Zombie Panic 0.94 Is Out...
AutumnTwilight
Join Date: 2002-08-27 Member: 1244Members, Constellation
in Off-Topic
Just a quick note letting anyone who is interested or who may have missed it know that the v0.94 patch for Zombie Panic is out:
<i>Zombie Panic Version 0.94 Patch Released!
It's out! This patch should be installed after installing a the 0.93 full version. It includes an updated Linux .so file. Below is the changelog:
Zombie Panic! v 0.94 Changelog
2/15/05
Fixes:
- Anti-telefragging code re-re-written by Rhone, now with special non-spawn-inside-your-friends-or-walls-or-outside-the-map Technology™!
- Spectator mode disabled temporarily to prevent exploits.
- Set many more entities to reset upon a new round beginning (To avoid doors not resetting, sounds still continuing to play, etc).
Changes:
- Objective style maps more fully implemented (zpo_mapname).
- New brush-based entity trigger_endround will trigger a win for the Survivor team when any Survivor touches it.
- func_buttons can be set to triggerable only by the Survivor team.
- "Damaged by Explosions only" flag added to func_breakables. When checked, only explosive damage counts towards breaking the func_breakable.
- game_text entities can be set to be viewable by either team only or both.
- New zombie.fgd file to reflect the entity changes.
- New version of zp_zna (Thanks Bloodix!)
- Added zp_hotel_final (Thanks incy247!)
- Added zpo_darkslay (Thanks Bloodix!)
- Added zpo_nation_pt1 (Thanks hi!)
- Added zpo_quad17 (No thanks to Twilight!)
- Linux Server .so file updated to 0.94
<a href='http://halflife2.filefront.com/file/;37695' target='_blank'>http://halflife2.filefront.com/file/;37695</a>
<a href='http://www.chaos-realms.com/downloads.php?sec=3&dl=14' target='_blank'>http://www.chaos-realms.com/downloads.php?sec=3&dl=14</a>
<a href='http://www.hlevolve.com/index_x2.php?page=listfiles.php?f_id=223' target='_blank'>http://www.hlevolve.com/index_x2.php?page=...es.php?f_id=223</a>
<a href='http://www.ktrain.net/zp/ZP-0.94-Patch-Installer.rar' target='_blank'>http://www.ktrain.net/zp/ZP-0.94-Patch-Installer.rar</a>
<a href='http://hootworld.net/zp.94patch.exe' target='_blank'>http://hootworld.net/zp.94patch.exe</a></i>
I highly recommend the Objective maps to anyone who likes co-operative play in their multiplayer experience.
Thanks,
Twilight
Zombie Panic Mod Leader
<i>Zombie Panic Version 0.94 Patch Released!
It's out! This patch should be installed after installing a the 0.93 full version. It includes an updated Linux .so file. Below is the changelog:
Zombie Panic! v 0.94 Changelog
2/15/05
Fixes:
- Anti-telefragging code re-re-written by Rhone, now with special non-spawn-inside-your-friends-or-walls-or-outside-the-map Technology™!
- Spectator mode disabled temporarily to prevent exploits.
- Set many more entities to reset upon a new round beginning (To avoid doors not resetting, sounds still continuing to play, etc).
Changes:
- Objective style maps more fully implemented (zpo_mapname).
- New brush-based entity trigger_endround will trigger a win for the Survivor team when any Survivor touches it.
- func_buttons can be set to triggerable only by the Survivor team.
- "Damaged by Explosions only" flag added to func_breakables. When checked, only explosive damage counts towards breaking the func_breakable.
- game_text entities can be set to be viewable by either team only or both.
- New zombie.fgd file to reflect the entity changes.
- New version of zp_zna (Thanks Bloodix!)
- Added zp_hotel_final (Thanks incy247!)
- Added zpo_darkslay (Thanks Bloodix!)
- Added zpo_nation_pt1 (Thanks hi!)
- Added zpo_quad17 (No thanks to Twilight!)
- Linux Server .so file updated to 0.94
<a href='http://halflife2.filefront.com/file/;37695' target='_blank'>http://halflife2.filefront.com/file/;37695</a>
<a href='http://www.chaos-realms.com/downloads.php?sec=3&dl=14' target='_blank'>http://www.chaos-realms.com/downloads.php?sec=3&dl=14</a>
<a href='http://www.hlevolve.com/index_x2.php?page=listfiles.php?f_id=223' target='_blank'>http://www.hlevolve.com/index_x2.php?page=...es.php?f_id=223</a>
<a href='http://www.ktrain.net/zp/ZP-0.94-Patch-Installer.rar' target='_blank'>http://www.ktrain.net/zp/ZP-0.94-Patch-Installer.rar</a>
<a href='http://hootworld.net/zp.94patch.exe' target='_blank'>http://hootworld.net/zp.94patch.exe</a></i>
I highly recommend the Objective maps to anyone who likes co-operative play in their multiplayer experience.
Thanks,
Twilight
Zombie Panic Mod Leader
Comments
Once again a great update
Just a small note, I seem to have lost my old Ns account, twas like 1.6 years since I last ued it so...hello!
In certain situations it's all too easy for the humans.
Bar that,ZP is a great mod.
3rd only to Sven and NS. (duh) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
In certain situations it's all too easy for the humans.
Bar that,ZP is a great mod.
3rd only to Sven and NS. (duh) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
In which situations is it all too easy for the humans? Most people complain that it's too hard for the Survivors. Just curious...
Twilight
- Anti-telefragging code re-re-written by Rhone, now with special non-spawn-inside-your-friends-or-walls-or-outside-the-map Technology™!
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
haha i like that type of technology