Defence Chambers
Dunsby
Join Date: 2002-08-01 Member: 1042Awaiting Authorization
<div class="IPBDescription">Why marines hate them</div> Ok ive got a demo of 20 siege cannons attacking 8 defence turrets, it was going on for about 10minutes since every time they all hit one they would heal so everyone went in and we ended up winning.
Edit - I need a place to host this file.
Edit - I need a place to host this file.
Comments
As soon as they manage to fix the siege cannons this should be no problem anymore. Infact 12 siege cannons ought to do 20*330=6600 damage right? An offensive chamber has 1200hp or was it 1300? Anyway defensive chambers tend to die faster so they probably have only 1000hp or less (I have no idea)
Im sorry to say but NS is EXTREMLY buggy at the moment.
(to structures)
1) Siege cannons do next to no damage at times
2) Bile bombs do no damage most of the time
3) Acid rockets do no damage some of the time
4) Grenede launchers do no damage some of the time
5) Xenocide does no damage most of the time
6) Crouched marines are almost invulnerable in certain situations
...all splash damage weapons seem to be bugged in one way or another.
...All of em are quite critical, it's still fun to play but these bugs are very annoying.
Eh do mods ever change to not being beta anymore? Ok so all splash damage weapons are extremly buggy then, not the whole mod.
it aint beta ,it's alpha <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
That's not true, try standing next to 3 DC when healing and time how long it takes from almost 0 health to full. Then go stand next to 8 DCs and you'll notice you heal ALOT quicker.
All 8 of them don't heal you at the same time though, but the time between the heals is alot less if there are 8 DS than if there are only 3, so 8 DCs might infact still heal 8 times faster than a lone DC would.
Yea, give the guy some credit. I bet anybody on this forum couldn't make ns less buggy. So stop complaining.