For The Love Of Crates! More

SamRSamR Join Date: 2002-09-30 Member: 1382Members
edited February 2005 in Mapping Forum
<div class="IPBDescription">Mapping Comp For The Inspired & Creative</div> <a href='http://www.student.tue.nl/u/a.f.smeijers/sfp/fram/duke1.htm' target='_blank'>http://www.student.tue.nl/u/a.f.smeijers/sfp/fram/duke1.htm</a> :
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You have probably noticed that every computer game ever created has crates and barrels.  That's because game designers can't think of something original.  Crates are used to store items such as health, ammo, money or points or they function as barriers or some sort of stairs.  On top of that they are easy to draw or model because they are simple cubes or cylinders.  As if the excessive use of crates isn't unimaginative enough, some designers don't even take the time to create their own version of the crate and just plagiarize the exceptional work of art some other game designer created.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

Ok, this may be how the crate became to be so apparent in action video games so much, but these days crates and cargo bays can be so so so much more thanks to better game technology that allows us to create more 'unique' architecture and level design.

But this competition will test you! This requires you to be original with something unoriginal.

The competition is to make a cargo bay. As big as you like, even a whole level if you wish, or just the cargo bay itself. It has to run in the limits set out in Flayra's guidelines (r_speeds etc). This may sound simple and boring, but WE are going to push the boundries of what an in game cargo bay looks like! We're going to reinvent the crate!

I want to see things that I've never seen in cargo bays before.
One of the key requirements is that the map contains crates! CRATES!!! ALL THE CRATES IN THE WORLD!!

But you have to be original with them. And the whole level. WHO'S IN!?

Make it look good! Asthetics are important!

No deadline as yet. We'll see how this goes.
Reply and discuss this with me !
«1

Comments

  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    Okeeyy! :o I will maek teh best caergoy beay evah!
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    this should be good.
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    edited February 2005
    Inspiration:

    <img src='http://www.bobzook.com/pix/1998-1999/discovery-hut/crates.jpg' border='0' alt='user posted image' />

    <img src='http://www.student.tue.nl/u/a.f.smeijers/sfp/pic/megaman-crates.gif' border='0' alt='user posted image' />

    <img src='http://www.valusoftsupport.com/library/screenshots/nsWOMD%20k1%20big%20crates.jpg' border='0' alt='user posted image' />
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    ahahahaha...

    hmm, i could probably dig up ns_cratewars (formerly ns_siege911) with a totally redone core area.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    I'm definitely up for this. Sounds like an interesting challenge.
  • GNSGNS Join Date: 2005-02-02 Member: 39476Members
    edited February 2005
    Im not very good, but i will try.
    *gets out paper and pencil <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    SamR: thanx for the reference; I always asked myself what this crate-thing is all about <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    its a very nice idea. but I myself prefer NOT to add crates to any map. Im trying to find alternative solutions. when you bring down a map to its basics a crate is nothing more than the most simple way to give some cover. but vertical pipes, arches, high differences, do aswell. good luck for al the participants <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin-Lt Gravity+Feb 27 2005, 07:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Gravity @ Feb 27 2005, 07:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> SamR: thanx for the reference; I always asked myself what this crate-thing is all about <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    its a very nice idea. but I myself prefer NOT to add crates to any map. Im trying to find alternative solutions. when you bring down a map to its basics a crate is nothing more than the most simple way to give some cover. but vertical pipes, arches, high differences, do aswell. good luck for al the participants <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think the fact that crates are so overdone is the underlying point of this competition <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    <!--QuoteBegin-Olmy+Feb 27 2005, 03:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Olmy @ Feb 27 2005, 03:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Lt Gravity+Feb 27 2005, 07:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Gravity @ Feb 27 2005, 07:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> SamR: thanx for the reference; I always asked myself what this crate-thing is all about  <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    its a very nice idea. but I myself prefer NOT to add crates to any map. Im trying to find alternative solutions. when you bring down a map to its basics a crate is nothing more than the most simple way to give some cover. but vertical pipes, arches, high differences, do aswell. good luck for al the participants <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I think the fact that crates are so overdone is the underlying point of this competition <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    exactly! Come on! I want to see some cratage! get working people!
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    shouldn't this contest be to create a cargo bay <i>without</i> crates? how are you going to judge what's an "innovative" use of a crate and what's not? The whole idea behind crate placement is its arbitrary nature. If you don't allow crates to be used, the mapper will be forced to think of REASON for an object's placement. maps with reason = better maps.
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    <!--QuoteBegin-Windelkron+Mar 2 2005, 04:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Mar 2 2005, 04:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> shouldn't this contest be to create a cargo bay <i>without</i> crates? how are you going to judge what's an "innovative" use of a crate and what's not? The whole idea behind crate placement is its arbitrary nature. If you don't allow crates to be used, the mapper will be forced to think of REASON for an object's placement. maps with reason = better maps. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    no
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    There's a Q3 mod that has maps full of identical crates, with your player model as a crate. You have to memorize the positions of hundreds of crates, just to make sure that strangely perched crate isn't a player. You have to be able to stand perfectly still until you have the advantage on your opponent and can attack. It's loads of fun.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    <img src='http://another-world.org.uk/spacer/cargo.jpg' border='0' alt='user posted image' />

    I win the prize.
  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    <!--QuoteBegin-theclam+Mar 2 2005, 02:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (theclam @ Mar 2 2005, 02:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There's a Q3 mod that has maps full of identical crates, with your player model as a crate. You have to memorize the positions of hundreds of crates, just to make sure that strangely perched crate isn't a player. You have to be able to stand perfectly still until you have the advantage on your opponent and can attack. It's loads of fun. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That sounds hilariously fun.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Spacer+Mar 2 2005, 11:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ Mar 2 2005, 11:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <img src='http://another-world.org.uk/spacer/cargo.jpg' border='0' alt='user posted image' />

    I win the prize. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's the most beautiful warehouse I've ever seen.

    In fact, time for a Nexus Review ™:

    <span style='color:orange'>+ Crates
    + Symmetry
    + Neat Stacking

    - No Purple Lighting

    OVERALL: 89%</span>
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    if it had a leak somewhere, i would give it 100%
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-theclam+Mar 2 2005, 08:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (theclam @ Mar 2 2005, 08:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There's a Q3 mod that has maps full of identical crates, with your player model as a crate. You have to memorize the positions of hundreds of crates, just to make sure that strangely perched crate isn't a player. You have to be able to stand perfectly still until you have the advantage on your opponent and can attack. It's loads of fun. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There's one like this for Half-Life. Boxwars... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin-Mendasp+Mar 2 2005, 04:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Mar 2 2005, 04:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Boxwars <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's not quite as fun as it sounds. Once, after locating the super nail gun, which kills in one shot, I just sat on top of it's spawnpoint and didn't touch my mouse after aiming at a doorway.
    Got 5 kills within a minute, and noone tried to get in that room again. Because there's no way you can tell which crate shot you, there's also no way to kill someone that is sniping, unless it's a small room of course.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Hmm... aighty then, count me in- as long as we have at least 2 months to work on this (I have a lot of other **** to do <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> )
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    <!--QuoteBegin-BulletHead+Mar 3 2005, 01:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Mar 3 2005, 01:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hmm... aighty then, count me in- as long as we have at least 2 months to work on this (I have a lot of other **** to do <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> )<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'm thinking 3 months, and in this time, people can post their work and everyone can contribute new ideas for the CRATES!! Then all the cratage can be improved, and we'll have the most beautiful collection of crateheavens for NS!

    <b>crate fact no.0001</b>- crates are strong and made of wood, making them ideal for carrying cargo!
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Wood?

    I'm wondering if this thread's about making a cargo bay without crates

    OR

    Redesigning the crate and putting examples of this in your cargo bay.



    If it's the latter and I have time I'd give it a go, but the former sux just a bit o ****
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    A cargo bay doesn't always have CRATES

    It could have-
    Cargo Containers
    Tankers
    Parachute Drop Platforms (HI-LOW drop platforms for infantry vehicles)
    Dropships
    Transport Vessels (ships)
    Tractor Beams
    Manipulation Arms
    Movement Assistance (aka, trollys and the like)

    but i think this one is about re-designing the crate
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited March 2005
    <!--QuoteBegin-BulletHead+Mar 3 2005, 03:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Mar 3 2005, 03:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A cargo bay doesn't always have CRATES

    It could have-
    Cargo Containers <span style='color:purple'>surely these are just examples of the humble crate, given a facelift and supplied in an array of different colours and materials?</span>
    Tankers <span style='color:purple'>again, crates</span>
    Parachute Drop Platforms (HI-LOW drop platforms for infantry vehicles) <span style='color:purple'>do you mean HALO (High altitude, low opening)</span>
    Dropships <span style='color:purple'>crates for men</span>
    Transport Vessels (ships) <span style='color:purple'>crates for men/cargo</span>
    Tractor Beams <span style='color:purple'>beams for moving crates for men</span>
    Manipulation Arms <span style='color:purple'>arms for moving crates</span>
    Movement Assistance (aka, trollys and the like) <span style='color:purple'>assistance for moving... crates</span>

    but i think this one is about re-designing the crate <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    [crate=winnar]Yep, but when we think about it, everything about a cargo bay boils down to the simple crate. (points up)[/crate]

    P.S. I had to put in the [crate] tag because I actually tried to end a [color] tag with [/crate].

    P.P.S. Crates rule <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • ZavaroZavaro Tucson, Arizona Join Date: 2005-02-14 Member: 41174Members, Super Administrators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Anybody remember OLD hera? Like version 1.04 or 2.0? Those had crates near marine start.... go check it out sometime.
  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    <!--QuoteBegin-Zavaro+Mar 3 2005, 04:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zavaro @ Mar 3 2005, 04:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anybody remember OLD hera? Like version 1.04 or 2.0? Those had crates near marine start.... go check it out sometime. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Those were the best for endgame fades.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    if i remember correctly, the old hera was spammed with crates in marine start, so was cargo bay. ahh, those were the days...
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin-Crispy+Mar 4 2005, 07:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crispy @ Mar 4 2005, 07:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dropships <span style='color:purple'>crates for men</span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The deoderant worn by the TSA.
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    <!--QuoteBegin-Crispy+Mar 3 2005, 08:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crispy @ Mar 3 2005, 08:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Wood?

    I'm wondering if this thread's about making a cargo bay without crates

    OR

    Redesigning the crate and putting examples of this in your cargo bay.



    If it's the latter and I have time I'd give it a go, but the former sux just a bit o ****<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I think a lot of you are missing the point here! You have to first engage your love for the crate! Then make a cargo bay! I don't give a flying rats **** what other ideas you have for your cargo bay! I want to see ORIGINAL and UNIQUE ideas INVOLVING crates!

    You don't have to redesign the crate!
    You can if you want!
    IT JUST HAS TO INVOLVE CRATES! BECAUSE I LOVE THEM! AND YOU SHOULD TOO!

    INVOLVE.

    INVOLVE! THAT'S THE KEY WORD!!

    Get making, I want to see ideas! Just draw some ideas for Christssakes! I want this thread pampered with drawings of crate ideas by tomorrow! Come on people!

    <b>crate fact no.0002</b> - crates are made out of all different types of timber. Some are water proof, and some even float if they have plenty of air inside! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    crates are overrated.
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    <!--QuoteBegin-GiGaBiTe+Mar 4 2005, 08:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Mar 4 2005, 08:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> crates are overrated. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thanks for your constructiveness.

    Crates are underated, that's the point of this competition. I am setting this task to reinvent the use of the crate.
Sign In or Register to comment.