What Makes A Good (competitive) Player.

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Comments

  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
    nah man i know a bunch of people who can bunnyhop on 56k
  • GoDlolGoDlol Join Date: 2005-01-08 Member: 33703Members
    you can bhop with any ping if you know the timing, but the fps is what makes or breaks a bhop. When my router craps out and I get 5 seconds of a nice 80-90 ping and then it spikes to 400-500 I can still continue my bhop. Just because you freeze doesnt mean you stop moving your mouse and fingers :x
  • DoL_NeODoL_NeO Join Date: 2003-11-12 Member: 22717Members, NS1 Playtester
    Turin ftw! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • c4tc4t Join Date: 2003-09-06 Member: 20619Members
    i would have to say that ability goes before experience.

    experience compliments ability EXTREMELY well but the thing is, if you have a ton of experience with the game but you just arent that good of a shot or something that will hurt your game severely.


    so in the long run ability > experience. without ability, your going to suck. because maybe you know what that fades gonna do or where he is going to go, but you have to be able to hit him.
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    <!--QuoteBegin-c4t+Feb 23 2005, 12:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (c4t @ Feb 23 2005, 12:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i would have to say that ability goes before experience.

    experience compliments ability EXTREMELY well but the thing is, if you have a ton of experience with the game but you just arent that good of a shot or something that will hurt your game severely.


    so in the long run ability > experience. without ability, your going to suck. because maybe you know what that fades gonna do or where he is going to go, but you have to be able to hit him. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ability comes with experience. Babies dont pop out making head shots. Although the ability is gained from natural selection and other games played previously.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    edited February 2005
    <!--QuoteBegin-Photek+Jan 25 2005, 04:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Photek @ Jan 25 2005, 04:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> exi . civillian <b>or</b> a_civillian is the perfect role model for competitive NS players.  <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    note: good read, well layed out. This should also go on the cal-NS forums <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Oh come on. You know suiy is the real role model for a competitive ns player. I mean how can you beat someone who will tk you because you picked up a jetpack that he wanted when you're on one reason node.
  • c4tc4t Join Date: 2003-09-06 Member: 20619Members
    <!--QuoteBegin-homicide+Feb 24 2005, 03:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (homicide @ Feb 24 2005, 03:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-c4t+Feb 23 2005, 12:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (c4t @ Feb 23 2005, 12:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i would have to say that ability goes before experience. 

    experience compliments ability EXTREMELY well but the thing is, if you have a ton of experience with the game but you just arent that good of a shot or something that will hurt your game severely. 


    so in the long run ability > experience.  without ability, your going to suck.  because maybe you know what that fades gonna do or where he is going to go, but you have to be able to hit him. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ability comes with experience. Babies dont pop out making head shots. Although the ability is gained from natural selection and other games played previously. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i dont know, aiming is like an ability.


    there are some people that are just born with better dexterity than others.


    theres also a cap i believe. some people will not improve above this because they jsut lack the ability too. i know a few people that play on pubs a LOT and their aim barely improves. even on a pub you gain experience in aiming.
  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
    <!--QuoteBegin-c4t+Feb 24 2005, 03:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (c4t @ Feb 24 2005, 03:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-homicide+Feb 24 2005, 03:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (homicide @ Feb 24 2005, 03:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-c4t+Feb 23 2005, 12:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (c4t @ Feb 23 2005, 12:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i would have to say that ability goes before experience. 

    experience compliments ability EXTREMELY well but the thing is, if you have a ton of experience with the game but you just arent that good of a shot or something that will hurt your game severely. 


    so in the long run ability > experience.  without ability, your going to suck.  because maybe you know what that fades gonna do or where he is going to go, but you have to be able to hit him. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ability comes with experience. Babies dont pop out making head shots. Although the ability is gained from natural selection and other games played previously. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i dont know, aiming is like an ability.


    there are some people that are just born with better dexterity than others.


    theres also a cap i believe. some people will not improve above this because they jsut lack the ability too. i know a few people that play on pubs a LOT and their aim barely improves. even on a pub you gain experience in aiming. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I used to play pubs back up to early 2.01 and I sucked, then I joined a clan and since I joined that clan my aim improved about a billion times.
  • LancelotLancelot Join Date: 2002-11-23 Member: 9695Members
    You always had good aim mr. viagra.moomin on roob's. But I still believe, when you say that it improved significantly while clanned.

    mfg

    Lance
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I find the essential requisite for being a good competitive player is not pulling your finger out to give the mapping community constructive criticism on how you want your maps.

    Some of you guys wouldn't know a "Competitive Mapping Guidelines" thread if it hit you in the face!

    Note: Read "hit you in the face" as "was stickied in this forum"... :rolleyes:
  • AndervalAnderval &lt;3 Join Date: 2003-05-05 Member: 16073Members, Constellation
    from what i've seen the majority of mapper/ clanner discussions follow this template:

    clanner: can you please not make your maps so dark lolz?
    mapper: atmosphere, etc you gamma hackers!
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    While I have to say I'm not a great player, I can still reflect on how I have improved my play during the time since NS release...

    My greatest "leap" in ability was since I started clanning for <3 during the summer and up untill now. The greatest reason for this I have to say, is that I have played better and better players, having to remold my playing style to do good. This was what changed my aim/tracking from "oh noes, not him again" to "tjosan is better than Reavz at placing mines in MS".

    So to anyone wanting to improve, whether you're already clanning or not, the only way is to challange yourself by playing better and better players.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--QuoteBegin-Anderval+Feb 25 2005, 08:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anderval @ Feb 25 2005, 08:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> from what i've seen the majority of mapper/ clanner discussions follow this template:

    clanner: can you please not make your maps so dark lolz?
    mapper: atmosphere, etc you gamma hackers! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm glad you bothered to read the thread I mentioned before posting. For a second I was worried you might end up looking really silly... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • AndervalAnderval &lt;3 Join Date: 2003-05-05 Member: 16073Members, Constellation
    Hey i read it, just it doesn't seem to be happening.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I'm waiting for feedback on the Hive section before I include it (that's written in the thread too) and move on to the next section (which in fairness is already written). I wanted to try and involve the competitive community but it looks like, despite their whining that may suggest the contrary, they just don't care.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    <!--QuoteBegin-crisano+Jan 25 2005, 10:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (crisano @ Jan 25 2005, 10:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> -Raw ability...
    -Experience...
    - Teamwork...
    --attitude...
    ...
    <b>They know that to win they need to constantly try to improve.</b>
    ... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The last point is the most important and is what makes or breaks a player, competitive or not. In order to improve and/or be any good at all, you have to be able to <u>learn</u>. Learning means associating reactions with various triggers. If you don't learn from the many experiences that you get in-game, then your reactions will always remain faulty/obsolete. There is always a massive volume of experiences to learn from in a variety of situations, ranging from general to very specific.

    Next time you're playing a round of NS, ask yourself if you are learning anything and at what rate. How useful is the experience to you as a player and could it be examined and made more useful? What is the cost to benefit ratio of you spending time playing that round? There are so many people that have blocked themselves from learning that they would rather persecute superior learners than having to confront their disabilities.
  • SquishyOneSquishyOne Join Date: 2005-01-11 Member: 34963Members
    edited February 2005
    Guys? Does it take four pages to say that you need to be good at teamwork and aiming and want to be good at ns to be a top competitive player? Does it take one? Talk about something more interesting. Like hotpants.
  • c4tc4t Join Date: 2003-09-06 Member: 20619Members
    i dont know whats happened to me but my aim went like this



    hacker shoot in pubs
    joined WnF had hacker shoot for the first season then after the season ended my aim went SERIOUSLY down the drain for no apparent reason, so then i started playing wow for a little.


    so now im back in ns again and my aim is above average but isnt consistantly hacker shoot like it was.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I blame Wow <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    I have never conciously learned anything in my life, but that is not to say I do not learn <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin-SquishyOne+Feb 27 2005, 09:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SquishyOne @ Feb 27 2005, 09:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Guys? Does it take four pages to say that you need to be good at teamwork and aiming and want to be good at ns to be a top competitive player? Does it take one? Talk about something more interesting. Like hotpants. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    who wears short shorts? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    You can learn subconsciously, there is just a tendency to get trapped into repetitive loops of behaviour if you do not make yourself aware of what you are learning. In the worst case scenario, subconscious learning can make you a worse player (i.e. excessively playing combat can lead you to take unjustified risks in classic, which is something you see a lot for average pubbers and even the better competitive players). You take credit for all the positive events in the game but never take the blame for anything negative that happens, so your style of play gets amplified even though it may not be good. If you're putting your mind to the game and ask questions, then there is a lot more information that can be analyzed and integrated accordingly into your gameplay.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    I liked the part about morale the most in this thread. Seems like a part of the competative scene that is left out alot. Always having that one guy to boost morale in some way when opposing a team that would otherwise seem unbeatable is very helpful indeed. I would have to say that the influence of this is much more then what we believe at face value.

    Old school comments for the win <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.
    Ps: Hi.
  • NorsemanNorseman Join Date: 2005-02-27 Member: 42655Members
    As the first post noted, not panicking is essential. Beginner players will freak out at first in almost any game they play, including me. Once the game is understood, the panic lessens and the player can retain focus and concentration to win. At some point, you'll be in "the zone" at which state you'll be at your best. Between a player who panics, and a player in "the zone", the panicking player will always lose. There's simply no subsititue for the morale, concentration, focus, and skill that a player in the zone will have.

    How do you know when you're in the zone? When you know for a fact that you can win, without a shadow of a doubt. The morale that stems from that knowledge only makes it a self-fulfilling prophecy.
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    IMHO a Good competitive player is someone who has absolute confidence in their ability, <b>whilst having ability worth confidence in</b>. Ironically, having absolute confidence in one's abilities is not demonstrated by pointing out flaws in other people.

    Ability of course, is a pretty broad term. Frankly, it may only be necessary to be a really good in a very narrow field. Like being able to Fade.
  • hawthornehawthorne Join Date: 2003-10-05 Member: 21460Members
    <!--QuoteBegin-ZiGGY+Jan 25 2005, 10:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY @ Jan 25 2005, 10:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> heres a much more important factor:














    <span style='font-size:30pt;line-height:100%'><span style='color:red'>RIDICULOUS AMOUNTS OF IDLE TIME</span></span>™ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    everyone has ridiculous amounts of idle time, except they fill it up with stupid things like school, work, and girlfriends instead of answering the call of the trans-system authority
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    <!--QuoteBegin-hawthorne+Mar 7 2005, 03:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hawthorne @ Mar 7 2005, 03:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ZiGGY+Jan 25 2005, 10:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY @ Jan 25 2005, 10:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> heres a much more important factor:














    <span style='font-size:30pt;line-height:100%'><span style='color:red'>RIDICULOUS AMOUNTS OF IDLE TIME</span></span>™ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    everyone has ridiculous amounts of idle time, except they fill it up with stupid things like school, work, and girlfriends instead of answering the call of the trans-system authority <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hello my fellow internet acquaintance
  • QwertyMcDunkinQwertyMcDunkin Join Date: 2002-10-06 Member: 1443Members
    If you want to know what a good competitive team looks like, take a good long look at clan Slimes! Because we are the exact opposite of that. (#9, need I say more?)
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