Ns_collapse 3 shots

InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
<div class="IPBDescription">Name being changed...</div>Read pic names for descriptions

Comments

  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Pictures! We need pictures! where are they? <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    LOL....Here are the shots...evil Internet.
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    Cmd console hallway thingy.  Note the column that fell...
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    Last shot...that door will lead to Marine Start...
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    very nice, but a little blue, thats all i got to say, keep it up.
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    I still retain my opinion. Those blue strips look out of place and a tad unrealistic. The rest of the stuff looks nice though, a lot darker from when I last saw it in game.
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    PLEASE ADD SOME SORT OF IDEAS FOR DETAILS!  At this point in time, I am completely out of Ideas...
  • Scottc1988Scottc1988 Join Date: 2002-03-19 Member: 334Members
    How about a door that opens real slowly then blows open and like the battered door fly's against the wall crushing anything in its path, id #### myself if that happened to me in a game, but make it so it happens like only sometimes
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    LoL at Scotts post. Scott, next time please read all of the posts, and try to structure your own to give information. Otherwise you will annoy people quite quickly, even if your intentions themselves are good.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    I think one thing you <i>could</i> do here to make it more interesting is to put in some elevation changes.  Maybe, as you go down the hall, there could be a slope or some stairs.  Failing that, you could always add some kind of continuous detail at floor level in addition to the small bit of trim you already have.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    ...its the ready room, players will only see it once, maybe twice... for the milage it will be getting i think its fine.
  • JagmattJagmatt Join Date: 2002-01-25 Member: 74Members
    Unlike Fam i like the blue lights going down the side, however I think if you rounded it and made it more smooth it would look better.
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    all I can say is that is' kinda dark for the marine spawn area..
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    <!--QuoteBegin--SentrySteve+Mar. 21 2002,20:49--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (SentrySteve @ Mar. 21 2002,20:49)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->...its the ready room, players will only see it once, maybe twice... for the milage it will be getting i think its fine.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Did I make the mistake of Saying the word "Readyroom"?  It's right outside the Dropship...The door is going to open extremely slowly...  I think I may make the CC a bit elevated over the rest of the place.  I may add supports across the ceiling between the columns.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    IFA, I think people may have been confused, seeing as it says "You are in the Readyroom" in the one of the actual shots.

    I'm really liking how this is turning out. About being too dark for the marine start... maybe... but it's brighter then the walls in mine... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    How about some pipes for detail? I know, it's a tired and overused piece of detail, but it can really help some areas. I don't really think you need all that much more detail here though.

    Keep it up, I'm looking forward to seeing more.

    BTW, you mention you are changing the name? What to? I'm really quite fond of "ns_collapse".



    <!--EDIT|ken20banks|Mar. 21 2002,21:25-->
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    I may not change it...I'm pondering that right now...
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    that transparent grate thingy looks crappy on the sides . . .
  • UnCriticalUnCritical Join Date: 2002-01-25 Member: 73Members, Constellation
    Looking good, its got a nice atmoshpere to it.
    It does look a bit plain tho, maybe some computer screens hanging down, especially by the marine start door, if its such a major door (ie leads outside, dropzone, whatever) it should have somesort of info screen or something.
    Some stuff on the roof wouldnt go amiss either, and a few bright white (but short) spotlights shineing down the walls would look very cool.
    And maybe a few signs indicating the marine start and the commander console would break up the space too, a red colour would look nice.
    Im looking forward to this map <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    Commander console is down that hallway...see the white light down there? That area leads to CC.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    You have a fallen support column but no indications of where it has fallen from, try some rusty, metal, re-enfocing rods sticking out of the wall and column where it broke.  Add some little bits of debis, it's unlikley to have fallen as a single chunk.  There are some concrete & metal gibs in HL that could be used without looking too reminisant.  Where it has fallen against the light strip you could have the light cracked, their are good crack decals in HL too.

    I don't like that blue strip texture either.
  • mr_Pmr_P Join Date: 2002-01-25 Member: 68Members
    looks a bit like snakt with that blue light that carvs in the wall, like it =)
Sign In or Register to comment.