Grenades - The Perfect Answer To Everything

StueStue Join Date: 2002-11-03 Member: 6017Members
I have seen 2 marines keeping a corridor CLEAR for minutes by spamming grenades in it. Basically grenades have the power to kill several fades at once. And buildings dont stand long against them.

That means marines have the power the clear out an alien based VERY easy (well asides the infamous siege gun) with just two ppl. No sane alien wud attack them, running the the grenades.

Aliens dont have such weapons they must take out marine bases with alot of patience and skill and it involves alot of back and forward.

I think the damage/effect of grenades shud be thought about a little. Maybe the fire rate shud be decresed to 1 gren per second. This way aliens have an actual chance to attack the guy shooting grenades in a corridor.

Comments

  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    you forgot some thing, sane aliens are stupid aliens

    SUICIDE!!!!!!!!

    KABLAM!!!

    marine1 killed skulk with grenade
    marine1 killed self with grenade
    marine2 killed self with grenade (and if that dosn't work the second skulk will)


    there goes an TON OF RPs down the drain for the marines (sucks to be you)

    remember alliens are all about making the TSA waste RPs b/c the aliens don't take a hit if an upgraded skulk dies ;D
  • Mr_BeanMr_Bean Join Date: 2002-11-09 Member: 7943Members
    Fade + Acid Rocket =5 shots dead Marines

    Oh and Gernades=Long Reload Time, RUSH
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    marines with grenade launchers are easy preys. They can't hit you if you get too close.
  • DracoPaladoreDracoPaladore Join Date: 2002-11-01 Member: 2613Members
    Easiest way to take out Naders? Lerks. They can zip past the explosion and shoot them, or if you have four hives, just gas em to death.
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    A good strategy as a skulk is to either come up behind them, or wait until they have to reload and run in. Start biting, you'll take one down and the other will flee or fire at you and die from splash damage!
  • ArbyArby Join Date: 2002-11-17 Member: 9039Members
    <!--QuoteBegin--DracoPaladore+Nov 17 2002, 10:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DracoPaladore @ Nov 17 2002, 10:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Easiest way to take out Naders? Lerks. They can zip past the explosion and shoot them, or if you have four hives, just gas em to death.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Erm... FOUR hives? What map do you play on?
  • PyrrhusPyrrhus Join Date: 2002-11-16 Member: 8980Members
    Stue I have to agree with you. I was playing tanith I think (the one with the mess hall) last night and there was a absolute standoff for 20 min cuz me and my fade friends could not break through cuz of 2 **obscenity** marines with nades. One would shoot the other would reload. Fortunately their rythm eventually got messed up. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Kung_FoolKung_Fool Join Date: 2002-11-02 Member: 4092Members
    Nade-Marines? Easy as pie!

    1. Wait till they shoot grenades around the corner
    2. Rush through the grenades right into them (If possible with celerity)
    3. Rip them apart! (Works best with fade)

    Best strategy IMHO. Although there may be slightly problems if they´ve got HMG backup. But this doesn´t happen too often. <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    Considering that they already lowered the clip size and damage of the GL in the 1.01 patch I don't think it needs to be worked over again. As said it also has a long reload time...and unless the one guy with the GL is reloading and the other firing and is a good enough shot to hit a moving or blinking fade...they are dead when they reload. The difference here is that they could kill 20 skulks and if then they die...well...marines are losing...why...it cost the TSA 66 RP's for those two luanchers...plus another set of RP's to get those marines in there...now...they just lost because for the aliens...respawn...free.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Forgetting blink? Blink past the nades and slash the crap outta those people.
  • xioutlawixxioutlawix Join Date: 2002-11-05 Member: 7118Members, Constellation
    edited November 2002
    <!--QuoteBegin--Mindmeld_me+Nov 17 2002, 10:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mindmeld_me @ Nov 17 2002, 10:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Considering that they already lowered the clip size and damage of the GL in the 1.01 patch I don't think it needs to be worked over again.  As said it also has a long reload time...and unless the one guy with the GL is reloading and the other firing and is a good enough shot to hit a moving or blinking fade...they are dead when they reload.  The difference here is that they could kill 20 skulks and if then they die...well...marines are losing...why...it cost the TSA 66 RP's for those two luanchers...plus another set of RP's to get those marines in there...now...they just lost because for the aliens...respawn...free.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, by your logic then the marines lose to begin with, since they have to pay for their equip no matter what and the aliens all respawn for free.

    The fact is, two marines with a grenade launcher are easy prey for anything. If someone finds they're not, they need more practice.
    Now four marines, two with hmg's and the other two with gl's, that's a wrecking crew...
  • n00b101n00b101 Join Date: 2002-10-29 Member: 1706Members
    <!--QuoteBegin--xioutlawix+Nov 17 2002, 04:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xioutlawix @ Nov 17 2002, 04:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Now four marines, two with hmg's and the other two with gl's, that's a wrecking crew...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah but thats the goal of the game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> If you want to win, work as a team ! Against Nade-HMG ? Strike with your teammates with umbra-acid while the skulks bites them ! It's all about teamwork
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    umbra dosn't stop nades. sorry man

    however yes, if it is only 2 nade marines, they are sorta screwed

    however the best combo is probably one of each

    GL- masive are DMG, slow reload, small clip
    HMG- massive point and kill, large clip, HIDEOUS reload
    LMG- semi accurate, small clip, fast reload
    SGun- medium clip, medium fire, hideous dmg in close and nice area dmg far away. can reload constantly
    pistol- the ultimate in back up, so long as everyone remembers to whip it out when they are caught reloading
  • StueStue Join Date: 2002-11-03 Member: 6017Members
    Imagine a corridor. At the one end 2 HA marines with gren launchers. At the other end 3 fades. The one marines shoots while the other reloads. Thus a constant spam of explosions in the corridor. What do you do as an alien? And what do you do if theyre not online stationary but theyre moving towards you slowly. Wait till their ammo is gone? Rush thru the explosions and try to kill them with the last bit of health?

    I had a situation today where i swear was no getting thru. No matter what ideas you guys have in theory.
  • Markeo900Markeo900 Join Date: 2002-11-17 Member: 9041Members
    Skulks own marines with GL, simply because they cost nothing, or very little compared to a GL for the marine. If the marines is in HA, hes still dead meat if hes on his own. But when the marines players actually grow brains they'll realise GL marines are very powerful with the right backup. And if theres 2 of them firing one after the other, covering each others reloads, then your in trouble... Xenocide is great for killing GL armed marines though, if you get in there before their cover shoots you. Just jump out a vent or the nearest cover location and BANG, some severely minced or injured marines. Ever seen the effect of 3 skulks xenociding at once? 600 dmg in the space of about 2 seconds over a blast radius, now we're talking.

    GL's are in my opinion the biggest problem for the alien team, but there are a multitude of way to get the **obscenity**, most of the time, you simply need a teammate or two backing you up. Marines are too used to dealing with lone aliens. Aliens are always more split up, they have possibly 3 spawning locations quite a distance away, and skulks move faster, which means they end up getting dispersed quicker than a bunch of marines who all walk at the same speed.

    Aliens need to start using the voicecom more in my opinion. Marines are using it all the time, so why shouldn't we?

    Mark
  • DracoPaladoreDracoPaladore Join Date: 2002-11-01 Member: 2613Members
    <!--QuoteBegin--Arby+Nov 17 2002, 03:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Arby @ Nov 17 2002, 03:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--DracoPaladore+Nov 17 2002, 10:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DracoPaladore @ Nov 17 2002, 10:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Easiest way to take out Naders? Lerks. They can zip past the explosion and shoot them, or if you have four hives, just gas em to death.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Erm... FOUR hives? What map do you play on?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Typo, my bad. Meant 3 hives.
  • GenmaCGenmaC Join Date: 2002-11-01 Member: 2002Members
    Imho, Marines need to use motion tracking more.

    Alien: DOOBIE DOOBIE DO TIME TO RUSH AS A SKULK AGAIN LALA
    *rounds corner*
    *klink klink klink*

    BOOM.

    GAME OVER MAN, GAME OVER
  • HojoHojo Join Date: 2002-11-01 Member: 2558Members
    Skulks are perfect for killing marines armed with grenade launchers. They're fast enough to get out of the blast radius, their bite does excellent damage, they can climb on walls, and they have to go right up to the person to attack them, meaning the marine risks blowing himself up if you're chomping on his leg.
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    Keep in mind that there's almost always multiple ways to attack an area.

    Aliens are much faster then Marines. Use that to your advantage. Go around an area that's being spammed and attack them from behind. Get in close. GL's are useless pointblank and aliens have a significant advantage in melee. Use leap or blink to cover the distance if you can't go around. Use the walls and ceilings if you're a skulk. And if you are a skulk, don't be afraid to die.
  • Lt_WarhoundLt_Warhound Join Date: 2002-11-07 Member: 7654Members
    *shrug* Two marines, two GLs, no problem.

    One, slow fuses on the grenades.

    Two, only 30 rounds, and ammo drops only give 4 grenades per drop. Unless they have an armory at hand, they will run out quickly.

    Long corridor, two marines at one end with GLs, fades at other end. Can you say acid rocket? Good splash, LONGER Range than the GLs.

    Short corridor? Time it, wait for the sound of the grenades hitting the ground, rush in.

    Unless the marine is a damn good shot with the GL, and most marines can't hit the floor with a GL, you can close and destroy him. Or rather, I can. *shrug* sorry, I don't worry about GLs, and I mostly play alien.
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