Custom Models...animations Bugged
Curlydave1
Join Date: 2005-02-27 Member: 42685Members
When using custom marine player models, the third-person reload animations are bugged; they're really choppy and spasmatic. What's the cause of this?
PS: I'm using sushiFX models and sounds, along with their structures as they look much better than the defaults. (except for the shotgun, where I'm using Brig wolf's)
PS: I'm using sushiFX models and sounds, along with their structures as they look much better than the defaults. (except for the shotgun, where I'm using Brig wolf's)
Comments
I would imagine its probably to do with the number of frames and animation speed. You have to make sure it matches the defaults otherwise bad things happen. Sounds like its happened.
You can fix this by using HLMV, studiomdl.exe and the like. Unpack the default, have a look at how many frames and what speed it runs at in the main QC file. Then unpack your custom, and see what it adds up to. If the number doesnt match, you've found the problem.
The bit in the marine QC will be
$sequence "INSERT_RELOAD_NAME_HERE" "INSERT_RELOAD_NAME_HERE" fps XX
where XX is the number of frames per second.
So if the reload animation (which would be INSERT_RELOAD_NAME_HERE.smd) is 60 frames long, and the fps is 30, then the reload lasts 2 seconds overall (60 divided by 30 equals 2)
Now open your custom, go to the same reload, and see if it matches. It should be easy to fix by changing the fps XX in the sequence, tho it might play a bit too fast or too slow. However, it won't be chopped off anymore.
If you are unwilling or unable to do this, try politely contacting the original author. Failing that, try the customisation section of this forum.