Test Data
TheGunslinger
Join Date: 2002-11-10 Member: 8126Members
<div class="IPBDescription">Damage</div> I did a test last night.
<b>Killing an Ono:</b>
<b>No Carapace:</b> 75 bullets /w LMG
<b>lv3 Carapace:</b> 125 bullets /w LMG
<b>+ Prim Sream:</b> 140 bullets /w LMG
<b>Un-upgraded damage:</b>
<b>LMG:</b> 10 hp/b
<b>HMG:</b> 18 hp/b
<b>Upgraded damage:</b>
<b>LMG:</b> 12 hp/b
<b>HMG:</b> 23 hp/b
<b>Conclusions:</b>
Onos with Carapace and charged with Primal Scream take 87% more damage than an unupgraded Ono.
LMGs don't seem to be fully effected by weapon upgrades. They deal 12 damage instead of 13 when lvl3 is supposed to add 30%.
Onos begin their lives able to take 750 points of damage. After Carapace and Primal Scream they can take 1400 damage.
It takes a calculated 60 bullets from an upgraded HMG to kill the strongest Ono. That's enough to kill two and a half stationary Onos without reloading your gun.
<b>Killing an Ono:</b>
<b>No Carapace:</b> 75 bullets /w LMG
<b>lv3 Carapace:</b> 125 bullets /w LMG
<b>+ Prim Sream:</b> 140 bullets /w LMG
<b>Un-upgraded damage:</b>
<b>LMG:</b> 10 hp/b
<b>HMG:</b> 18 hp/b
<b>Upgraded damage:</b>
<b>LMG:</b> 12 hp/b
<b>HMG:</b> 23 hp/b
<b>Conclusions:</b>
Onos with Carapace and charged with Primal Scream take 87% more damage than an unupgraded Ono.
LMGs don't seem to be fully effected by weapon upgrades. They deal 12 damage instead of 13 when lvl3 is supposed to add 30%.
Onos begin their lives able to take 750 points of damage. After Carapace and Primal Scream they can take 1400 damage.
It takes a calculated 60 bullets from an upgraded HMG to kill the strongest Ono. That's enough to kill two and a half stationary Onos without reloading your gun.
Comments
so carapce is owned by regeneration and so is all your hmg bullets and lmg pebbels
edit :: thx for the information alot, ill keep this in mind.
However, I played a few games in the past using regen instead of carapace. Now that I have this data I can conclude this:
Regen is good if you do not have a master gorge on your team. Carapace is better if you do.
Your argument is not about how long you can stay in the room, though regen extends your stay slightly and can help if you find a turret gap, but rather how quickly you can come back after a pass.
If you have a good gorge on your team, he would have set up a DC wall for you to fall back to, plus he would heal you with his spray at the same time. Giving you back the full 1400 hp in under 30 seconds.
so carapce is owned by regeneration and so is all your hmg bullets and lmg pebbels
edit :: thx for the information alot, ill keep this in mind.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Depends. A Fade with regeneration can take 50% more damage than a skulk at one go. Half an LMG clip, about. 2 shotgun blasts. Regen gives back about 5 hits per second, which is plenty if all you are doing is acid rocket shoot-n-scoot. But it sure won't save you if you get into close combat.
Compare that to a carap fade. 73 LMG shots or 5 point-blank shotgun blasts. About 2.5 times more durability than the regen fade. If someone messes with you, you can take them down. Or survive to blink away to the closest def chamber to get your health up.
I will be sure to specify in the future.