Zombie Panic 0.94 Is Out...

AutumnTwilightAutumnTwilight Join Date: 2002-08-27 Member: 1244Members, Constellation
Just a quick note letting anyone who is interested or who may have missed it know that the v0.94 patch for Zombie Panic is out:

<i>Zombie Panic Version 0.94 Patch Released!

It's out! This patch should be installed after installing a the 0.93 full version. It includes an updated Linux .so file. Below is the changelog:
Zombie Panic! v 0.94 Changelog
2/15/05

Fixes:

- Anti-telefragging code re-re-written by Rhone, now with special non-spawn-inside-your-friends-or-walls-or-outside-the-map Technology™!

- Spectator mode disabled temporarily to prevent exploits.

- Set many more entities to reset upon a new round beginning (To avoid doors not resetting, sounds still continuing to play, etc).

Changes:

- Objective style maps more fully implemented (zpo_mapname).
- New brush-based entity trigger_endround will trigger a win for the Survivor team when any Survivor touches it.
- func_buttons can be set to triggerable only by the Survivor team.
- "Damaged by Explosions only" flag added to func_breakables. When checked, only explosive damage counts towards breaking the func_breakable.
- game_text entities can be set to be viewable by either team only or both.
- New zombie.fgd file to reflect the entity changes.

- New version of zp_zna (Thanks Bloodix!)

- Added zp_hotel_final (Thanks incy247!)

- Added zpo_darkslay (Thanks Bloodix!)

- Added zpo_nation_pt1 (Thanks hi!)

- Added zpo_quad17 (No thanks to Twilight!)

- Linux Server .so file updated to 0.94

<a href='http://halflife2.filefront.com/file/;37695' target='_blank'>http://halflife2.filefront.com/file/;37695</a>

<a href='http://www.chaos-realms.com/downloads.php?sec=3&dl=14' target='_blank'>http://www.chaos-realms.com/downloads.php?sec=3&dl=14</a>

<a href='http://www.hlevolve.com/index_x2.php?page=listfiles.php?f_id=223' target='_blank'>http://www.hlevolve.com/index_x2.php?page=...es.php?f_id=223</a>

<a href='http://www.ktrain.net/zp/ZP-0.94-Patch-Installer.rar' target='_blank'>http://www.ktrain.net/zp/ZP-0.94-Patch-Installer.rar</a>

<a href='http://hootworld.net/zp.94patch.exe' target='_blank'>http://hootworld.net/zp.94patch.exe</a></i>

I highly recommend the Objective maps to anyone who likes co-operative play in their multiplayer experience.

Thanks,

Twilight
Zombie Panic Mod Leader

Comments

  • ZsinjehZsinjeh Join Date: 2005-02-20 Member: 41894Members
    Zombie Panic kicks **** <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    Once again a great update


    Just a small note, I seem to have lost my old Ns account, twas like 1.6 years since I last ued it so...hello!
  • SuitePeeSuitePee Join Date: 2004-11-18 Member: 32857Members
    They still haven't made the zombies faster though.
    In certain situations it's all too easy for the humans.
    Bar that,ZP is a great mod.
    3rd only to Sven and NS. (duh) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
  • AutumnTwilightAutumnTwilight Join Date: 2002-08-27 Member: 1244Members, Constellation
    <!--QuoteBegin-SuitePee+Feb 21 2005, 08:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuitePee @ Feb 21 2005, 08:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They still haven't made the zombies faster though.
    In certain situations it's all too easy for the humans.
    Bar that,ZP is a great mod.
    3rd only to Sven and NS. (duh) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    In which situations is it all too easy for the humans? Most people complain that it's too hard for the Survivors. Just curious...

    Twilight
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    Finally, they took the idea of objective maps which I suggested seriously!
  • ShoeboxShoebox Join Date: 2004-11-15 Member: 32817Members
    <!--QuoteBegin-AutumnTwilight+Feb 20 2005, 11:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AutumnTwilight @ Feb 20 2005, 11:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Fixes:

    - Anti-telefragging code re-re-written by Rhone, now with special non-spawn-inside-your-friends-or-walls-or-outside-the-map Technology™!
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    haha i like that type of technology
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    add my sledge hammer! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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