I Always Lose As Commander

ArdescoArdesco Join Date: 2002-11-09 Member: 7831Members
<div class="IPBDescription">And its YOUR FAULT</div> If people have ever played with me being commander before on a server, you'll have known by now that I have never won a single game of NS by myself as commander. Uh huh. Sounds like a tall order, but it's quite true. Having played RTS games for a long time now, Natural Selection's commandering role was easier to get into than I thought. However, I always keep losing games that I command in. I take resources, I always capture the alien's third hive, I even research weapons and give my soldiers weapons and waypoints while keeping my economy tightly balanced. However, every single time I've commandered (on pubs), I've been in control of a team of marines who, for the most part, are mostly incompetent (note the word most. I've had a lot of good players on the marine team, but still have the rest of the team be clueless). And now, for the bulletpoint-like explanations:

<b>Soldier, where in #@$)(@#$*()'s name are you?</b>
When I address you, maggot, I want to know <b>where</b> you are at all times, not simply "Oh I'm here commander. Drop a welder." That does NOT help me when I've put down more than 5 armories in a game! Marines should ALWAYS rely on their voice comms or player voice messages (or bind them...particularly impulse 7-10). Not knowing your specific location and then having your butt kicked drives me CRAZY. Do you want a crazy commander soldier? I thought so!

<b>YELL. A LOT</b>
I am not God! I <i>wish</i> I was God, but I clearly am not. Instead, I am forced to command you piles of )@(#*$)(@#$ in a heaven-sent mission against equally disgusting bags of puss. As a result, I am, for the most part, clueless about your health and well being, the amount of ammo you have on you, what inadequate weapons you have...etc. <b>Let me know what you need!</b> If you want a heavy armor and a grenade launcher, tell me! You know what weapon you're best capable of using, so let the commander know if shotguns are your preferred skulk-killer over an hmg!

<b>Learn to move backwards.</b>
When I give you a waypoint, soldier, you do NOT sit down on the ground at your current position firing every round you have at an army of aliens. When I order you to move BACK, with several verbal communications to move back to a more easily safeguarded position, all the marines I give the waypoint to die. Why? It's because something in their darn CS-wired brains tells them that "I can win! There's no way I'm backing out of the bombsite now!" <b>Retreat is only moving forward in another direction, soldier!</b> Learn to do it quickly when your commander tells you! He may have some plan or idea ("hrrm...seiges here would take out that hive really fast"....or...."Build a teleporter here so that the other half of the team can reinforce this position quickly) that eludes your trigger-happy brains at the moment. If your commander wants you to pull out, DO IT!

<b>Do not be a lone wolf.</b>
This ties in directly to the point above! Are you LISTENING, maggot? Soldiers who wander off in their own die. Why? It's because they have no one to back them up, and when push comes to shove, that alien scumbag's not gonna care if you're packing heat so long as there's nothing behind you to keep your momentum going! Your commander gives you waypoints SPECIFICALLY for this reason: He has a plan, and he wants YOU to stick to it! If you think there's something that should be done ("Hrrm...my pea-brain thinks that seige turrents would be good here..."), <b>Let your commander know!</b> If he agrees, then you've just shown yourself to be slightly above the brainless enemies that you're fighting!

<b>Do not flood the commander</b>
Use some common sense, people! The commander CANNOT give you a grenade launcher when he has one resource node left and ten RP! Don't flood vital communications systems, especially when you are not directly contributing to our victory! Use some common sense when asking for weapons! If you pick up a heavy armor and hmg and then you proceed to die right outside your base, and then you do it AGAIN, don't keep bothering him for equipment! Your commander can almost never remember or keep track of you individually, soldier. So if you prove to be irresponsible, take yourself out of the )@(#$*U@()$# loop! Ask for backup next time, or use some sense and caution next time! Learn from your mistakes....otherwise, you'll be Darwin's lunch next time!

I hope this post has been very informative! The basic goal: Let your commander in on everything he needs to know to keep you alive (if you are working towards helping the team win), and leave all the extraneous @()#$*)($# out of it! Thank you!!!

Comments

  • JRPereiraJRPereira Join Date: 2002-11-02 Member: 4778Members
    I agree, I've never won a game as commander since probably before the patch, and the only reason why I won before the patch is cause of the insane flow of resources to the point where my marines could be idiots and still win. As of the patch, the stupidity is in and I can't go out there and kill everything on my own. Besides, the game is built around me commanding you guys (soldiers) - why the hell don't you ever listen? There's only been a few players (like 5% of the entire NS-playing population) who actually listen to what they're supposed to do. And then everyone wants shotguns and health and ammo and crap I'm not going to spend the money on. Hell, I should just sell everything we have and leave to spite you (the soldiers, again).
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    During lulls in the fighting, scan to all of your lone marines. They may just be in position to secure a node (or a hive room).

    I was playing a game with a guy who wandered off, right into Eclipse Command, and sat there until I found him.

    I dropped some turrets, a node, and a portal there...

    He warped back, grabbed some Hvy armor and an HMG, and held that room for the rest of the game, even under a large skulk/Lerk rush. Never said a word, never whined for ammo, just sat there and defended the base.

    He must be a Tribes 2 player. Tribes 2 makes the best gamers.
  • SkippySkippy Join Date: 2002-11-13 Member: 8385Members
    Nice post. You have a really nice Full Metal Jacket thing going on.
  • mwellsmwells Join Date: 2002-11-03 Member: 6041Members
    Ardesco! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->

    Ha, I was on that server one night where you were bitching and bitching and nobody was listening. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> I got in that welder fight with a fade and skulk and you kept drowning me with medpacks. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    Anyways, I know how it is, when half of your team is ignoring you, it's pretty impossible to win, no matter how good you are. Lots of flooding, lots of pointless weapons requests, tons of rambos, that game was hell.
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    Ard, I don't usually play marines, know why? because there are so few comms like that. In the entire time I've been playing NS so far I've been under 3, <u>3!</u> comms who ever gave waypoints. Most commanders let their marines all go lone wolf and give in to the demands for GLs and HMGs so they don't get ejected. Marines really need good comms if they want to win, unfortuantely I can't be an effective comm because CC mode drops my FPS down to almost nothing. Good luck, keep it up.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    <!--QuoteBegin--Shadowics+Nov 16 2002, 04:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shadowics @ Nov 16 2002, 04:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ard, I don't usually play marines, know why? because there are so few comms like that. In the entire time I've been playing NS so far I've been under 3, <u>3!</u> comms who ever gave waypoints. Most commanders let their marines all go lone wolf and give in to the demands for GLs and HMGs so they don't get ejected. Marines really need good comms if they want to win, unfortuantely I can't be an effective comm because CC mode drops my FPS down to almost nothing. Good luck, keep it up.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Play under me sometime.

    <a href='http://www.serverspy.net' target='_blank'>http://www.serverspy.net</a>

    {FNK}Legionnaired]NSF[
  • ArdescoArdesco Join Date: 2002-11-09 Member: 7831Members
    Not surprisingly, I used to play tribes2 a lot. I sorta got put off when I tried Renegades though--I just hated borg (but that's an entirely different controversy in and of itself).

    Anyways, I was working with a REALLY good group of marines tonight. They actually LISTENED when I told them to back off and build a turrent factory <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> . Anyways, the result: I secured both alien hives simultaneously, and the final alien hive was taken down when one of my marines with a shotgun and a jetpack flew up and landed ontop of the alien hive and started shotgunning like mad <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> . It was a very sound victory, and it felt really, really, good, almost as good as <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> feels when you're a marine <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> . Anyways, marines can really dominate--they just need a good commander-- they also need good teamwork skills with their commander and teammates.

    I think most commanders will get better with time, but it will be harder to change players from the "cs style" mindset until people really start getting the idea.

    Also, on ns_nancy, should it be a problem that the far right hive can literally be landed upon via jetpacking and can be shot at with (weapon of choice here) until it dies? offense towers can't really hit a marine who's crouched ontop of a hive this way... maybe the tops of hives should be empty and welled out so that any marines that land ontop of them fall in and die <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> . Just kidding.

    Props to those who helped me secure my first real victory (all those others when I just jumped in for the last 1 min of the game doesn't count).
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    I'll try, I usually just use Gamespy because it's easier despite limitations and ads. I'll take a look at that one.

    Yeah, I've seen marine have some really good teamwork before, quite rare though. Behaps I'm lucky, I don't have to deal with a CS mindset because I've never played it. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> Also, If the aliens had good gorges they'd just build O and D chambers on top of the hives to keep your jetpackers off. Also, OCs can shoot striaght through a hive, but rarely hit crouched marines because of hitbox issues.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    I've personally never lost a game with any play-time as Commander, but I've only played about five or six maps since the patch as Comm. Even then, it was only due to the fact that I had two friends on who would LISTEN TO ORDERS. Far as I was concerned, everyone else was alien-fodder. Good for distracting 'em from my main push-point, and very little else. When I had resources for HA, or HMGs, those two got them first. Anyone else could pick from the pile if I had leftovers, but I wanted to make CERTAIN that those who served best, lived longest. Welders, HA and HMGs for them. Welders for others if I had the resources to spare, and time to give a brief voice-comm description of the usage thereof, and how to avoid getting killed while CQBing with a Skulk.

    I know it's stupid, but I **NEVER** use Phase Gates other than as traps. Set up one in the middle of a turret field (ringed by turrets with no walking-space between), and another at a forward position. Prevents the aliens from comandeering one and blipping right into our home base, and usually can nail some of the experienced players with the gambit. DOES cost some resources, but it's a good bit.

    Next problem... not with the players, but with the commanders. If you're a Comm, do NOT hesitate to log out of your Chair and defend the base if your Marines are somewhere even remotely secure, and your home base is under attack. Especially if it's just ONE Skulk, gnawing away on the Comm Chair... you don't want to haul one of your men back from BFE just to save your sorry rear.. you're the Commander, you'd better have some mettle and be able to go to town with an LMG too. I've won games within the first five minutes because the Commander was too lazy or spineless to hop out and gun me down himself. They lose the Chair, they are combat-ineffective.
    In v1.0, I managed (even after the Chair had been destroyed) to win a map. But in v1.01, there is no slack for the Marines. You lose the chair, you're as good as dead. Secure one hive, build a Chair there, build spawn portals. Defend it. If neccessary to distract the Aliens, LET them trash your original Base. You've got one in THEIR Hive, so they can't get it without wiping your team off the map first. No Onos, no Lerk gas-attacks to worry about, no Xenocide or Babblers. Fades are the worst of your problems, and against a strong defense it shouldn't BE too much of a problem.

    Also, it may seem backward... one of the best things to do is, as soon as you can afford it, drop HA and a welder. The HA is a support member now.. they keep everyone else in their fireteam alive, don't do much combat themself. But having a portable armor-recharger is *so* worth it, in comparison. Especially with a commander doing the Overwatch, dropping in medpacks to take care of that side. It greatly improves your mortality rate, especially early-on in the game with five (including HA-man) Marines against a teamful of rushing Skulks.


    A good thing to have would be a VGUI menu of some sort to allow Commanders to pick based on player-name, instead of having to lasso Ramboers. Also, HOT KEY GROUPS. Hit '1', and it gives you the first. 2, the second; 3, the third; 4, the ENTIRE TEAM. So if you need everyone to drop what they're doing and hightail it *NOW*, it'd be relatively easy to say 'all units converge on this point'.
  • RazorClawRazorClaw Join Date: 2002-11-06 Member: 7413Members
    I haven't commanded much but I didn't know how disobedient players really were before I tried. People hardly ever follow waypoints, one game I had taken 1 hive and ordered them to attack another hive. Some did attack but not enough to break through their defences (maybe 1 or 2 attacked) the rest ran around randomly dieing to skulk amushes and stuff.

    Sometimes they don't even bother to build up key structures in your base such as sensor and prototype lab etc,... they stand right next to the structure, you click on them and order them to build it and they just run off!! Then you have to jump out of the command console and build it yourself, of course someone else steals the command console then. Usually someone clueless that **obscenity** everything up.

    It's as much the marines fault as the commanders that the marines usually lose, probably more the marines fault actually.
  • RazorClawRazorClaw Join Date: 2002-11-06 Member: 7413Members
    I played a game where the aliens destroyed my command console atleast 5 times, I usually get killed when I jump out of the command console. So before I do so I place a spare command console somewhere else.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--Skippy+Nov 16 2002, 07:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Skippy @ Nov 16 2002, 07:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Nice post. You have a really nice Full Metal Jacket thing going on.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    this is my forum. there are many like it, but this one is mine.


    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
  • playermanplayerman Join Date: 2002-11-09 Member: 7854Members
    <!--QuoteBegin--Legionnaired+Nov 15 2002, 11:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legionnaired @ Nov 15 2002, 11:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->He must be a Tribes 2 player. Tribes 2 makes the best gamers.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    no doubt you made an objective assessment of all games and all gamers.
  • hydr0xyhydr0xy Join Date: 2002-11-13 Member: 8480Members
    i've only been commander twice cuz i cant stand it.. ppl dont use comms and they tell me to give em health
    ah well, i dont like it anywyas.. too laggy for me

    so i stick to shooting <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
    or biting
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    edited November 2002
    <!--QuoteBegin--playerman+Nov 16 2002, 02:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (playerman @ Nov 16 2002, 02:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Legionnaired+Nov 15 2002, 11:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legionnaired @ Nov 15 2002, 11:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->He must be a Tribes 2 player. Tribes 2 makes the best gamers.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    no doubt you made an objective assessment of all games and all gamers.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    In my gaming experience, tribes 2 offers the best mix of skill, knowledge of the game, and teamwork to play correctly, while still offering individual objectivs for those rambo types.

    If you can show me another game that makes a better gamer than tribes 2 does, I'll change my mind. Show me that game. FPS or otherwise.
  • DemiseDemise Join Date: 2002-11-16 Member: 8897Members
    Ok, first off, for good measure, I haven't commanded anything yet. But from the cannon fodders perspective:

    It's hard to be effective when your comm gives incomplete or vague commands. Often I am told to go to a waypoint, which I do, almost always together with a few other grunts, just to sit there for the next 10 mins no knowing what to do next, ppl get bored and start to stray from the flock getting themselves killed but also weaking the group that moved out to follow orders.
    Also a lot of comms actually give good commands and orders and do build outposts and fortifications but get so engrossed in doing so that by the time you have a resource flow going the aliens have all evolved in fades or worse and you're trying to kill hordes of them with your toy LMG.

    IMHO, most comms would do good by keeping the grunts busy, or telling them what they're waiting for, and keep the pressure on the aliens. Building outposts and resource posts is good but not at the expense of not upgrading the weapons or armor leaving you heavily outgunned later in the game. Finally, when attacking try to keep the squad together, often after a few encounters the team will start to break apart a bit. Some guys fall behind, some have to respawn and catch up, others move ahead too quickly while the rest is reloading or waiting for a medpack. The best to do then is to set a rendez vous waypoint, have everyone gather there and move from there. Sure the aliens get a breather of maybe 2 mins but it's preferable to offering them your guts on a platter.

    I know it's not easy being a comm, marines **obscenity** way too much about how much they want a grenade launcher or how much they -NEED- a jetpack while they know jack **obscenity**. After all we're the stupid grunts whos only job is to get our brains splattered out as wall decoration.
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