Dm_poolhouse

CookieboogerCookiebooger Join Date: 2005-01-07 Member: 33343Members
<div class="IPBDescription">New project</div> Well I was working on this all day yesterday while I was sick. And it was pretty hard heh. I've almost completed the inside except for some minor chnages here and there. I'll be starting the outside soon. Having some problems with the prop_static features but I can figure that out. Other than that, enjoy the pics, comments and suggestions are welcome. If you're going to flame, screw your self and think about others' feelings.

The outside will contain a parking lot, an office for you to enter from, a locker area for combines and headcrabs, and fences around the area with some generators and other things.

Warning : 56K users, big image files.

<a href='http://tuphluv.mindless-studios.net/phouse/pool_house0000.jpg' target='_blank'>http://tuphluv.mindless-studios.net/phouse...l_house0000.jpg</a>
<a href='http://tuphluv.mindless-studios.net/phouse/pool_house0001.jpg' target='_blank'>http://tuphluv.mindless-studios.net/phouse...l_house0001.jpg</a>
<a href='http://tuphluv.mindless-studios.net/phouse/pool_house0002.jpg' target='_blank'>http://tuphluv.mindless-studios.net/phouse...l_house0002.jpg</a>
<a href='http://tuphluv.mindless-studios.net/phouse/pool_house0003.jpg' target='_blank'>http://tuphluv.mindless-studios.net/phouse...l_house0003.jpg</a>
<a href='http://tuphluv.mindless-studios.net/phouse/pool_house0004.jpg' target='_blank'>http://tuphluv.mindless-studios.net/phouse...l_house0004.jpg</a>
<a href='http://tuphluv.mindless-studios.net/phouse/pool_house0005.jpg' target='_blank'>http://tuphluv.mindless-studios.net/phouse...l_house0005.jpg</a>
<a href='http://tuphluv.mindless-studios.net/phouse/pool_house0006.jpg' target='_blank'>http://tuphluv.mindless-studios.net/phouse...l_house0006.jpg</a>
<a href='http://tuphluv.mindless-studios.net/phouse/pool_house0007.jpg' target='_blank'>http://tuphluv.mindless-studios.net/phouse...l_house0007.jpg</a>
<a href='http://tuphluv.mindless-studios.net/phouse/pool_house0008.jpg' target='_blank'>http://tuphluv.mindless-studios.net/phouse...l_house0008.jpg</a>
<a href='http://tuphluv.mindless-studios.net/phouse/pool_house0009.jpg' target='_blank'>http://tuphluv.mindless-studios.net/phouse...l_house0009.jpg</a>
<a href='http://tuphluv.mindless-studios.net/phouse/pool_house0010.jpg' target='_blank'>http://tuphluv.mindless-studios.net/phouse...l_house0010.jpg</a>
<a href='http://tuphluv.mindless-studios.net/phouse/pool_house0011.jpg' target='_blank'>http://tuphluv.mindless-studios.net/phouse...l_house0011.jpg</a>


------------------Update-------------------
Alright some people were complaining about the lighting and stuff. Fixed the lighting, added roundness to the pool for detail, fixed the prop_physic and prop_static errors, and fixed some texture errors and things.

<a href='http://tuphluv.mindless-studios.net/phouse/pool_house0012.jpg' target='_blank'>http://tuphluv.mindless-studios.net/phouse..._house0012.jpg</a>
<a href='http://tuphluv.mindless-studios.net/phouse/pool_house0013.jpg' target='_blank'>http://tuphluv.mindless-studios.net/phouse..._house0013.jpg</a>
<a href='http://tuphluv.mindless-studios.net/phouse/pool_house0014.jpg' target='_blank'>http://tuphluv.mindless-studios.net/phouse..._house0014.jpg</a>
<a href='http://tuphluv.mindless-studios.net/phouse/pool_house0015.jpg' target='_blank'>http://tuphluv.mindless-studios.net/phouse..._house0015.jpg</a>
<a href='http://tuphluv.mindless-studios.net/phouse/pool_house0016.jpg' target='_blank'>http://tuphluv.mindless-studios.net/phouse..._house0016.jpg</a>
<a href='http://tuphluv.mindless-studios.net/phouse/pool_house0017.jpg' target='_blank'>http://tuphluv.mindless-studios.net/phouse..._house0017.jpg</a>
<a href='http://tuphluv.mindless-studios.net/phouse/pool_house0018.jpg' target='_blank'>http://tuphluv.mindless-studios.net/phouse..._house0018.jpg</a>
<a href='http://tuphluv.mindless-studios.net/phouse/pool_house0019.jpg' target='_blank'>http://tuphluv.mindless-studios.net/phouse..._house0019.jpg</a>
<a href='http://tuphluv.mindless-studios.net/phouse/pool_house0020.jpg' target='_blank'>http://tuphluv.mindless-studios.net/phouse..._house0020.jpg</a>
<a href='http://tuphluv.mindless-studios.net/phouse/pool_house0021.jpg' target='_blank'>http://tuphluv.mindless-studios.net/phouse..._house0021.jpg</a>

Adding the main office and parking lot tomorrow. Just tweaking and fixing things here and there for now. If you guys have any requests let me know <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
«1

Comments

  • Mad_ManMad_Man Join Date: 2003-06-13 Member: 17359Members, Constellation
    edited February 2005
    I looks like something I saw a while ago on HL2world. But if not the coments are still going to be the same. It looks bland and dull. Such as around the pool. If its indoor pool go look around at some real ones, most of the ones I have seen are more curvey and the walls are not as close to the pool. There are more coments I could add but I am at school, and thus a limited time to type and look for errors.
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    It's a boxed room.

    With a slighly rounded box full of water in the middle.

    Bland textures.

    And out of place models.
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    <!--QuoteBegin-Jimmeh+Feb 22 2005, 12:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jimmeh @ Feb 22 2005, 12:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's a boxed room.

    With a slighly rounded box full of water in the middle.

    Bland textures.

    And out of place models. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And it's crap. Why do people insist on posting screenshots of crap?
  • CookieboogerCookiebooger Join Date: 2005-01-07 Member: 33343Members
    Hey this is my first room okay. So give me SOME damn gratitude. If you have nothing to say go shove it in your pie hole... Jerks
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    <!--QuoteBegin-Caboose+Feb 22 2005, 06:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caboose @ Feb 22 2005, 06:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Jimmeh+Feb 22 2005, 12:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jimmeh @ Feb 22 2005, 12:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's a boxed room.

    With a slighly rounded box full of water in the middle.

    Bland textures.

    And out of place models. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    And it's crap. Why do people insist on posting screenshots of crap? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I was trying to be polite for once >_>
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    people tend to be a little funky about reviews in off-topic.

    did you post this in mapping? better idea there.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    edited February 2005
    I'm sorry if I sounded rude, but why post 22 screenshots of the same room from different angles? One would suffice, maybe 2 if you really want to show the other blank wall.

    Congradulations on making a boxmap though, it may be a great learning experiance, but it's not worth 22 screenshots. And uninteresting in general, after a few more months of practice, make somthing worth while, then come back and post screenshots of that.

    :edit:
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->did you post this in mapping? better idea there.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Have you ever been in there? It's a scarry place full of evil mean people like myself.
  • CookieboogerCookiebooger Join Date: 2005-01-07 Member: 33343Members
    Blackplague told me to stay away from this forum... you guys are evil... EVIL!!!
  • OttoDestructOttoDestruct Join Date: 2002-11-08 Member: 7790Members
    <!--QuoteBegin-Cookiebooger+Feb 22 2005, 01:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cookiebooger @ Feb 22 2005, 01:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Blackplague told me to stay away from this forum... you guys are evil... EVIL!!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Blackplague is a moron. And why are we evil because we aren't impressed with a a big box with another box inside it filled with water.
  • Mad_ManMad_Man Join Date: 2003-06-13 Member: 17359Members, Constellation
    Humm first map, never show your like first 20 maps. They alwase suck, unless your some mapping God(dess)
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    It's because we're used to high quality. If you've played NS, you'll know what I'm talking about.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    <!--QuoteBegin-OttoDestruct+Feb 22 2005, 12:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OttoDestruct @ Feb 22 2005, 12:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cookiebooger+Feb 22 2005, 01:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cookiebooger @ Feb 22 2005, 01:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Blackplague told me to stay away from this forum... you guys are evil... EVIL!!! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Blackplague is a moron. And why are we evil because we aren't impressed with a a big box with another box inside it filled with water. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    But it's Sourcy! That makes it über!
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    We are odviously very evil people who do very evil things, like steal candy from babies and tell morons about how much their maps suck, but the morons can't handle the truth so they report the posts and then the Forces of Good (also known as the moderators and admins) come and lock the thread and the evil #nsmappers are banished to hell (either temporarily or permanently) for just telling the morons how much they suck.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    U GUYZ NO NUTHIN DIS MAP HUS TILEZ WATER BRILLIANCE YET MORE!

    No, seriously, never show your early attempts at mapping. Ever. Take pride in your progress, but delete what you have and continue moving on, until your prowess is worthy of public consumption.

    This, as it is, is woefully premature; the negative reactions are to be expected.
  • CookieboogerCookiebooger Join Date: 2005-01-07 Member: 33343Members
    yeah i know <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> anyone want to join me in the play test or w/e? lol
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    <!--QuoteBegin-Cookiebooger+Feb 22 2005, 02:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cookiebooger @ Feb 22 2005, 02:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah i know <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> anyone want to join me in the play test or w/e? lol <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You have learned nothing young grasshoper.
  • twoflowtwoflow Singing Drunk Join Date: 2002-11-01 Member: 1950Members, Constellation
    edited February 2005
    <!--QuoteBegin-Cookiebooger+Feb 22 2005, 08:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cookiebooger @ Feb 22 2005, 08:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->yeah i know <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> anyone want to join me in the play test or w/e? lol<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah! We'll have a <b>box</b> social!
  • CookieboogerCookiebooger Join Date: 2005-01-07 Member: 33343Members
    Learn nothing, do nothing.


    Do you wanna test it with me or not? lol
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    <span style='font-size:21pt;line-height:100%'><span style='font-family:Impact'><span style='color:red'><b><u>NO</u></b></span></span></span>
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    this is awsome.
    im just so close to start flaming! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    DEAR GOD NO. DM KILLBOX.
  • ZyndromeZyndrome Join Date: 2003-03-28 Member: 14974Members
    Bad map overall. A hollowed room with a pool and a sky-window. Yeah, woo, what a great peice of work. Rating: 1 of 100 carrots (the 1 for the effort of making it at all).
    I am not evil, I am just telling the truth.
  • onos_turdonos_turd Join Date: 2003-08-10 Member: 19360Members
    Fill the pool with sauce, i suggest bbq
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    i didn't actually realise there was water in it until I picked out a random picture that had the reflection of the 2 little doors...


    umm... dark, ugly, boxy, grey bland room?

    .... sounds like my home under the stairs...
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-Caboose+Feb 22 2005, 01:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caboose @ Feb 22 2005, 01:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->did you post this in mapping? better idea there.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Have you ever been in there? It's a scarry place full of evil mean people like myself. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Agreed. A map that gets you castrated in the offtopic forum will net you a rusty-spork gouge-out by a grizzly bear in the mapping forum.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Cookiebooger, I realize that you're proud of your first step in mapping, however part of being a good mapper is realizing when you have something good, and when you don't.

    That means realizing that your map, while an important first step for you in your learning, is nothing special. It could be made by any experienced mapper in less time than it took for you to write your post.

    This means a few things:

    1) Nobody wants to play your map. It's one big room, and that's it. It isn't anything original.
    2) There is no need for other people to "test" your map. It is one big room. See 1)
    3) Caboose was correct in regards to not needing 20 screenshots of your one room.


    If you cannot take the critism of the posters in this thread, none of which have been flaming, then perhaps you had choose a better hobby than mapping, because once you start making maps people take seriously (i.e. not just one room) you will have a lot more specific criticism, and judging by your reactions so far you will not be able to take it well.

    Every mapper has their first map. And every mapper's first map looks just like yours. You've taken your first step into a new world, so don't be discouraged. However, every mapper's first map looks just like yours. This means that its nothing special, does not merit 'public release', and most important of all, no one will play it.

    Keep working at it, and come back in a year with an original map, and then we'll talk. Until then, keep working at it, as the only way you get better is to just keep practicing.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    <!--QuoteBegin-DOOManiac+Feb 22 2005, 05:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Feb 22 2005, 05:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you cannot take the critism of the posters in this thread, none of which have been flaming... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not ture! I quite clearly flamed him, or at a minimum, flamed the map. I may have overreacted, but the crap statement looked like a flame to me.
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    edited February 2005
    Pffft, my first map was actually two rooms, connected by a tiny (barely wide enough to fit through) hallway in UnrealEd <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> . It was actually pretty fun to play once I got some vents crisscrossing the place. It didn't have a pool until later.


    Too bad the 12 story, fully-detailed office building didn't fare as well (...woot, 12 floors and stairs...how exciting <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ).

    This flooded underground base (it was awesome, except the bots would never reach the redeemer, plus it had errors because I had no idea what the heck I was doing). Plus it was basically all boxed rooms.

    The rural city, had a water tower and stuff. Still fairly boxy - but getting better. There was one cool aircraft hanger that looked pretty cool (with default UT textures)

    Then there was the minature city...which was actually cool, you were like Godzilla sized compared to the stuff around you. That was probably around my 20th map, and it was pretty small. It was awesome though, you could run into the beach and get to the continental shelf, and if you went along far enough you'd get to the Redeemer.


    I figure my works still not NS quality, but it does have an architectual style I'd rate a bit higher than dod_zafod (if that's the one I'm thinking of). There's a shot in the CS:S zombies thread...if I ever get around to finishing that map...


    [edit: typo, I used a U instead of I, and I'd hate to have someone think U is an acceptable alternative to 'you' on this forum...because if you can't type 'yo' you don't deserve to touch a computer <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> .]
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Wow, It looks like my CSS map, which is a VERY VERY bad thing...
This discussion has been closed.