Tips

enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
<div class="IPBDescription">cloth textures</div> I'm trying to make a player model skin but I'm horrible at doing wrinkles in clothing. If anyone knows of any tutorials or tips of their own I'd greatly apreciate it.

Similarly I'd like to get some more textures that I can use over the base skin. So it looks more like fabric. I noticed on the CS:S skins that when you look closely at the vests the CT wear they are actually quite detailed. Textures or brushes I can use would be helpful.

Comments

  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    You might get more help over in the customization forums, even though these guys are the ones that are really good at the drawing part (mostly done on skinning I do assume) the guys in customization would probably know some more areas to point you to.
  • TofumasterTofumaster Join Date: 2004-04-10 Member: 27829Members
    Cloth and wrinkles are really just something that require tons of practice, repetition. Try to copy to folds on your own clothes for the best practice. Dodge/burn tools are also effective for this.
    Some tutorials :
    <a href='http://www.planetquake.com/polycount/cottages/qbranch/tutorials/cloth/part1.shtml' target='_blank'>http://www.planetquake.com/polycount/cotta...oth/part1.shtml</a>
    <a href='http://polykarbon.com/tutorials/clothes/clothes1.htm' target='_blank'>http://polykarbon.com/tutorials/clothes/clothes1.htm</a>

    The basic idea is to look at where there is stress being applied on the fabric, draw out a diagram, and then dodge/burn the intensity of the fold.

    Cloth overlays can be found at most texture libraries :
    <a href='http://textures.forrest.cz/' target='_blank'>http://textures.forrest.cz/</a>
    <a href='http://www.imageafter.com/textures.php' target='_blank'>http://www.imageafter.com/textures.php</a>

    A nice hi res texture of some detailed cloth is good for those finer details, but also try to experiment with overlaying **** like metal and organics, and messing with blending modes for that extra oopmh.

    This is not about cloth, but none the less very useful guidelines for overlaying textures in general.
    <a href='http://www.strangefate.com/Tutorials/plate/plate_tutorial.htm' target='_blank'>http://www.strangefate.com/Tutorials/plate...te_tutorial.htm</a>
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    Ah thanks a lot those are some good sites. I've already used some of those textures. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • TofumasterTofumaster Join Date: 2004-04-10 Member: 27829Members
    edited March 2005
    No problem, hope to see some of your work soon!


    Edit - If you want to read up on some texturing 'theory', then check this site out : <a href='http://leigh.cgcommunity.com/tutorials.htm' target='_blank'>http://leigh.cgcommunity.com/tutorials.htm</a>

    These are, however, tutorials designed for hi-poly texturing with shaders (Which means no shading on the actual maps) so it is a whole different technique. None the less, some good stuff of texturing in general, etc.
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