How Many Maxplayers With This Connection?
Depot
The ModFather Join Date: 2002-11-09 Member: 7956Members
<div class="IPBDescription">4Mbps down and 384Kbps up (advertised)</div> I searched and searched as I KNOW this has been posted, but to no avail.
Comcast has recently increased my connection speed (FREE!) and I want to increase the slots on my mini-server.
Assuming my box can handle it (which it can) what is the maxplayers my server can handle safely?
Comcast has recently increased my connection speed (FREE!) and I want to increase the slots on my mini-server.
Assuming my box can handle it (which it can) what is the maxplayers my server can handle safely?
Comments
i wouldnt recommend more than 10 players on that, 12 is pushing it.
Maxplayers 10 would tickle me pink man. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<img src='http://www.vadakill.com/files/bandwidthComparitive.png' border='0' alt='user posted image' />
Can't wait for this, and its gonna be infinite transfer <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
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sv_maxrate 4000 on mine - has been set there foreVuh! Lower it more?
If you had a connection such as what AdvPredator is bragging about, I'd still try not to put the maxplayers up to where you are maxing out your connection. If you wanted to go do something with your time on the Internet and the server is full...you'll probably disrupt game play with lag spikes for those who are playing (and they will most likely not return to a laggy server).
Of course...the best way to find out how many players you can "comfortable" support is to just put up the server, try to fill it up, and monitor the bandwidth use. As well, be absolutely sure the Memory and CPU usage is not causing any problems, as these need to be at acceptable values in order to blame performance issues strictly on bandwidth restrictions.
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sv_maxrate 4000 on mine - has been set there foreVuh! Lower it more? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
defo not, thats very low as it is.
techncially probably 7 but id cap it at 6
techncially probably 7 but id cap it at 6 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
i have a 355 kbits/sec connection and i can handle 10 players fine.
for 512 kbits, first convert it to kbytes. you have 64 kbytes of upload, so i would recommend 14. 16 is pushing it. but thats based on if everyone is using 4 kb of data. the more they use, the less players the connection can stand. so dont have any huge open area maps (ns_square_wall) where clients can spam chambers and stuff and make the data they require alot more.
To be honest you really need a dedicated connection provided from a data-centre to run a decent ns server.
but it didnt take you 45 mins to rip the sprites from sonic 2 and sync the colors did it?
and btw, WAY off topic.
but it didnt take you 45 mins to rip the sprites from sonic 2 and sync the colors did it?
and btw, WAY off topic. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I've never heard of sonic 2, and don't have a clue about syncing the colors, but thanks for the reply! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> Wait, is that a cartoon?!?!?
old school games > most new stuff.
my 15 year old sega genesis + sega cd > all new consoles muahahah
and if this is going to continue, it should be moved to general discussion, because the last time i checked sonic the hedgehog has nothing to do with a ns server o.0