Keamos' Nsdraft Poll

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Comments

  • KeamosKeamos Join Date: 2005-01-06 Member: 32981Members, Constellation
    edited March 2005
    <!--QuoteBegin-Router Box+Mar 4 2005, 02:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Mar 4 2005, 02:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think that points 5-9 on the website FAQ show that the people behind this aren't well versed in organized competitve NS.  The team size should undoubtedly be 6, and HLTV can be waived in the face of individual demos.

    Would the currant cal team's private servers be used for matches?  Exactly who are the ns-d admins?  I just feel like this would be a train wreck. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Seeing as that FAQ is from the very first attempt at NSD (I only provided a link to Marik so people who had no clue could get a general idea) on it. You're not understanding if you think the team size needs to be 6 people--this is more of a PUG style league than it is a competitive CAL-style one. It's more based towards fun than a competative nature (though there is still that, a fair bit at that). I haven't decided on who admins would be, though one of the old NSD admins (who I won't name right now) has pledged support and I've resumed work on this. Yes, current CAL teams would use their private servers (or private servers of friends) unless someone feels like donating a server or two that would be usable just for NSD.

    Points 5-9:

    5: What, is there something wrong with teams having 10 members?
    6: You notice that this is up to the two teams playing.
    7: You're forgetting that this was written back when we were told that NS 3.0 (which they decided to wait for to come out before starting the season, and hence it died) was promised to us to come out as NS 2.1, relatively fast, and to have VAC support (so why require CD? Trust me, I'll require CD once I get the new FAQ page up.)
    8: Individual demos don't always show the whole story. This I'll probably change too, though. You're forgetting this was written back when there weren't a bunch of CS newbies around throwing hackusations left and right. I remember HAM vs .BM where noone even recorded personal demos (Why? There was HLTV (though it shitted out), and people understood when they lost, it was because of skill, not hacks.)
    9: See 8.
  • DiskordDiskord Join Date: 2003-05-18 Member: 16464Members
    Let me just state, for the record, that NSDraft was my ( semi-failed ) brainchild, and it would amaze me to see it actually fly this time around. We had something like 500 people wanting to play and actually did the draft and had the teams good to go. But there are some problems I *hope* you don't run into:

    -Leadership: It may surprise you, but nobody really wanted to lead. And in a draft, who is picking means everything.

    -Smurfing: Teams got stacked because people used fake aliases.

    -Inactivity: Teams never played each other, partially because of my lack of persuasion but partially because nobody cared.

    Other than that, I do recall several people from the draft making the leap from pub nub to clanner shortly thereafter, so it was overall a positive boost to the competitive community. But I don't think now is the time for it. The reason I wanted NSD to be successful was more because skill in clan play was too compacted ( at the time ) and I wanted a league where things could be more fair. The truth is, as much as I hate to eat my words, the NS competitive scene is flourishing (like a flower from a stagnant pond). New clans are popping up each day and distracting them with another league that forces them to play without their clan buddies is going to cause a bit of a stir. Perhaps setting the table for the draft now and having it, say, right before the launch of NS:Source would be better timing.

    But here are some things to consider. The fact is, to run a successful draft, you're going to have to do a variety of things e.g databasing players, ranking their skill level, etc. It's not as cut and dry as I tried to play it off as. If you can do that, then I guarentee it'll be successful. One of the cooler ideas I had for NSD was a monetary system where each player had a "price." The better, more well known, more useful players had higher prices and there would be a salary cap. Also, establish a team of *well known, skilled, and cooperative* players to help you run the league. Pain User, or whatever his alias is now, is a good start. You might try Annhilator or Meb, too, if they're still around. It's an elitist system, but you're going to need their knowledge of players to make it work.

    But thats just what I think. But then again, what do I know?
  • DiskordDiskord Join Date: 2003-05-18 Member: 16464Members
    <!--QuoteBegin-Router Box+Mar 4 2005, 02:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Mar 4 2005, 02:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think that points 5-9 on the website FAQ show that the people behind this aren't well versed in organized competitve NS. The team size should undoubtedly be 6, and HLTV can be waived in the face of individual demos.

    Would the currant cal team's private servers be used for matches? Exactly who are the ns-d admins? I just feel like this would be a train wreck. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thats what happens when you let Forlorn write the faq.
  • JesusCJesusC Join Date: 2003-03-28 Member: 14996Members
    I'd like to play, but these sorts of things require organizers who are competent and skilled at putting together large scale events.

    Someone like... Zephor?

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • KaMiKaZe1KaMiKaZe1 Join Date: 2002-11-18 Member: 9196Members
    I voted no. There was way too much drama associated with the first.
  • KeamosKeamos Join Date: 2005-01-06 Member: 32981Members, Constellation
    <!--QuoteBegin-Diskord+Mar 4 2005, 05:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diskord @ Mar 4 2005, 05:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, establish a team of *well known, skilled, and cooperative* players to help you run the league. Pain User, or whatever his alias is now, is a good start. You might try Annhilator or Meb, too, if they're still around. It's an elitist system, but you're going to need their knowledge of players to make it work. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I've recieved a PM from hawthorne (of exi fame), I talk to Optikal semi-randomly, and am looking around for people who would be willing to help. Thanks for the suggestions <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> You're welcome to admin, if you want <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • TrakenTraken Join Date: 2004-11-14 Member: 32797Members
    Hmm....

    I would be very interested in this returning/ me being in it. I've been trying to get into clan play but all the clans I've tryed aren't into competitveness or I haven't made it...

    Sign me up and show me where I get ownt.
  • AJ_fifty_threeAJ_fifty_three Join Date: 2003-08-21 Member: 20061Members, Constellation
    I'm all for it- I don't want to get into CAL because of my horrible Khara game, and because I get nervous. However, a draft system like this would be awesome and would take the tension out of it.
  • TrakenTraken Join Date: 2004-11-14 Member: 32797Members
    I just hope it doesn't turn into a "getting picked last at PE" type of thing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • QwertyMcDunkinQwertyMcDunkin Join Date: 2002-10-06 Member: 1443Members
    This deserves a final shot before the idea is finally let go. I'm not too worried about team stacking since its funner to lose with some cool people than it is to win with some person like *cough*Forlorn*cough* on your team. I would also like to state the obvious by saying that organization and follow through are key. Groups of large people tend to get confused easily.
  • KeamosKeamos Join Date: 2005-01-06 Member: 32981Members, Constellation
    Yeah, I know the topic's old, but since it's still relevant and I figured I don't need to start a new topic--I'm now looking for admins with experience (preferably Delta experience, but even just the short-lived Gamma experience would do...) and a coder (not needed that badly as I can do it myself if noone volunteers) and anyone else who thinks they could help (I could use a few translators to translate parts of the site, etc.) I hope to have the site running live in a few days, and then perhaps the pre-season starting at the beginning of ..May? That'd give everyone a month to sign up.
  • JaneJane Seriously&#33;? Join Date: 2003-07-01 Member: 17835Members, Constellation
    NSD is a good concept, but the follow through was always lacking, hopefully you will take these suggestions ot heart.

    For people complaining about team size they obviously didn't play in the last attempt of this, 6 people is just not enough. Normally when there were 6 (or even 5) of your nsd group members on to play it was prime scriming time for people, and myself like others on the team really didn't want to give up time with our loved teams to play with a group of strangers (even if I was less skilled than most of them).

    I wish you luck. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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