Low Polygon Sg
Therites
Join Date: 2004-09-08 Member: 31525Members
<div class="IPBDescription">go easy on me PLEASE?</div> ok well i was bored so i fired up MS and took the SG V_ model to see what i could do to it, seeing after only a few minutes that i wasnt going to be able to make a high poly SG i decided to make a LOW poly SG. so here it is.
<a href='http://img.villagephotos.com/p/2004-11/887791/LowpolySG.JPG' target='_blank'>http://img.villagephotos.com/p/2004-11/887791/LowpolySG.JPG</a>
on top is the normal SG on bottom is my SG. normal SG without hands is 914 polygons
my SG is 498 so thats about 400 polygons less. i just used the defualt skin as i cant skin a black cube, so just tell me what you think.
<a href='http://img.villagephotos.com/p/2004-11/887791/LowpolySG.JPG' target='_blank'>http://img.villagephotos.com/p/2004-11/887791/LowpolySG.JPG</a>
on top is the normal SG on bottom is my SG. normal SG without hands is 914 polygons
my SG is 498 so thats about 400 polygons less. i just used the defualt skin as i cant skin a black cube, so just tell me what you think.
Comments
I agree, all we need now is a high poly version. ^^
As for the low poly model, its pretty good.
nice work, i know there's a low poly player&building pack released a little while ago, nice addition to that
nice work, i know there's a low poly player&building pack released a little while ago, nice addition to that <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Ill belive it when i see it...
Anyway, i like the low polyness...
You really should consider attempting to compile it; it's good experience. Also, when you do that you'll realize what polys actually get seen in game, and you can delete the things that aren't seen at all, like the butt on that stock, or simplify things that aren't seen much, like the fingers on the left hand.
If he wants to learn, show him <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Its simple enough, take an hour to learn how events and stuff work and you can make one sexy compile.
Heres a bunch of compiling tutorials, with the tools you will need and the coding skills you will need to do it with. <a href='http://models.firearmsmod.com/?p=tut&tut=list&cat=5' target='_blank'>Click</a>
thumbs up!
curses, i really wanted to work on this one...
<span style='font-size:7pt;line-height:100%'>P.S.: I believe "happy camper" comes from Star Control 2</span>
here it is again lets hope it works this time.
i think itd be cool if someone made a custom skin for it that fits better.