Onos Bugs

DiabolosDiabolos Join Date: 2002-11-01 Member: 1891Members
<!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> man i love this beast when it pikes a marine up his horn...
but when u r cruising around u sometimes get stuck on the offence towers
i know some folks probably already complaned about it but why are it only the offence towers who block
why not others?

Comments

  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    Overall collision detection is a bug the dev team is well aware of, I believe. Also, I think the Onos is intentionally blocked from going over OTowers because its unrealistic, and also requires OTowers and Onos' to be used with a little strategy in mind.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    I hate the evolving bug.

    I'll be an Onos and i'll research in this order:
    Adrenaline or Cereity
    Regen
    Cloaking

    or Cloaking
    Regen

    On the 3rd evolve, I just die.
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    What a rip that is, heh.
  • DiabolosDiabolos Join Date: 2002-11-01 Member: 1891Members
    well...
    what are u thinking of?
    making the model of the <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> a little smaller or something else?
  • DeadlyFreezeDeadlyFreeze Join Date: 2002-11-04 Member: 6915Members
    edited November 2002
    how realistic is a ono going up a ladder...
  • FoxFlameFoxFlame Join Date: 2002-11-16 Member: 8898Members
    <!--QuoteBegin--DeadlyFreeze+Nov 16 2002, 07:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DeadlyFreeze @ Nov 16 2002, 07:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->how realistic is a ono going up a ladder...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah. Onos going up ladders is total BS. That's why they're able to evolve. Run to where you want to attack as a skulk, evolve, destroy. It would make Redemption so much less BS.

    I personally would like to see you able to evolve while on walls and unflat surfaces. Can't see why you couldn't stick that cocoon thing on a wall <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    --Fox
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    edited November 2002
    Huuh? What am I thinking? I'm thinking the dev team will figure something out that'll fix the collision problems. The Onos model <i>is</i> a little too huge, the model could be shrunken a bit while still remaining intimidating, but thats just my opinion.

    I haven't heard of the evolving bug. Does the dev team know about it?

    [edit] I agree that evolving should be able to be done anywhere, and the new alien should just move away from any nearby surfaces if its larger.
  • DeadlyFreezeDeadlyFreeze Join Date: 2002-11-04 Member: 6915Members
    well that not exactly what I was thinking, to try and make "small things" realistic is a joke, its a game and should be played like one
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    No, the Onos should NOT be able to climb ladders. Part of the strategy of NS is based on realism. Onos' are already restricted in some areas, just as Skulks are only allowed in others.
  • DeadlyFreezeDeadlyFreeze Join Date: 2002-11-04 Member: 6915Members
    ahhh stop it you speak madness *runs*
  • FoxFlameFoxFlame Join Date: 2002-11-16 Member: 8898Members
    Quick! Use more logic! It seems to be working! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    --Fox
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    I'm all outta logic now, but my vulcan mind seems to have done a good job nonetheless. Maybe I'll ask the commander to drop me some more, just in case.

    "say_team: comm more logic plz"
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Has anybody noticed this on a skulk?

    Whenever you are spec'ing a skulk. Look at it's top-back part of it. You will see the tentacles that the Onos uses to paralyze people with.

    Heheh
    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> = mini - <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
    lol
  • BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
    I think onos should have a "recall to the hive" ability that costs RP or something, and has a long warmup period. Just so I don't have to kill myself when I get stuck on towers <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • Da_SargeDa_Sarge Old School Suck Join Date: 2002-10-15 Member: 1502Members
    <!--QuoteBegin--evoL:ving:eviL+Nov 16 2002, 12:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (evoL:ving:eviL @ Nov 16 2002, 12:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No, the Onos should NOT be able to climb ladders. Part of the strategy of NS is based on realism. Onos' are already restricted in some areas, just as Skulks are only allowed in others.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The dev teams themselves have said before that they will sacrifice realism for fun whenever possible. I would seriously find it a **obscenity** to run around finding an alternate route to the marine spawn instead of taking the quick n easy ladder.
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