Grenades - The Perfect Answer To Everything
Stue
Join Date: 2002-11-03 Member: 6017Members
I have seen 2 marines keeping a corridor CLEAR for minutes by spamming grenades in it. Basically grenades have the power to kill several fades at once. And buildings dont stand long against them.
That means marines have the power the clear out an alien based VERY easy (well asides the infamous siege gun) with just two ppl. No sane alien wud attack them, running the the grenades.
Aliens dont have such weapons they must take out marine bases with alot of patience and skill and it involves alot of back and forward.
I think the damage/effect of grenades shud be thought about a little. Maybe the fire rate shud be decresed to 1 gren per second. This way aliens have an actual chance to attack the guy shooting grenades in a corridor.
That means marines have the power the clear out an alien based VERY easy (well asides the infamous siege gun) with just two ppl. No sane alien wud attack them, running the the grenades.
Aliens dont have such weapons they must take out marine bases with alot of patience and skill and it involves alot of back and forward.
I think the damage/effect of grenades shud be thought about a little. Maybe the fire rate shud be decresed to 1 gren per second. This way aliens have an actual chance to attack the guy shooting grenades in a corridor.
Comments
SUICIDE!!!!!!!!
KABLAM!!!
marine1 killed skulk with grenade
marine1 killed self with grenade
marine2 killed self with grenade (and if that dosn't work the second skulk will)
there goes an TON OF RPs down the drain for the marines (sucks to be you)
remember alliens are all about making the TSA waste RPs b/c the aliens don't take a hit if an upgraded skulk dies ;D
Oh and Gernades=Long Reload Time, RUSH
Erm... FOUR hives? What map do you play on?
1. Wait till they shoot grenades around the corner
2. Rush through the grenades right into them (If possible with celerity)
3. Rip them apart! (Works best with fade)
Best strategy IMHO. Although there may be slightly problems if they´ve got HMG backup. But this doesn´t happen too often. <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Well, by your logic then the marines lose to begin with, since they have to pay for their equip no matter what and the aliens all respawn for free.
The fact is, two marines with a grenade launcher are easy prey for anything. If someone finds they're not, they need more practice.
Now four marines, two with hmg's and the other two with gl's, that's a wrecking crew...
Yeah but thats the goal of the game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> If you want to win, work as a team ! Against Nade-HMG ? Strike with your teammates with umbra-acid while the skulks bites them ! It's all about teamwork
however yes, if it is only 2 nade marines, they are sorta screwed
however the best combo is probably one of each
GL- masive are DMG, slow reload, small clip
HMG- massive point and kill, large clip, HIDEOUS reload
LMG- semi accurate, small clip, fast reload
SGun- medium clip, medium fire, hideous dmg in close and nice area dmg far away. can reload constantly
pistol- the ultimate in back up, so long as everyone remembers to whip it out when they are caught reloading
I had a situation today where i swear was no getting thru. No matter what ideas you guys have in theory.
GL's are in my opinion the biggest problem for the alien team, but there are a multitude of way to get the **obscenity**, most of the time, you simply need a teammate or two backing you up. Marines are too used to dealing with lone aliens. Aliens are always more split up, they have possibly 3 spawning locations quite a distance away, and skulks move faster, which means they end up getting dispersed quicker than a bunch of marines who all walk at the same speed.
Aliens need to start using the voicecom more in my opinion. Marines are using it all the time, so why shouldn't we?
Mark
Erm... FOUR hives? What map do you play on?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Typo, my bad. Meant 3 hives.
Alien: DOOBIE DOOBIE DO TIME TO RUSH AS A SKULK AGAIN LALA
*rounds corner*
*klink klink klink*
BOOM.
GAME OVER MAN, GAME OVER
Aliens are much faster then Marines. Use that to your advantage. Go around an area that's being spammed and attack them from behind. Get in close. GL's are useless pointblank and aliens have a significant advantage in melee. Use leap or blink to cover the distance if you can't go around. Use the walls and ceilings if you're a skulk. And if you are a skulk, don't be afraid to die.
One, slow fuses on the grenades.
Two, only 30 rounds, and ammo drops only give 4 grenades per drop. Unless they have an armory at hand, they will run out quickly.
Long corridor, two marines at one end with GLs, fades at other end. Can you say acid rocket? Good splash, LONGER Range than the GLs.
Short corridor? Time it, wait for the sound of the grenades hitting the ground, rush in.
Unless the marine is a damn good shot with the GL, and most marines can't hit the floor with a GL, you can close and destroy him. Or rather, I can. *shrug* sorry, I don't worry about GLs, and I mostly play alien.