Of course i do, it's probably one of the best games ever, although i'm not very good at it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
The game can be found <a href='http://www.nethack.org/' target='_blank'>here</a>
Damn right I play NetHack! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-RandomEngy+Mar 1 2005, 11:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RandomEngy @ Mar 1 2005, 11:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> All 3 of my roomates are playing it now. One of them has beaten it once. I'm playing Knights of the Old Republic 2. I think I'm better for it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> whoa where are you?
PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
edited March 2005
Try <a href='http://www.hut.fi/~jtpelto2/nethack.html' target='_blank'>Falcon's Eye</a>. It adds a mouse driven interface and pretty tile based graphics to Nethack. It makes the learning curve much less steep, since you don't have to memorize what all of the characters are and 100 different unbindable keys.
Saw the graphics. (I think) Is it really a bunch of black and white symbols? Reminds me of the old MUD crap they used to play. I'll play in a while cos it looks so weird that it might be good. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-SuitePee+Mar 1 2005, 03:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuitePee @ Mar 1 2005, 03:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Saw the graphics. (I think) Is it really a bunch of black and white symbols? Reminds me of the old MUD crap they used to play. I'll play in a while cos it looks so weird that it might be good. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah, it's completely text based.
It's probably the most insanely detailed game I've ever played. You can completely kill off an entire species of monster, you can finish the game without touching meat, giving yourself the vegetarian award. You can eat a magical trinket in order to absorb it's abilities, you can permanently transform yourself into a cockatrice and petrify everything you can see, etc.
PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
edited March 2005
Since it's been in development for so long, the developers really did think of <i>everything</i>.
They thought of too much, actually; there are far too many instances of "You see a small pebble, you trip over the pebble and break your neck, you have died." style situations for comfort. What makes this especially bad is the fact that in a "real" game, if a character dies, it's gone forever. It's like playing a D&D module that requires you to make a saving throw against spontaneous combustion for every step your character takes.
<!--QuoteBegin-Pulse+Mar 2 2005, 04:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ Mar 2 2005, 04:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Since it's been in development for so long, the developers really did think of <i>everything</i>.
They thought of too much, actually; there are far too many instances of "You see a small pebble, you trip over the pebble and break your neck, you have died." style situations for comfort. What makes this especially bad is the fact that in a "real" game, if a character dies, it's gone forever. It's like playing a D&D module that requires you to make a saving throw against spontaneous combustion for every step your character takes. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That's the point. It's of the school of thought where one plays games not necessarily to win them but to beat their best score.
There's also the fact that Nethack's learning curve isn't so much a curve as a plataeu (unless you cheat and look up spoiler sites). It's simultaneously fun and frustrating that there are a hojillion things to learn about the game; at first making it simply playable (eg, not eating rotten meat, not attacking floating eyes), but ultimately necessary to get far into the game.
Comments
The game can be found <a href='http://www.nethack.org/' target='_blank'>here</a>
whoa where are you?
Is it really a bunch of black and white symbols?
Reminds me of the old MUD crap they used to play.
I'll play in a while cos it looks so weird that it might be good. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Is it really a bunch of black and white symbols?
Reminds me of the old MUD crap they used to play.
I'll play in a while cos it looks so weird that it might be good. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah, it's completely text based.
It's probably the most insanely detailed game I've ever played. You can completely kill off an entire species of monster, you can finish the game without touching meat, giving yourself the vegetarian award. You can eat a magical trinket in order to absorb it's abilities, you can permanently transform yourself into a cockatrice and petrify everything you can see, etc.
They thought of too much, actually; there are far too many instances of "You see a small pebble, you trip over the pebble and break your neck, you have died." style situations for comfort. What makes this especially bad is the fact that in a "real" game, if a character dies, it's gone forever. It's like playing a D&D module that requires you to make a saving throw against spontaneous combustion for every step your character takes.
They thought of too much, actually; there are far too many instances of "You see a small pebble, you trip over the pebble and break your neck, you have died." style situations for comfort. What makes this especially bad is the fact that in a "real" game, if a character dies, it's gone forever. It's like playing a D&D module that requires you to make a saving throw against spontaneous combustion for every step your character takes. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That's the point. It's of the school of thought where one plays games not necessarily to win them but to beat their best score.
There's also the fact that Nethack's learning curve isn't so much a curve as a plataeu (unless you cheat and look up spoiler sites). It's simultaneously fun and frustrating that there are a hojillion things to learn about the game; at first making it simply playable (eg, not eating rotten meat, not attacking floating eyes), but ultimately necessary to get far into the game.