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enf0rcer
intrigued... Join Date: 2003-03-16 Member: 14584Members
<div class="IPBDescription">cloth textures</div> I'm trying to make a player model skin but I'm horrible at doing wrinkles in clothing. If anyone knows of any tutorials or tips of their own I'd greatly apreciate it.
Similarly I'd like to get some more textures that I can use over the base skin. So it looks more like fabric. I noticed on the CS:S skins that when you look closely at the vests the CT wear they are actually quite detailed. Textures or brushes I can use would be helpful.
Similarly I'd like to get some more textures that I can use over the base skin. So it looks more like fabric. I noticed on the CS:S skins that when you look closely at the vests the CT wear they are actually quite detailed. Textures or brushes I can use would be helpful.
Comments
Some tutorials :
<a href='http://www.planetquake.com/polycount/cottages/qbranch/tutorials/cloth/part1.shtml' target='_blank'>http://www.planetquake.com/polycount/cotta...oth/part1.shtml</a>
<a href='http://polykarbon.com/tutorials/clothes/clothes1.htm' target='_blank'>http://polykarbon.com/tutorials/clothes/clothes1.htm</a>
The basic idea is to look at where there is stress being applied on the fabric, draw out a diagram, and then dodge/burn the intensity of the fold.
Cloth overlays can be found at most texture libraries :
<a href='http://textures.forrest.cz/' target='_blank'>http://textures.forrest.cz/</a>
<a href='http://www.imageafter.com/textures.php' target='_blank'>http://www.imageafter.com/textures.php</a>
A nice hi res texture of some detailed cloth is good for those finer details, but also try to experiment with overlaying **** like metal and organics, and messing with blending modes for that extra oopmh.
This is not about cloth, but none the less very useful guidelines for overlaying textures in general.
<a href='http://www.strangefate.com/Tutorials/plate/plate_tutorial.htm' target='_blank'>http://www.strangefate.com/Tutorials/plate...te_tutorial.htm</a>
Edit - If you want to read up on some texturing 'theory', then check this site out : <a href='http://leigh.cgcommunity.com/tutorials.htm' target='_blank'>http://leigh.cgcommunity.com/tutorials.htm</a>
These are, however, tutorials designed for hi-poly texturing with shaders (Which means no shading on the actual maps) so it is a whole different technique. None the less, some good stuff of texturing in general, etc.