use teamwork.

    No, I'm not saying Aliens don't use teamwork right now. Just not enough. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Teamwork only goes so far when it is put toward a strategy that won't work well against what the other team is doing. Marines need to do more in changing their strategy than just using teamwork (several of those things are already mentioned in this thread).
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    i dont think that the marines have adapted in co yet, because if im getting 74 kills and dying 6 times in a 20 minute game, theres something wrong.


    usually i get like 30:17 if im actually being agressive.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-GiGaBiTe+Mar 10 2005, 02:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Mar 10 2005, 02:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i dont think that the marines have adapted in co yet, because if im getting 74 kills and dying 6 times in a 20 minute game, theres something wrong.


    usually i get like 30:17 if im actually being agressive. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Co isn't that much different. The new cloaking and passive regen help the smallest ammount, but generally its just same old same old.
  • ikirikir Join Date: 2003-07-19 Member: 18265Members, Constellation, Reinforced - Gold
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Aliens might win if they don't use teamwork. Aliens probably will if they use teamwork.
    Marines will not, under any circumstances, win if they don't use teamwork. Marines might win if they use teamwork.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I totally agree.
  • BeammeupBeammeup Join Date: 2005-01-15 Member: 35749Members
    Well im a pretty good com (through b5 i went somewhere along the lines of 60 wins as com and 17 losses.) And i com the way cal coms go (ups instead of tf's) And ive yet to win (in 5 games ive commed). Also i saw 1 com lockdown 2 hives get 7 rts in origin and the aliens have sc and they win... if thats balanced then whats the point in playing. Now to my tally of wins-losses for rines ive seen rines win 4 games and lose 17 so as far as im concerned its unbalanced. The biggest problem is in 1 of my later games of com my team killed 20 fades (literally) and 7 onis and god knows how many lerks skulks and gorges. They ended up losing b/c after 12 minutes aliens always had 5 fades and 2 onis and 2 hives. I think with that many upper form kills the rines DESERVED to win but they didnt res is so unbalanced now it is unfair <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->. And as for scan u cant scan and upgrd mt at the same time and no1 drops 2+ obs much... As far as im concerned MT is the only counter thus far to cloak that ive seen.
  • sandwitcheadsandwitchead Join Date: 2005-02-02 Member: 39541Members
    Why would we want marines to own the aliens?
  • PreciousPrecious Join Date: 2003-03-18 Member: 14652Members
    In all this talk I don't see mention of team sizes. Most pub games have larger than 6 vs 6 games. Before this version the more players on the server the better chance marines had of winning. This is no longer that true. Aliens no spawn the same in small games as well as large games. This I feel makes cal startegies useless in pub. I also feel the res/flow for the aliens is insane. If the have 3 RT's For most of the game its over for mairnes. I could be wrong about this but I see the second hive going up alot faster and more fades than normal.


    Anyways I agree with the ammount of team work it takes to win. It takes less team work as aliens.

    I don't think SC is overpowered and I would suggest not linking elect with TF's. This would help alot. I hate dropping an early TF just so I can electify my Some RT's. As comm I try to focus on holding 3 RT's and just upgrading and taking down alien RT's. Always have 1 or 2 people always(and I mean always) on res patrol. Shortly after the second hive is dropped I becan and have the team rush the hive.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    <!--QuoteBegin-sandwitchead+Mar 11 2005, 11:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sandwitchead @ Mar 11 2005, 11:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why would we want marines to own the aliens? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    its about the unbalance i guess =|
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-Apos+Mar 9 2005, 07:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Apos @ Mar 9 2005, 07:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But come on: electrification costs only about as much as building a new res tower, and it prevents you FROM having to build new res towers usually at least until the second hive goes up. It's a no-brainer against sensory (where you really have to keep the marines together in larger groups to ward off ambushes, meaning that they can't save res towers as easily). Most games I've seen, comms have had to build the same res tower as many as FOUR times throughout the game, when electrification could have made the first one last that whole time. Personally, I'd like to see electrification be more linked to the obs (since obs is part of the counter to cloaking) rather than tfs (which are more a counter for defense chambers), but the fact remains: if marines aren't using electrification, then they have yet to really come into their own in dealing with alien strategies. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    electrification costs 30 res and takes around a minute(?) to complete. an rt costs 15 res. electrification is not a valid strategy because its so expensive and thus prevents you from getting upgrades and guns and getting that 2nd hive sieged, the things you REALLY need res on.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    While I haven't gotten much chance to play(PC = dead.), I will say that I love that it finally is taking more commander dilligence, and more marine teamwork, to win the day. 3.0b1-5 was too easy for marines.
  • GreeGree Join Date: 2003-05-18 Member: 16454Members
    The change from 3.0b5 and 3.0 final is huge. The Kharaa are stronger, faster, and better than they have ever been. While saying 17 Kharaa wins to 4 losses may look unbalance, that is just one small data point. In order to say it was unbalanced you would need statistics from more that 30 random servers and 30 random games from each. I've read that 30 is the minimum number of data points needed for statistics to become even remotely reliable.

    Before 3.0 final the marine's startagy was a direct counter to defense chambers. They didn't have to worry about a sensory chamber dropped early on or movement chambers. Now that things are different the marines must adapt electrification will work wonders against one hive life forms that do not have defense chambers backing them up. A commander needs to be prepared for anything since the Kharaa do not even need defense chambers when the second hive goes up. The defense the marines have against the aliens is the shotgun. If the marines waits for the lifeform to get close the alien will be dropped in 3 or less shots from the shotgun. The hmg is equally devastating against aliens with no defense upgrades.

    The simplest way for a single marine to survive is to not go alone anywhere. There is not much I can say about this except that rambos just do not work anymore. Phasgate shotgun rushes will work but only if there is complete suprise. The old tactics just do not work anymore. All old marine stratages were centered around the the MDS build style. Now there are 9 distinct build stratagies for the aliens to take.

    However if the marines ever have an overwhelming advantage they risk becomeing complacent and relieveing the pressure on the kharaa. When this happens the tendancey to rambo becomes greater and as stated above a lone marine is a dead marine. The marines should never stop pressing the attack. A war was never won by solely defending. If the marines are constantly attacking in groups of 2 or greater the kharaa must respond or face the loss of a hive or losing the game entirely. The best way for the marines to win now is to contantly press the attack on both enemy resource towers and hives. If the kharaa have no resource towers they will not have res flow and thusly no fades.

    Right now the kharaa are overly bold and rightly so. The marines have become complacent at how easy it was to win before and now they are the one who are forced to adapt new stratagies or lose.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    marines have always been the ones that have had to adapt to new strategies or lose. the same is the case here, except that not only do the kharaa have new strategies, they are significantly stronger in many points.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    The only alien losses I've really seen are where the first chamber isn't dropped in under 2 minutes or is a DC.
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