[rel] Minimaps With Location Names
K9_Cop
Join Date: 2002-12-15 Member: 10857Members
<div class="IPBDescription">for NS v3.0 final (plus agora/mineshaft)</div> EDIT: The correct version was uploaded at 11am EST, March 8, 2005.
EDIT: A correct but better version with bigger fonts was uploaded at 9:50pm EST, March 8, 2005.
These are custom minimaps for NS v3.0 final.
The minimaps are identical to the originals except I've added nearly all the location names.
Included in this release are the minimaps for ns_agora and ns_mineshaft from NS v3.0 beta 5.
The original minimaps are included in case you need them.
Download from <a href='http://tc.paing.com/ourfiles/minimaps.zip' target='_blank'>http://tc.paing.com/ourfiles/minimaps.zip</a> and extract to your half-life/ns directory. Overwrite if asked.
If you want transparent minimaps, check out this link, someone else has made them: <a href='http://www.unknownworlds.com/forums/index.php?showtopic=90087' target='_blank'>http://www.unknownworlds.com/forums/index....showtopic=90087</a>.
If you are interested in using this in any distribution please read the readme.txt file included with the download.
Have fun!
EDIT: A correct but better version with bigger fonts was uploaded at 9:50pm EST, March 8, 2005.
These are custom minimaps for NS v3.0 final.
The minimaps are identical to the originals except I've added nearly all the location names.
Included in this release are the minimaps for ns_agora and ns_mineshaft from NS v3.0 beta 5.
The original minimaps are included in case you need them.
Download from <a href='http://tc.paing.com/ourfiles/minimaps.zip' target='_blank'>http://tc.paing.com/ourfiles/minimaps.zip</a> and extract to your half-life/ns directory. Overwrite if asked.
If you want transparent minimaps, check out this link, someone else has made them: <a href='http://www.unknownworlds.com/forums/index.php?showtopic=90087' target='_blank'>http://www.unknownworlds.com/forums/index....showtopic=90087</a>.
If you are interested in using this in any distribution please read the readme.txt file included with the download.
Have fun!
Comments
Is there any hope of getting transparent maps anytime soon? Also, eon would be nice.
Thank you.
I don't really care for the font you used, it makes a "v" look too much like a "u" for my tastes, but hey, the names are there, and that's what counts.
Cheers.
I downloaded your minimaps and tried them out, but unfortunatly I can barely read the names on the minimap (and I don't need a new pair of glasses^^), the letters are to small. Perhaps it's my computer that is outdated and doesn't show it the way it is supposed to. Can someone post an in-game screen please so I can see whether it is me?
I also noticed that the coloured vents weren't in your version and when I replace yours to the original minimaps, odly enough the vents <u>weren't coloured either</u>.
<span style='color:red'><u><b>EDIT</b></u></span>
You said:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->These are custom minimaps for <u><b>NS v3.0 final</b></u>. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
But in the text file within the zip-file I read:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Natural-Selection Custom Minimaps
Editing by: Christopher Cooke (aka <tC>K9-Cop)
Version: Complete for <u><b>NS v3.0 beta 5</b></u><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That would explain <b>A LOT</b>, because <u>in the beta 5 minimaps there were NO coloured vents as opposed to the final version of NS 3.0</u> .
<span style='color:red'><u><b>END EDIT</b></u></span>
One more thing I noticed is that when you are in commander mode the names don't show up on the minimaps, is there a way around it? I think minimaps with location names used to work in commander mode.
Tx for the help.
Greetz,
XtOf
Can the creator of this pack verify these?
Can the creator of this pack verify these?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Thanks for confirming this, I thought I needed a checkup of my eyes, now I can move on again with my life ^^ <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> .
I will PM the creator.
Greetz,
XtOf
The NEW version for NS FINAL is now uploaded. The font size is the same though. There are two other people that I know of that make minimaps though, and both use larger font sizes as far as I can tell. One makes transparent minimaps, but doesn't show all the location names. The other shows all the location names but I don't know how he fits them in! lol
As far as the commander minimap, I presume you mean the minimap in the lower left part of the commander console? It is possible to add names their but I found that console to be so small that to put names in it, even for only the important sites (such as hive locations and marine spawn) would leave the text taking up most of that console. To give you an idea of the sizing, one fourth of your in-game minimap takes up 256x256 pixels so the entire map is 512x512. The commander console shows the entire map in the space of 256x256, and on top of that, it obviously shows up in a much smaller area of the screen.
Hi k9 Cop,
No that is not what I meant. When as marine or alien the minimap with location names (mmwln) shows up as it should.
But when I go commander the mmwln (<b>not</b> in the lower left part) shows up <u>without </u> location names (try it out for yourself with sv_cheats 1). I wonder if there is a way to make it work?
Greetz,
XtOf
Beta 5?
You sure this is the correct version?
I'm positive about the fact that I downloaded - more then half an hour ago - the final version of the minimaps with location names for NS 3.0. I'm 100 % sure as ns_eon is included in it now and it wasn't before and also the .txt file mentions the version.
So all I can say is that I managed to download the file. Perhaps you should try it again and if it doesn't work then well erm .... that will be weird.
Good luck,
XtOf
Fyi, at the request of Xtof, I am going to go back through all of these minimaps and make the font size bigger.
Please tell me what you think!
EDIT: finished, so just download the whole thing.
Don't say I forced you <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> . I just wanted to see ns_altair but the link is dead mate.
Perhaps it would be great to include a screenshot next time <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> , and perhaps wait for some feedback?
Greetz,
XtOf
I have just watched the renewed minimap of ns_altair, and I have to say that there is a vast improvement in readablity of the locations. I don't need to squeeze my eyes to be able to read a location ^^.
Also it is good that the hive locations are mentioned in an even bigger font.
Keep up the good work!
Got to sleep now, nn
XtOf
Here's a screenshot (I'm not good at these so bear with me, heh):
<img src='http://tc.paing.com/ourfiles/minimaps.gif' border='0' alt='user posted image' />
Aka in ur paint program(plus the program), i know u dont just go pixel by pixel...
And what do u use to compile the sprite?
Aka Alphatest, Additive, ect.
As for how I make them, the process is fairly simple and as follows:
Use SpriteViewer to save the original minimaps as 256 bmp files. There are five of them. The first four make up the in-game minimap while the fifth is a smaller version of the minimap used in the commanders console.
Make any changes you want, so long as you keep it as 256 color. I just used MSPaint to add some basic text.
Use SpriteWizard to compile the sprite. You tell SpriteWizard to use the five bmp's above, select Alphatest (that sets it so that 255 colors are visible while the last is transparent), hit Finish, and bingo, you have a working minimap sprite. The transparency is generated simply by selecting Alphatest.
I'm sure you can do a lot of other fancy things with this but since I'm no artist, I decided to keep it simple.
sometime in the near future... if have time <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
PS hows the Sprites coming K9 Cop?
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=90087' target='_blank'>http://www.unknownworlds.com/forums/index....showtopic=90087</a>
Oh ya, and if you can make the vents red like in the new default versions...
Great, im using these new ones till you release more...