Aliens In Co
Zorro
Join Date: 2005-02-10 Member: 40655Members
<div class="IPBDescription">the morphing every damn time when respaw</div> [B]having the aliens have to remorph after every time they die on CO is **** ****. all the marines have to do is pretty much just kill all of the morphed aliens and just rush in the hive n kill em off when respawning. it no fair for the damn aliens. theres other ways to make the game even and fair but this isnt it. CHANGE IT BACK. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
Comments
If wave spawning was faster than the default mode, then spawn camping wouldn't be a big problem.
I'd like to ask you to take a breath before making further posts. As evidenced by this reply, the devs read these forums, and while we appreciate feedback, we <i>are</i> investing our free time into this, so a tone saying "You jerks." in a slightly fainter voice would be appreciated <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Second, the option to morph on respawn has been ferioucly demanded by many players, which is why it was included. There are ways of avoiding spawnkilling during the (as you have to admit pretty short) gestation phase in most maps, such as hiding in remoter parts of the hiverooms (take the 'turbine alcoves' in angst as example). It is true that spawnkilling is one of Combat's biggest problems, but it will sadly likely not go away unless we manage to change every Co_ map's basic layout, which will sadly not be feasible for the immediate future.
Aliens win marines by killing the team and if there are enough aliens cc could be taken down easly.
Marines win by camping near the hive and waiting until all the aliens are lower lifeforms so they could go in kill the skulks and eggs fast.
Its pretty balanced and if you change something it would be unfair to the other team and i would be damn sure you would post even more offensive letters torwards the developers conserning how 1 team is unbalanced.
If your whole team is all relatively new players, yes the system is very flawed in a sense that it would be hard for the players to be able to counter the marines already in their hive as a skulk, and then re-gestate into their previous lifeform.
But I've seen on many an occasion people able to actually fight back the marine presence to the point where most of the marine team is dead and waiting to respawn--and in taht time to respawn, the aliens re-gestate and rush marine start, and can easily turn the tides of the war <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Don't get me wrong, I feel your pain, but to be honest, it's just better this way overall--you can die as an onos, and end up going gorge to heal the hive to save your team from losing--that's why it's better to me at least.
This is even a compromise as far as I see because a lot of the people that I had seen were wanting to the traits to reset also... So in all reality at least you come back in with the traits that you had and you don’t have to "re-learn/gestate" or how ever its termed in the game :-)
im sitting on the fence between the old sytem and the current one. imo the old one overpowers aliens while the current one simple underpowers them
One suggestion though, that brings a little bit of the old system.
I would like to be able to upgrade from other lifeforms then other then the skulk without suiciding. For example. When you are a skulk, it takes 3 points to fade, yet if I gestate to gorge to heal hive, if I want to fade quickly, it still costs 3 points! In the old system, it would only cost 2 points to fade when you are gorge life form, essentially, I could 'upgrade.' Now I have to suicide as a gorge so I can get my 'point's worth.'
Could we bring back easy life form upgrading?
you're right, you cant change life forms if you have already evolved to something already. the cost is the same
There's a possibility of someone actually gorging to heal the hive now, which simply did not happen when it was needed with the old system. Also, if you have leap (and you should), then as soon as you spawn point straight up and leap, then leap to the side. That should get you out of the way of nadespam and most marine fire, provided they aren't looking right at you when you spawn (that's just bad luck). <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->