New Prebuild (for Consties)
NolSinkler
On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
<div class="IPBDescription">not too many changes this time</div> Well, this build includes the weapon slot fix...finally. It seems that the constie test will be coming to an end soon.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->o Fixed the disabled weapons bug ( AKA Weapon redout )
o updated minimaps from jazzx
O Re-compiled co_faceoff.bsp for performance fixes
O Scan build restrictions removed. ( still problems dropping on water )
O Reverted structure nobuild radii to 60.
O Allows the placement of items and weapons within RT nobuild radius.
O Fixed xeno/gore knockback so it doesn't cause marines to fly at high speeds.
O Included a reompiled hera with map geometry visible to the naked eye.
O Fixed being able to get on top of hera station.
O Fixed the ns_ayumi alien-spawn-issue.
O Updated ns_eclipse
O Updated ns_veil
O Updated co_daimos
o Fixed two small stuck issues.
o Railings can now be shot through.
o Added windows in the MS ceiling to light up area.
o Added some lights in the Tram Tunnel
o Added some fog in the sewer area.
o Added a hologram to show players where they can activate the PGs.
o Added location names
o Vent from Cargo Storage to Lower Tram now has an alternative exit/entrance at Upper Tram.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->o Fixed the disabled weapons bug ( AKA Weapon redout )
o updated minimaps from jazzx
O Re-compiled co_faceoff.bsp for performance fixes
O Scan build restrictions removed. ( still problems dropping on water )
O Reverted structure nobuild radii to 60.
O Allows the placement of items and weapons within RT nobuild radius.
O Fixed xeno/gore knockback so it doesn't cause marines to fly at high speeds.
O Included a reompiled hera with map geometry visible to the naked eye.
O Fixed being able to get on top of hera station.
O Fixed the ns_ayumi alien-spawn-issue.
O Updated ns_eclipse
O Updated ns_veil
O Updated co_daimos
o Fixed two small stuck issues.
o Railings can now be shot through.
o Added windows in the MS ceiling to light up area.
o Added some lights in the Tram Tunnel
o Added some fog in the sewer area.
o Added a hologram to show players where they can activate the PGs.
o Added location names
o Vent from Cargo Storage to Lower Tram now has an alternative exit/entrance at Upper Tram.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Comments
no more weapon bug! yay!
Keep it up! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
*starts to shiver uncontrolably*
dont you already think they're working as hard as they can?
look at the circumstances though, some members of the dev team are very busy, family, school, work, whatever.
for being plowed with all that, the normal updates they're coming out with should be heavily applauded.
UWE isn't some multi-million dollar gaming development studio y'know.
... yet..
YAY
YAY <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
huh? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Keep it up! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
puzl is still the main coder (and did two hells of a job on this version), but some things changed here. Wait a little for details.
YAY <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
huh? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That's a little alias I worked up to get around the bug. It allows you to still use weapons even when the bug is active.
alias fix "record fix; wait; stop"
bind "key" "fix"
alias fix "record fix; wait; stop"
bind "key" "fix" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
during our cal match, that didn't work. he did it 3 times, with no avail.