Question About Motion Tracking

aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
<div class="IPBDescription">Read above</div> Now i've been wondering this for a while.

Does anybody know that when you standing completely still but you move your view does that make you pick up on their motion tracking?

I think that's so unfair that you can't even look around if that's true <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

Comments

  • PRTePRTe Join Date: 2003-10-25 Member: 21919Members
    you won't show up on mt if you do that
  • c4tc4t Join Date: 2003-09-06 Member: 20619Members
    <!--QuoteBegin-Paras!te+Feb 27 2005, 02:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paras!te @ Feb 27 2005, 02:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you won't show up on mt if you do that <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    its true you know.
  • GNSGNS Join Date: 2005-02-02 Member: 39476Members
    <!--QuoteBegin-c4t+Feb 27 2005, 02:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (c4t @ Feb 27 2005, 02:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Paras!te+Feb 27 2005, 02:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paras!te @ Feb 27 2005, 02:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you won't show up on mt if you do that <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    its true you know. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    quoted for truth
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
  • TrakenTraken Join Date: 2004-11-14 Member: 32797Members
    I've thought the exact same thing. The only problem I have with moving my mouse is that there's no way to check if I'm "sticking out".
  • Garet_JaxGaret_Jax Join Date: 2003-02-23 Member: 13870Members, Constellation
    <!--QuoteBegin-aeroripper+Feb 27 2005, 07:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aeroripper @ Feb 27 2005, 07:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now i've been wondering this for a while.

    Does anybody know that when you standing completely still but you move your view does that make you pick up on their motion tracking?

    I think that's so unfair that you can't even look around if that's true <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If you are above the marine; moving your screen (even standing still) <b>will</b> make you show up on MT.

    Known bug.
  • ThantosThantos Join Date: 2004-05-26 Member: 28940Members, Reinforced - Supporter, Reinforced - Diamond
    Im probably only ns player who thinks it mt and sof should remove... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • Garet_JaxGaret_Jax Join Date: 2003-02-23 Member: 13870Members, Constellation
    Not too keen on the way that MT puts skulks in the respawn queue; but, meh- take out all the upgrades and you are left with Counter-Strike in space.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin-Thantos+Feb 27 2005, 02:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thantos @ Feb 27 2005, 02:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Im probably only ns player who thinks it mt and sof should remove... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You are not alone, I am here with you.
  • MrBananaManMrBananaMan Join Date: 2005-02-26 Member: 42562Members
    edited February 2005
    maybe a good solution is mt blips being update less frequently, like once every 3 or 4 seconds. im assuming mt was meant for a general location on what is happening, like if something is attacking an rt. im assuming it was NOT meant for being able to ambush aliens, mainly poor gorges and weak aliens.
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    If Motion tracking was just on the minimap, would still let the commander see where all the aliens were headed, but wouldn't let marines gun down aliens with such ease.
  • PatiencePatience Join Date: 2005-02-26 Member: 42602Members
    You'd have my vote... NS without sof/mt would be for the win!
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    i think motion tracking basically eliminates ambushing once they research it unless you stand still for a long time and wait there.

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    why is this a problem?

    it's <b>motion</b> tracking, it tracks motion. it makes sense. If you stand still, you aren't moving, no motion = no tracking. if you move, you show up. motion = tracking, MOTION TRACKING.

    OMG WHAT A CONCEPT.

    MT doesn't eliminate ambusing -- don't move and you get to ambush!!!!11111 weeeeeeeeeeeeeeeeeeeeeeeee.

    wow, learning the game and using your knowledge to your advantage? AMAZING.
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    Mt gives only a general idea, it kinda lags and sometimes the beep is on the floor and alien is up.

    Mt does make 1 hive skulks half useless...but!

    Not saying more.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Motion tracking only works for units moving faster then walking speed (which if you have set to maximum, will be high enough to set off motion tracking from the speed change when you turn sharp or initially after you press the strafe button while holding forward) and does not detect cloaked units (walking or running, although you can only run cloaked within the radius of a sensory tower)

    In beta 6 units with the cloak upgrade will only be 30% visable at all times except when attacking (even while running at full speed) but will still show up on motion tracking unless they are under 10% visability, which only occurs in the range of sensory chambers, or while walking cloaked. Fast turns will no longer uncloak you so fast while walking however, so cloaked walking skulks can walk at full speed with no fear of being either motion tracked or seen.

    For referance, all fully cloaked units are currently 5% visable; meaning they are nearly impossible to recognize if they are standing still, but still possible to see by a sharp eye if they move at any reasonable speed.
  • TankBusterTankBuster Join Date: 2003-04-06 Member: 15256Members
    Here's another discussion on motion tracking <a href='http://www.unknownworlds.com/forums/index.php?showtopic=69667&hl=' target='_blank'>http://www.unknownworlds.com/forums/index....topic=69667&hl=</a>.
  • adi0adi0 Join Date: 2004-10-07 Member: 32142Members
    edited February 2005
    <!--QuoteBegin-Garet Jax+Feb 27 2005, 02:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Garet Jax @ Feb 27 2005, 02:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you are above the marine; moving your screen (even standing still) <b>will</b> make you show up on MT.

    Known bug. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    hmm only when i'm directly above? in other cases i can wiggle like crazy and won't register on MT ??

    and about walking speed... is MT activated at certain speed in general, or each class has it's individual max speed to stay unregistered?

    let's assume for a second that skulk walking speed = gorge running speed. then if i run as a gorge i'll get tracked, even though moving at the same speed as walking skulk i won't, right?

    and what if i walk with celerity?
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    well seeming as changing your view rotates your model, this could be registered as a "movment' and you may show up on mt. (I think)
  • c4tc4t Join Date: 2003-09-06 Member: 20619Members
    <!--QuoteBegin-R e n e g a d e+Feb 28 2005, 11:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (R e n e g a d e @ Feb 28 2005, 11:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well seeming as changing your view rotates your model, this could be registered as a "movment' and you may show up on mt. (I think) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    no.
  • adi0adi0 Join Date: 2004-10-07 Member: 32142Members
    edited March 2005
    <!--QuoteBegin-adi0+Feb 28 2005, 09:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (adi0 @ Feb 28 2005, 09:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Garet Jax+Feb 27 2005, 02:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Garet Jax @ Feb 27 2005, 02:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you are above the marine; moving your screen (even standing still) <b>will</b> make you show up on MT.

    Known bug. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    hmm only when i'm directly above? in other cases i can wiggle like crazy and won't register on MT ??

    and about walking speed... is MT activated at certain speed in general, or each class has it's individual max speed to stay unregistered?

    let's assume for a second that skulk walking speed = gorge running speed. then if i run as a gorge i'll get tracked, even though moving at the same speed as walking skulk i won't, right?

    and what if i walk with celerity? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    /me confused...

    i just checked with my friend - he claims he could see me walking on MT with cele skulk. or is it misunderstanding - we used say command, not teamspeak? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> (i was walking in a straight line, no turning and strafing)

    we also tried this 'wiggling directly above rine' bug but i seemed to stay undetected.


    well.. see my previous post
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited March 2005
    You always show up on MT when you move unless you're in range of a sensory chamber(occasionally the same happens if you just have cloaking). Walking doesn't make a difference.
    And by being above the marine with MT I assume he meant being higher on the Y-axis or whichever axis it is, not being straight above him...
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin-Garet Jax+Feb 27 2005, 08:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Garet Jax @ Feb 27 2005, 08:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> take out all the upgrades and you are left with Counter-Strike in space. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes, because you know... CS has guns, NS has guns.. I can see the inspiration right there.
  • WillisWillis Join Date: 2003-10-04 Member: 21430Members
    <!--QuoteBegin-typical skeleton+Feb 27 2005, 09:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (typical skeleton @ Feb 27 2005, 09:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why is this a problem?

    it's <b>motion</b> tracking, it tracks motion. it makes sense. If you stand still, you aren't moving, no motion = no tracking. if you move, you show up. motion = tracking, MOTION TRACKING.

    OMG WHAT A CONCEPT.

    MT doesn't eliminate ambusing -- don't move and you get to ambush!!!!11111 weeeeeeeeeeeeeeeeeeeeeeeee.

    wow, learning the game and using your knowledge to your advantage? AMAZING. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not to make u look like a jackass, but you have to move to get into an ambush position, Unless you decide to spawn into your ambush spot :/
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    MT is only overpowered early game, and even then your sacrificing upgrades for something which isnt effective at killing fades. Maybe it should require adv armoury to research or something.
  • TaaketaTaaketa Join Date: 2004-02-10 Member: 26357Members
    edited March 2005
    Ok lets get MT straight.

    The Simple Rule as someone stated earlier. When you move in a direction. IE: <u>NOT</u> stationary.

    You show up on MT.

    <u>MT Negates when:</u>

    You are looking directly at the skulk/alien lifeform cloaked or not.

    <u>MT <b>DOESN NOT</b> Negate when:</u>

    You walk.
    You cloak.
    You Cloak, walk.

    And I can say this with 100% truth as I've had this debate with a friend and we tested it out and I was discovered to be wrong about walking and being in cloak meaning that you did not show up on MT.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    They could just solve this problem by giving aliens a "motion tracking" sensor, so whenever they were being picked up by MT it would come up on the screen in the corner or something... then again that might make MT a worthless advantage...
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-aeroripper+Mar 1 2005, 04:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aeroripper @ Mar 1 2005, 04:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They could just solve this problem by giving aliens a "motion tracking" sensor, so whenever they were being picked up by MT it would come up on the screen in the corner or something... then again that might make MT a worthless advantage... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The only problem with that is that the aliens would instantly know if marines had motion tracking, and could change their play style accordingly.
  • adi0adi0 Join Date: 2004-10-07 Member: 32142Members
    it could be fixed by having to parasite observatory before this icon shows on alien hud, so u would have to take a walk and locate it first.
  • hawthornehawthorne Join Date: 2003-10-05 Member: 21460Members
    <!--QuoteBegin-typical skeleton+Feb 27 2005, 09:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (typical skeleton @ Feb 27 2005, 09:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why is this a problem?

    it's <b>motion</b> tracking, it tracks motion. it makes sense. If you stand still, you aren't moving, no motion = no tracking. if you move, you show up. motion = tracking, MOTION TRACKING.

    OMG WHAT A CONCEPT.

    MT doesn't eliminate ambusing -- don't move and you get to ambush!!!!11111 weeeeeeeeeeeeeeeeeeeeeeeee.

    wow, learning the game and using your knowledge to your advantage? AMAZING. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    don't be a hater.
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