Aliens In Co

ZorroZorro Join Date: 2005-02-10 Member: 40655Members
<div class="IPBDescription">the morphing every damn time when respaw</div> [B]having the aliens have to remorph after every time they die on CO is **** ****. all the marines have to do is pretty much just kill all of the morphed aliens and just rush in the hive n kill em off when respawning. it no fair for the damn aliens. theres other ways to make the game even and fair but this isnt it. CHANGE IT BACK. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->

Comments

  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    I think it's better than the old way, where you couldn't go back to gorge if you are a fade/onos/lerk. That way you don't have to hope that not everyone already went to a higher life form or hope that the super skulks still have points left and are nice enough to go gorge.

    If wave spawning was faster than the default mode, then spawn camping wouldn't be a big problem.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Welcome to the forums, Zorro.

    I'd like to ask you to take a breath before making further posts. As evidenced by this reply, the devs read these forums, and while we appreciate feedback, we <i>are</i> investing our free time into this, so a tone saying "You jerks." in a slightly fainter voice would be appreciated <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
    Second, the option to morph on respawn has been ferioucly demanded by many players, which is why it was included. There are ways of avoiding spawnkilling during the (as you have to admit pretty short) gestation phase in most maps, such as hiding in remoter parts of the hiverooms (take the 'turbine alcoves' in angst as example). It is true that spawnkilling is one of Combat's biggest problems, but it will sadly likely not go away unless we manage to change every Co_ map's basic layout, which will sadly not be feasible for the immediate future.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    A couple builds ago you evolved to a life form and stayed that way, but it was changed and I'm happy with the way that it is now.
  • ScrapScrap Join Date: 2005-01-06 Member: 32953Members
    i think the basic idea of co is faster rounds.
    Aliens win marines by killing the team and if there are enough aliens cc could be taken down easly.
    Marines win by camping near the hive and waiting until all the aliens are lower lifeforms so they could go in kill the skulks and eggs fast.
    Its pretty balanced and if you change something it would be unfair to the other team and i would be damn sure you would post even more offensive letters torwards the developers conserning how 1 team is unbalanced.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    I think the system is fine, the evolve times though need to be much faster, this would help to counter the "marines starting with whatever they had before they died" deal
  • Thats_EnoughThats_Enough USA Join Date: 2004-03-04 Member: 27141Members, Constellation, Reinforced - Shadow
    It really just depends on the overall skill of the team IMO.

    If your whole team is all relatively new players, yes the system is very flawed in a sense that it would be hard for the players to be able to counter the marines already in their hive as a skulk, and then re-gestate into their previous lifeform.

    But I've seen on many an occasion people able to actually fight back the marine presence to the point where most of the marine team is dead and waiting to respawn--and in taht time to respawn, the aliens re-gestate and rush marine start, and can easily turn the tides of the war <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    Don't get me wrong, I feel your pain, but to be honest, it's just better this way overall--you can die as an onos, and end up going gorge to heal the hive to save your team from losing--that's why it's better to me at least.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    How are marines supposed to have any chance at killing the hive if aliens spawn as onos and skulks? That was the biggest problem.
  • crazynetcrazynet Join Date: 2004-05-13 Member: 28647Members, Constellation
    I remember the days of this battle... it was a really heated one also. I think this system is a lot better then the other as it has previously been stated mostly for the fact that if you do get killed and need to become another life form that is more useful then u can do that now... Before you would either have to F4 or just be **** out of luck.

    This is even a compromise as far as I see because a lot of the people that I had seen were wanting to the traits to reset also... So in all reality at least you come back in with the traits that you had and you don’t have to "re-learn/gestate" or how ever its termed in the game :-)
  • PRTePRTe Join Date: 2003-10-25 Member: 21919Members
    shouldn't this be in the I&S forums for something?

    im sitting on the fence between the old sytem and the current one. imo the old one overpowers aliens while the current one simple underpowers them
  • FaustFaust Join Date: 2004-11-18 Member: 32852Members, Constellation, Reinforced - Shadow
    edited February 2005
    I concur that the new system is much better now.

    One suggestion though, that brings a little bit of the old system.

    I would like to be able to upgrade from other lifeforms then other then the skulk without suiciding. For example. When you are a skulk, it takes 3 points to fade, yet if I gestate to gorge to heal hive, if I want to fade quickly, it still costs 3 points! In the old system, it would only cost 2 points to fade when you are gorge life form, essentially, I could 'upgrade.' Now I have to suicide as a gorge so I can get my 'point's worth.'

    Could we bring back easy life form upgrading?
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    I thought you couldn't change to a different lifeform, even if you had the points for it. Then again, I haven't tried.
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    <!--QuoteBegin-im lost+Feb 12 2005, 01:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (im lost @ Feb 12 2005, 01:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I thought you couldn't change to a different lifeform, even if you had the points for it. Then again, I haven't tried. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you're right, you cant change life forms if you have already evolved to something already. the cost is the same
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    New system > old system.

    There's a possibility of someone actually gorging to heal the hive now, which simply did not happen when it was needed with the old system. Also, if you have leap (and you should), then as soon as you spawn point straight up and leap, then leap to the side. That should get you out of the way of nadespam and most marine fire, provided they aren't looking right at you when you spawn (that's just bad luck). <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    Here's a tip- aliens are hit and run. ALL of them. That's how they're most effective. If they wern't designed for that, but to tank, then they'd be even MORE effective at hit and run. So stick to hitting and running, and don't die with larger lifeforms, and you're not going to have the respawning problem.
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