Prebuild 4 Released

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Comments

  • EruyomoEruyomo Join Date: 2004-08-31 Member: 31098Members
    It would be more usefull if the marines is glowing and the aliens is only see through (not glowing).
  • ikirikir Join Date: 2003-07-19 Member: 18265Members, Constellation, Reinforced - Gold
    edited February 2005
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- Fog Corridor now has a weld to turn on lights<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Nice idea!

    About Alien flashlight....
    1-Make it works ONLY when there is at least 1 Sensory chamber in the game
    2-Or simply don't make it endless.
  • DK_SizzlaDK_Sizzla Join Date: 2003-01-02 Member: 11728Members, Constellation
    damn the new alien flshlight looks sweet
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    edited February 2005
    Finally aliens can spot sneaky marines in dark sneaky corners! I was hoping for Enhanced HS to come back in some form so aliens can again assume the role of the hunters in dark areas <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Of course, I don't know how it plays, but I guess I'll wait and see (when beta 6 goes public)

    Much <3 to the devs
  • CerebralCerebral Join Date: 2003-06-25 Member: 17689Members
    <!--QuoteBegin-tevvan+Feb 22 2005, 12:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tevvan @ Feb 22 2005, 12:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Fix the east door in marine start on ns_tanith, getting stuck on the right side, its a fade/lerk killer, many games i've played have been decided because of an HLF (higher lifeform) dying there (forgot the map name last time, whoops.) also, the ceiling in subsector hive in ns_veil, its very very very very easy to get stuck trying to get on the hive, and it becomes an advantage for marines killing skulks trying to get up and gestate. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i've reported this tanith bug before but no one listened to me =(
    fatteh's get the shaft trying to back out of rein start from that door....invisible ledge ftw
  • NamronNamron Join Date: 2002-11-29 Member: 10220Members
    The alien "flashlight" makes no sence, even when improved... Replace it with a crazy insane gamma/brightness that lasts for, perhaps, ten seconds and takes a minute to recharge. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • tevvantevvan Join Date: 2005-01-31 Member: 39247Members
    <!--QuoteBegin-Cerebral+Feb 22 2005, 10:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cerebral @ Feb 22 2005, 10:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-tevvan+Feb 22 2005, 12:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tevvan @ Feb 22 2005, 12:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Fix the east door in marine start on ns_tanith, getting stuck on the right side, its a fade/lerk killer, many games i've played have been decided because of an HLF (higher lifeform) dying there (forgot the map name last time, whoops.) also, the ceiling in subsector hive in ns_veil, its very very very very easy to get stuck trying to get on the hive, and it becomes an advantage for marines killing skulks trying to get up and gestate. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i've reported this tanith bug before but no one listened to me =(
    fatteh's get the shaft trying to back out of rein start from that door....invisible ledge ftw<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    maybe spam and big bold text in vibrant colors in the forums will help this get changed <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-Namron+Feb 22 2005, 05:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Namron @ Feb 22 2005, 05:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The alien "flashlight" makes no sence, even when improved... Replace it with a crazy insane gamma/brightness that lasts for, perhaps, ten seconds and takes a minute to recharge. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It makes perfect sense since kharaas are predators.
  • Garet_JaxGaret_Jax Join Date: 2003-02-23 Member: 13870Members, Constellation
    <!--QuoteBegin-coris+Feb 22 2005, 08:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Feb 22 2005, 08:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Namron+Feb 22 2005, 05:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Namron @ Feb 22 2005, 05:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The alien "flashlight" makes no sence, even when improved... Replace it with a crazy insane gamma/brightness that lasts for, perhaps, ten seconds and takes a minute to recharge. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It makes perfect sense since kharaas are predators. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Agreed with coris.

    Kharaa (skulks especially) need to hide in shadows, so it makes sense that they can see well in the dark.

    Or...

    Nanites.

    (or is that bacterium, from the Kharaa point of view???)
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    Bacterium, yes <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    I'm all for easy spotting of marines (especially since I run an ATI on Cat drivers... gg darkness).... but making them that see-through just doesn't look good. It makes it seem as if the marine is not solid. I'd prefer a surface glow for the marine, rather than that transparent effect.
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    Now that the aliens are back to their rightful place as masters of the dark corners, I wonder what the chances are that we might see the flare plugin incorporated into the game? Personally, I always liked that one.

    About my only qualm with this is that it will more or less eliminate the ninja marine. Maybe that's intentional, but I still remember one of the best experiences being when me and a fellow marine were in mineshaft, and ninja'd our way to a hive, watching several aliens run right by us. New alien flashlight means that won't happen again.

    On the other hand, I suppose this equalizes the game vs. those who crank their gamma to eye-bleed levels.

    As for those who think the hive should say when someone's approaching? I'd say that given the boosts to sensory and flashlight, if the alien team can't spot a marine getting into their hive, they deserve every second of misery that marine can provide.
  • TrakenTraken Join Date: 2004-11-14 Member: 32797Members
    And I don't see any optical nerves on the hive. And it's fun being able to sneak into an undefended hive and put up 6 tfs and Elec em all under the hive. Good times <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CeepsCeeps Join Date: 2005-01-23 Member: 37626Members
    Wouldn't it make more sense to make it really hard to see the marines in bright areas when the flashlight mode is on? I mean, I'm all for this new flashlight mode, but if it's gonna be new like this, then everyone will just press f at the start, and leave it on the whole time.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-Kwil+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kwil)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Now that the aliens are back to their rightful place as masters of the dark corners, I wonder what the chances are that we might see the flare plugin incorporated into the game? Personally, I always liked that one.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    What is the flare plugin?
    <!--QuoteBegin-Ceeps+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ceeps)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->everyone will just press f at the start, and leave it on the whole time.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's what I plan on doing.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Yay for alien flashlight!

    Though I think perhaps it would be best tied in with sensory chambers? Or better yet, a part of SoF (see quote about seeing marine through wall, but not in front of you)
  • ArmageddonArmageddon Join Date: 2005-01-07 Member: 33055Members
    hell yea alien flashlight for marines!! now we can see those bastards hiding aroudn that dark corner under the hive on co_core.
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation
    Is it me or does beta 6 seem darker?

    I love the darkness as it adds to the atmosphere <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    To me it seems darker than beta 5 especially on ns_eclipse!
  • OrganoXOrganoX Join Date: 2004-03-21 Member: 27473Members
    <!--QuoteBegin-TheJim+Feb 23 2005, 10:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheJim @ Feb 23 2005, 10:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Is it me or does beta 6 seem darker?

    I love the darkness as it adds to the atmosphere <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    To me it seems darker than beta 5 especially on ns_eclipse!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If you mean by the screenshot on the first page.
    It depends on what gamma you are using <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • TwelveTwelve Join Date: 2005-01-17 Member: 36044Members
    <!--QuoteBegin-Armageddon+Feb 23 2005, 02:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Armageddon @ Feb 23 2005, 02:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hell yea alien flashlight for marines!! now we can see those bastards hiding aroudn that dark corner under the hive on co_core. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, thats the first spot I thought of aswell...
  • InjuisInjuis Join Date: 2003-02-25 Member: 13955Members
    Better things to fix than the flashlight...
    What they really need to tweak is catalyst in CO. It really needs a better dropping algorithm.
  • MrMakaveliMrMakaveli Join Date: 2004-05-06 Member: 28509Members
    Since marines have flashlights and the new alien flashlight allows them to see rines, I think they should go ahead and make the maps a lot darker now, or maybe even make a pre-set gamma lock so everyone's gamma is the same.
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation
    edited February 2005
    <!--QuoteBegin-OrganoX+Feb 23 2005, 09:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OrganoX @ Feb 23 2005, 09:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TheJim+Feb 23 2005, 10:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheJim @ Feb 23 2005, 10:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Is it me or does beta 6 seem darker?

    I love the darkness as it adds to the atmosphere <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    To me it seems darker than beta 5 especially on ns_eclipse!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If you mean by the screenshot on the first page.
    It depends on what gamma you are using <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I mean me actually playing pre 4 in game!

    I love the atmosphere thos who use high gama are babies who cant play the game in the settings it was meant to be played in <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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